Soulcalibur: Lost Swords

Soulcalibur: Lost Swords

Developer(s) Project Soul
Publisher(s) Bandai Namco Games
Director(s) Masaki Hoshino
Producer(s) Masaki Hoshino
Series Soul
Platform(s) PlayStation 3
Release date(s)
Genre(s) Fighting
Mode(s) Single-player
Distribution Digital distribution

Soulcalibur: Lost Swords is a free-to-play[4] fighting game distributed through the PlayStation Network. Released in 2014, the game is based on Soulcalibur V and is strictly single-player. It uses the same weapon-based fighting system from previous games; however, several of the gameplay mechanics are changed, simplified or otherwise removed. Similar to other free-to-play titles like Tekken Revolution, microtransactions are offered, some of which remove the playtime limit of the game.[4] The game is also periodically updated with new content, including new events, items, and characters.

Gameplay

Like previous games in the series, Soulcalibur: Lost Swords is a weapon-based fighting game. Players can inflict high and low horizontal and vertical attacks, block oncoming attacks, and use parries to gain a tactical advantage. Features such as Soul Crush and Armor Destruction first introduced in Soulcalibur IV are retained; Soul Crush can now be used to make opponents drop collectible items and weapons. Several mechanics are no longer present in the game, however, such as the ability to ring out a character, counter hits, and Just Guard. Guard Impact, while having the same properties as Soulcalibur V, no longer uses a specific meter to execute. Two new mechanics are added: Weapon Arts, which grants each character unique attacks such as breaking through an enemy's guards; and support character feature, which allows players to temporarily borrow another player's character online.[5]

The game features single-player experience modes. In Quest Mode, players traverse the world to participate in battles which allow them to collect raw materials and weapons; the former can be used to craft better weapons for use. As the existing characters no longer wear predetermined costumes and start out with only undergarments, players can customize them with various armory and other clothing parts. Virtual item sales are offered online.

Characters

The game offers three characters as part of the default character roster: Mitsurugi, Siegfried, and Sophitia. Once the player chooses one, that character will be their sole playable character for the rest of the game unless the player collects character keys by completing quests, which will unlock the others. Fourteen additional characters: Amy, Astaroth, Cassandra, Cervantes, Hilde,[6] Ivy,[2] Leixia, Maxi, Nightmare, Patroklos, Pyrrha,[1] Raphael, Seong Mi-na, and Taki,[7] can be unlocked as a result of various in-game events.[8] Characters' appearances are in accordance with their most recent models (Soulcalibur IV and V), with the exception of Astaroth, whose design is carried over from Soulcalibur II.

Development

The title Soulcalibur: Lost Swords was trademarked by Namco on August 2013.[9][10] The game was unveiled on September 10, 2013 via the Japanese gaming magazine Famitsu, which stated that the game would be free-to-play and would feature virtual item sales.[4] Further information revealed that it would also feature new gameplay mechanics, including Weapon Arts, and the game's focus would be collecting and crafting weapons. The game's teaser trailer was shown during a press event in Tokyo, which also confirmed the return of Sophitia.[11][12] Starting on November 12, 2013, Namco Bandai released character trailers showcasing battle demo of each character.

The beta version test kicked off on November 14 through 18, 2013 for Japan, which offered Mitsurugi, Siegfried and Sophitia[11] as playable characters as well as two virtual items.[5] On December 19, 2013, the game's release date was pushed back to February 6, 2014,[2] with Namco stating that the delay would be used to further increase the quality of the game.[1] A promotional trailer was released on February 3, 2014 in anticipation of the game's Japanese release, showing new features such as the Quest Mode and elemental attacks.[13]

On March 30, 2014, during a Namco Bandai live broadcast, titled "876 Minute" on Niconico, a poll was conducted to determine the most favorite character who did not make an appearance in Soulcalibur V. The four choices were Amy, Cassandra, Rock, and Seong Mi-na. Amy received the most amount of votes, at 39.7%, followed by Seong Mi-na (23.8%), Rock (20.8%), and Cassandra (15.7%).[14] In the April 15, 2014 publication of Dengeki magazine, which confirmed the addition of Taki to the character roster, Namco Bandai announced that the game would see release worldwide sometime at the end of the month.[7] It was later revealed that Lost Swords would be available in the North American PlayStation Store on April 22, 2014, coinciding with a server maintenance for the Japanese version of the game.[3] Producer Masaaki Hoshino revealed that multiplayer was left out because the game uses a pay-to-win model.[15]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings35.60%[16]
Metacritic38/100[17]
Review scores
PublicationScore
Eurogamer3/10[18]
GamesTM5/10[19]

Soulcalibur: Lost Swords was poorly received by critics. Eurogamer criticized the game's significant loading times and the changes in the gameplay system, including the removal of ring outs and the lack of multiplayer, as well as the new focus on monetization.[18]

According to a Bandai Namco press release on May 8, 2014, Soulcalibur: Lost Swords had surpassed over 1.4 million downloads on the PlayStation Network.[20]

References

  1. 1.0 1.1 1.2 "Namco Bandai Delays Free To Play Soulcalibur And Ace Combat Games". Siliconera. December 19, 2013. Retrieved December 19, 2013.
  2. 2.0 2.1 2.2 "Ivy Whips Her Way Into Soulcalibur: Lost Swords". Siliconera. January 21, 2014. Retrieved January 21, 2014.
  3. 3.0 3.1 "The Drop: New PlayStation Games for 4/22/2014". PlayStation Blog. April 20, 2014. Retrieved April 21, 2014.
  4. 4.0 4.1 4.2 "Soulcalibur: Lost Swords Is A Free To Play Soulcalibur Fighting Game". Siliconera. Retrieved 2013-09-10.
  5. 5.0 5.1 "Soulcalibur: Lost Swords Introduces New Mechanics To The Game". Siliconera. 2013-11-06. Retrieved 2013-11-07.
  6. "SOULCALIBUR Lost Swords/ヒルダ". YouTube. March 12, 2014. Retrieved March 13, 2014.
  7. 7.0 7.1 "電撃 - 『ソウルキャリバー ロストソーズ』に女忍者・タキが登場! 日本を飛び出したワールドワイド展開も決定". Dengeki. April 16, 2014. Retrieved April 16, 2014.
  8. "『ソウルキャリバー ロストソーズ』新情報をお届け。2014年2月12日から始まる"アイヴィー"解放クエストに挑め". Famitsu. February 7, 2014. Retrieved February 9, 2014.
  9. "Soulcalibur: Lost Swords Trademarked by NamcoBandai - IGN". Uk.ign.com. Retrieved 2013-08-11.
  10. VictorBlade (2013-07-18). "Soulcalibur: Lost Swords trademarked by Namco - Soul Calibur V for Xbox 360 News". Videogamer.com. Retrieved 2013-08-11.
  11. 11.0 11.1 "Soulcalibur: Lost Swords Adds Sophitia, Has Elemental Weapon System". Siliconera. 2013-09-19. Retrieved 2013-09-19.
  12. "「SOULCALIBUR Lost Swords」 ティザートレーラー". YouTube. 2013-09-19. Retrieved 2014-01-05.
  13. "SOULCALIBUR Lost Swords". YouTube. 2014-02-03. Retrieved 2014-02-04.
  14. "SCLS - Viewer Vote For Next Character". Avoiding The Puddle. 2014-03-30. Retrieved 2014-04-01.
  15. Ward, Robert (19 May 2014). "Bandai Namco On Why There’s No Multiplayer In SoulCalibur: Lost Swords". Siliconera. Retrieved 22 May 2014.
  16. "SoulCalibur: Lost Swords for PlayStation 3". GameRankings. 2014-04-22. Retrieved 2014-05-08.
  17. "SoulCalibur: Lost Swords Critic Reviews for PlayStation 3 at". Metacritic.com. 2014-04-22. Retrieved 2014-05-13.
  18. 18.0 18.1 Matt Edwards, Soul Calibur: Lost Swords review, Eurogamer, 6 May 2014
  19. Issue#148, p.124.
  20. "Soul Calibur Unbreakable Soul Out Now, Lost Swords Surpasses 1.4 Million Downloads". Avoiding The Puddle. 2014-05-08. Retrieved 2014-05-08.

External links