Snake Byte

Snake Byte
Publisher(s) Sirius Software
Designer(s) Chuck Sommerville[1]
Platform(s) Apple II, Atari 8-bit family, Commodore 64
Release date(s) 1982 (Apple II, Atari)
1983 (C64)
Genre(s) Action
Mode(s) One player only

Snake Byte is a 1982 computer game published by Sirius Software, originally for the Apple II. The game is a single-player variant of the snake concept. Snake Byte was ported to the Atari 8-bit computers and Commodore 64.

Summary

The player controls a snake, crawling into a rectangular area. At the start of the game the snake has three lives and gains a life when it successfully exits a level. The aim is to eat 10 apples in each of the 28 levels.[2] If an apple is not eaten during the given deadline, three extra apples are to be eaten. The snake becomes longer and moves more quickly with each apple eaten. The snake loses a life when crashing into a fence, the wall or itself. After the last apple in each round is eaten the snake must exit the area through a gate which appears. Higher levels have more complicated fences, making the area more difficult to navigate. An optional difficulty is the "plums" (one or two pieces) which bounce around within the area and kill the snake when they hit its head.

Reception

Ahoy! gave Snake Byte grades of B- for graphics and A for gameplay. It stated that the game "is one of the most engaging and challenging programs you can buy... you can't hope to do better in terms of entertainment."[3]

References

  1. The Giant List of Classic Game Programmers
  2. Text of Snake Byte manual at archive.org
  3. Meade, E. C. (1984). "Snake Byte". Ahoy!. p. 57. Retrieved 27 June 2014.

External links