Sjoerd De Jong
Sjoerd De Jong |
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Sjoerd De Jong at the 2014 Nordic Game Conference in Malmö, Sweden |
Nationality |
Dutch/Belgian[1] |
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Other names |
Hourences |
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Occupation |
Level designer, writer |
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Years active |
1999–present |
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Sjoerd De Jong, also known as Hourences, is a Dutch/Belgian level designer, writer and the founder of Teotl Studios.
Career
De Jong started making levels at the age of 15, when he purchased a copy of Unreal in 1999.[2][3] Shortly after, he started to make a name for himself in the Unreal community, not only for the many maps he released, but also for his work on popular Unreal Tournament mods such as Operation Na Pali, Xidia and Jailbreak. With a few more custom maps and contributions to mods for Unreal Tournament 2003, he was contracted by Epic Games to create 6 maps for Unreal Tournament 2004.[4] Two of them, ONS-Torlan and DM-Rankin, were also included in the demo. Since then, he has worked on several games, such as Killzone, The Chronicles of Spellborn and Huxley.[5] In March 2010, following his work on Syndicate, De Jong founded Teotl Studios.[6] The studio's first game was the first-person action-adventure The Ball, originally released as a mod for Unreal Tournament 3.[7][8][9]
De Jong is currently working on a new game powered by Unreal Engine 4.[10][11]
Video game credits
- 2004 – Unreal Tournament 2004, Epic Games (Level designer / Artist)[12]
- 2004 – Street Racing Syndicate, Eutechnyx (3D Artist)[12]
- 2004 – Shellshock: Nam '67, Guerrilla Games (Environment artist)[12]
- 2004 – Killzone, Guerrilla Games (Environment artist)[12]
- 2006 – Warpath, Digital Extremes (Level designer / Artist)[12]
- 2008 – The Chronicles of Spellborn, Spellborn International (Senior level artist)[12]
- 2010 – Huxley, Webzen Games (Level designer / Artist)[12]
- 2010 – The Ball, Teotl Studios (Creative director / Project lead)[12]
- 2011 – Q.U.B.E., Toxic Games (Lighting / Material artist)[12]
- 2012 – Syndicate, Starbreeze Studios (Senior level designer / Artist)
- 2012 – Unmechanical, Talawa Games (Creative director / Project lead)[12]
- 2014 – Rekoil, Plastic Piranha (Level artist)[12]
- TBA – Solus, Teotl Studios (Creative director / Project lead)[12]
Books
- The Hows and Whys of the Games Industry (2007). Self-published
- The Hows and Whys of Level Design (2008). Self-published
References
- ↑ Adventure Island (2010). "Teotl Studios - Interview". Adventure Island. Retrieved 14 December 2014.
- ↑ Dana Cowley, Brian Cowe (15 January 2014). "Survival, Sci-fi and Discovery With Unreal Engine 4". Unreal Engine Blog. Epic Games. Retrieved 7 December 2014.
- ↑ Callaham, John (5 November 2009). "Interview: Toltec Studios talks about the UDK version of The Ball". Big Download. Retrieved 7 December 2014.
- ↑ Game Artist (1 January 2007). "Interview: Level Design : Sjoerd "Hourences" De Jong". Game Artist. Retrieved 7 December 2014.
- ↑ Charlotte (6 December 2010). "Gamercast interview with Sjoerd De Jong on The Ball". Gamercast. Retrieved 7 December 2014.
- ↑ Bassey, Vic (27 November 2013). "Profile – Hourences". The Square. Retrieved 24 December 2014.
- ↑ Rossignol, Jim (11 November 2011). "The Ball: The Interview". Rock, Paper, Shotgun. Retrieved 7 December 2014.
- ↑ Walker, John (18 February 2010). "Screwball Scramble: The Ball Trailer". Rock, Paper, Shotgun. Retrieved 7 December 2014.
- ↑ Samuel (19 November 2010). "The Ball - Interview". Gaming Lives. Retrieved 7 December 2014.
- ↑ Future Games (2 February 2014). "Futuregames teacher Sjoerd De Jong announces new game project". Future Games.se. Retrieved 7 December 2014.
- ↑ Bassey, Vic (16 March 2014). "Swedish Game Awards Conference – A Summary". The Square. Retrieved 7 December 2014.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 12.9 12.10 12.11 "Sjoerd De Jong - Credits". Moby Games. Blue Flame Labs. Retrieved 8 December 2014.
External links
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