Shred Nebula

Shred Nebula

Developer(s) CrunchTime Games Inc.
Publisher(s) CrunchTime Games Inc.
Designer(s) James Goddard, David Winstead
Platform(s) Xbox 360 (XBLA)
Release date(s) September 3, 2008[1]
Genre(s) Action, Shooter, Space
Mode(s) Single player, multiplayer (online: 2-8 players, same machine: 2 players)
Distribution Download

Shred Nebula is a multidirectional shooter video game developed by CrunchTime Games Inc. for the Xbox 360 via Xbox Live Arcade service. The game was released on September 3, 2008.[1]

Gameplay

Gameplay screenshot.

Shred Nebula takes its inspiration from Asteroids and SubSpace.[2] Like the aforementioned games, the game is a top down shooter in which the player can only shoot in the direction the ship is facing. The game features over 20 ships, each with its own unique speed, durability, and special attacks. In multiplayer, players can choose from a selection of 8 different ships.[3] There are 40 stages in total, each of which will feature unique obstacles or traps.[2]

Gameplay Modes

Shred Nebula will feature 3 unique gameplay modes:

Development

On July 9, 2008, CrunchTime Games announced that development was finished.[4]

On August 7, 2008, James Goddard (a.k.a., DJames) announced on Gamespot On The Spot that Shred Nebula would be released on September 3, 2008.[5]

On September 3, 2008, Crunchtime Games publicly released the design documents for Shred Nebula to aid games designers.[6]

On September 4, 2008, Crunchtime Games spoke to website Console Arcade about developing the game, setting up their own studio and working the XBLA.[7]

References

  1. 1.0 1.1 "Shred Nebula gasses XBLA September 3". GameSpot. 2008-08-11.
  2. 2.0 2.1 Brad Shoemaker (2007-11-26). "Shred Nebula First Look". GameSpot.
  3. Nate Ahearn (2007-08-15). "Shred Nebula Multiplayer Hands-on". IGN.
  4. James Goddard. "SHRED NEBULA DONE!". DJames Goddard Blog.
  5. Gamespot. "On the Spot - 08/07/08". Gamespot.
  6. Jill Duffy. "Documents of Newly Published Xbox Live Game Made Public". Game Career Guide. Retrieved 10 January 2009.
  7. Keith Murray. "Crunchtime Games Interview". Console Arcade. Retrieved 10 January 2009.

External links