Squerrik

Squerrik
Game background
Home plane Bleak Eternity of Gehenna
Power level Lesser
Alignment Lawful Evil
Portfolio Thievery, disguise, concealment
Design details

In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Squerrik is the wererat deity of thievery, disguise, and concealment. He normally appears in his hybrid humanoid rat form.

Publication history

Squerrik was first detailed in the book Monster Mythology (1992), including details about his priesthood.[1] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[2]

Description

The 2nd Edition sourcebook Monster Mythology describes Squerrik as physically weak and cowardly, constantly seeking protective magic and disguises to hold imagined enemies at bay.[1]

Squerrik's avatar appears in ratman form, dressed in filthy leathers and cotton pants. He carries a shortsword +3 of quickness and wears a cloak of displacement.[1]

Realm

Squerrik's realm of Cheisin is an endless series of trap-infested burrows and tunnels located on the plane of Gehenna.

Worshipers

Squerrik doesn't care much for his shamans, providing them with little additional support beyond the standard grant of spellcasting ability and expecting them to be capable of protecting themselves.[1]

Clerics

A priest of Squerrik coordinates attacks made by the wererats of Womtham.[3]:82

References

  1. 1.0 1.1 1.2 1.3 Sargent, Carl (1992). Monster Mythology. TSR. ISBN 1-56076-362-0.
  2. McComb, Colin. On Hallowed Ground (TSR, 1996)
  3. Sargent, Carl. The Marklands. Lake Geneva, WI: TSR, 1993