Skyscraper (software)

Skyscraper
Original author(s) Ryan Thoryk
Developer(s) Ryan Thoryk
Initial release December 27, 2002
Stable release 2.0 Alpha 9 Update 2 (OGRE) / April 15, 2015
Preview release "January 31, 2014 (Alpha 1.9/2.0 Alpha 9) build" (OGRE) / January 31, 2015
Development status Active
Written in C++
Operating system Microsoft Windows 2000 or later
Mac OS X 10.4 or later
GNU/Linux
Platform Cross-platform (primarily x86, ARM, and x86-64)
Available in English
Type Simulator
License GNU General Public License (Version 2)[1]
Website www.skyscrapersim.com
An elevator lobby in one of the fan-made buildings.

Skyscraper Simulator (formerly Skyscraper Project[2]), also known as Skyscraper Sim, Skyscrapersim,[3] Skyscraper 3D, or simply Skyscraper[3] is a free and open-source 3D building simulator created by Ryan Thoryk, currently utilizing the OGRE graphics rendering engine, and formerly using Crystal Space.[4]

History

Skyscraper was originally developed in Microsoft Visual Basic using the TrueVision3D graphics engine,[5] and simulated a single building (an early design of the Triton Center, the program's flagship building). The first release of Skyscraper was released on December 27, 2002. A 1.0 stable release was released in mid-2004, followed by a gradual complete redesign and rewrite in C++ using the Crystal Space simulation engine with wxWidgets for the graphical user interfaces (GUIs) control panel. The first release of the rewritten simulator (version 1.1, released as 2.0 Alpha 1) was released on January 6, 2009.[6] Skyscraper's latest stable release, version 1.8 (released as "2.0 Alpha 8") was released on February 28, 2013, and is the first stable release to use the OGRE graphics engine.[7] The last version to use the Crystal Space engine was the September 19, 2012 build.[8]

Features

References

External links

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