Sonic Riders

Sonic Riders

Developer(s) Sonic Team
NOW Production[1]
Publisher(s) Sega
Director(s) Kenjiro Morimoto
Producer(s) Takashi Yuda
Artist(s) Hideaki Moriya
Writer(s) Hiroshi Miyamoto
Composer(s) Tomonori Sawada
Kenichi Tokoi
Fumie Kumatani
Series Sonic the Hedgehog
Platform(s) GameCube, PlayStation 2, Xbox, Microsoft Windows
Release date(s) GameCube, PlayStation 2 & Xbox
NA February 21, 2006
JP February 23, 2006
EU March 17, 2006
AUS March 23, 2006 (GC & PS2)
AUS March 30, 2006 (Xbox)
Microsoft Windows
  • NA November 17, 2006
  • EU November 24, 2006
  • AUS March 29, 2007
Genre(s) Racing
Mode(s) Single-player, multiplayer

Sonic Riders (ソニックライダーズ Sonikku Raidāzu) is a 2006 video game spin-off developed by Sonic Team, with production assistance by Now Production, for the GameCube, PlayStation 2, Xbox and Microsoft Windows. There was a Game Boy Advance port planned, but it was cancelled. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R.

The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. For a short while, the Microsoft Xbox version of the game was released with a free Sonic X DVD. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. A sequel to Sonic Riders, entitled Sonic Riders: Zero Gravity, was released in 2008 for the Wii and PlayStation 2, followed by the Kinect-required game Sonic Free Riders for the Xbox 360 in 2010. This was the last Sonic the Hedgehog game for the GameCube and Microsoft Xbox worldwide.

Plot

This game splits the story into two halves, the Heroes Story (Team Sonic), and the Babylon Story (Babylon Rogues). All of the stories start differently, and eventually overlap. Both stories are only told from the point of view of the specified characters and Omochao. The Babylon Story also includes an epilogue.

Heroes

While tracking a Chaos Emerald one night, Team Sonic realizes that the Emeralds was stolen by a group of thieves called the Babylon Rogues. After Knuckles punches Storm off his board, Sonic takes it and chases Jet, but he escapes. The next day, Team Sonic sees Eggman on a digital billboard, advertising for the World Grand Prix. When Sonic realizes that the entrants are the Rogues, Team Sonic enters as well. Race after race, Team Sonic continues to defeat their opponents. However, during the final race, Wave activates a bomb she planted on Sonic's board, allowing Jet to win the World Grand Prix and the Chaos Emeralds. Using their power, Jet manages to make Babylon Garden appear. Eggman then takes the cube Jet used and flies to Babylon Garden, with Amy grabbing onto Eggman's ship at the last minute. Team Sonic heads to Babylon Garden as well, when Tails gives Sonic a new board to catch Eggman. Unfortunately, Jet wants to defeat Eggman first, and challenges Sonic to a race. After Sonic wins, both teams find Eggman, who is holding Amy hostage. Combining their powers, Jet and Sonic manage to retrieve the cube and Amy. After Team Babylon leaves, Amy gets mad at Sonic and chases him with her hammer.

Babylon

One day, Jet is doing nothing in his ship, when Storm announces that there's a visitor, who is Eggman. Eggman knows that Jet has the key to Babylon Garden, and tells him that he needs the Chaos Emeralds to make Babylon Garden rise. After stealing an Emerald, the Rogues enter the World Grand Prix to get the other Emeralds. Prior to the second race, Wave goes over to Team Sonic and Amy, where she makes fun of Tails' work, implanting a bomb in the process. Following Storm's loss to Knuckles, Jet orders him to infiltrate Eggman's factory, and he returns with Eggman's electronic diary, which speaks of a legendary treasure that was made by the Babylonians, which let a boy conquer the world. Seeing the value in this, Jet defeats Sonic in the final race (due to Wave's bomb), follows Eggman to Babylon Garden after he steals the cube. While Jet and Sonic are racing, Wave, Storm, Knuckles, and Tails meet again in Babylon Garden. However, Eggman's robots start chasing them, forcing them to flee. After Eggman is defeated and the cube is given back to Jet, they proceed to open a secret door using the cube, which leads them to a strange room. When Team Sonic hears a loud growling, they proceed to follow, finding the Rogues and the Babylon Guardian. After defeating the Guardian, a chest appears, and Sonic and Jet open it, revealing a carpet. Unfortunately, Eggman followed them in as well, and forces Sonic and Jet to give him the treasure. When they give Eggman the carpet, he is uttely confused, under the belief that the Babylon treasure was an item of great power, and he passes out. Under closer inspection, the carpet is actually an EX Gear, and using the cube, it starts flying, hence the name "Magic Carpet". After this, Team Sonic and the Babylon Rogues depart and go their own ways.

Gameplay

The game is played in its entirety using hover boards, which function largely like skateboards.[2] Players must race seven other competitors on a total of 16 tracks, 9 of which must be unlocked through progress in the story mode, and two of which must be unlocked by winning Gold in each World Grand Prix (5 tracks per Grand Prix). Each individual character has different statistics, altering their performance slightly in races.

A key component of the game is the air tank, displayed in the lower right-hand corner of the screen. Air serves as the fuel for Extreme Gear, and is depleted gradually as the race goes on. and by certain maneuvers. These include cornering, allowing the player to round sharp turns with ease, and building tension before a jump, which involves using the air to propel the player higher off of ramps. If a player runs out of air, their character will start running, putting them at several disadvantages; they can't boost, attack, corner easily or use charged jumps. After going off ramps, players can perform various tricks, which refill the air gauge according to their rating.

In the Story Mode, players take part in consecutive races, one after the other, based on the storyline, in order to defeat the Babylon Rogues and win the Grand Prix.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(GC) 63.46%[3]
(PS2) 59.70%[4]
(Xbox) 58.84%[5]
(PC) 43.33%[6]
Metacritic(GC) 59/100[7]
(Xbox) 56/100[8]
(PS2) 55/100[9]
Review scores
PublicationScore
Game Informer5/10[10]
GameSpot6.6/10[11]
GamesRadar5/10[12]
IGN6.2/10[13]
X-Play[14]

Sonic Riders received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the GameCube version 63.46% and 59/100,[3][7] the PlayStation 2 version 59.70% and 55/100,[4][9] the Xbox version 58.84% and 56/100[5][8] and the PC version 43.33%.[6]

Sequels

A sequel to Sonic Riders, entitled Sonic Riders: Zero Gravity, was released in 2008 for the Wii and PlayStation 2. A third title, Sonic Free Riders, developed by O-Two, is a launch title for Xbox 360's Kinect peripheral which was released on November 4, 2010.

Archie comics adaptation

The Archie Sonic Comic issues #163 and #164 include a loose adaptation of Sonic Riders, even using the same art style used in the game's title sequence. Two characters are also seen riding Extreme Gear in issue #173. Bark the Polar Bear and Bean the Dynamite also use Extreme Gear in the Archie Comics. The Babylon Rogues make appearances with their Extreme Gear and Airship in Sonic Universe issues 23 and 24. They also have an arc in Sonic Universe issues 33 - 36.

References

  1. "GDRI developer interview".
  2. "Sonic Riders: Gamecube, PS2 and Xbox Game Review". Kidzworld. Retrieved 2009-04-11.
  3. 3.0 3.1 "Sonic Riders (GC)". GameRankings. Retrieved 2012-11-20.
  4. 4.0 4.1 "Sonic Riders (PS2)". GameRankings. Retrieved 2012-11-20.
  5. 5.0 5.1 "Sonic Riders (Xbox)". GameRankings. Retrieved 2012-11-20.
  6. 6.0 6.1 "Sonic Riders (PC)". GameRankings. Retrieved 2012-11-20.
  7. 7.0 7.1 "Sonic Riders (GC)". Metacritic. Retrieved 2012-11-20.
  8. 8.0 8.1 "Sonic Riders (Xbox)". Metacritic. Retrieved 2012-11-20.
  9. 9.0 9.1 "Sonic Riders (PS2)". Metacritic. Retrieved 2012-11-20.
  10. "It's A Long Ride Down". Game Informer Online. Archived from the original on April 2, 2007. Retrieved 2009-01-09.
  11. "Sonic Riders for GameCube Review". GameSpot. Retrieved 2009-01-09.
  12. "Games Radar".
  13. "IGN: Sonic Riders Review". IGN. Retrieved 2009-01-09.
  14. "Sonic Riders Review Videos". X-Play. Retrieved 2009-01-09.

External links