Shred Nebula
Shred Nebula | |
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Developer(s) | CrunchTime Games Inc. |
Publisher(s) | CrunchTime Games Inc. |
Designer(s) | James Goddard, David Winstead |
Platform(s) | Xbox 360 (XBLA) |
Release date(s) | September 3, 2008[1] |
Genre(s) | Action, Shooter, Space |
Mode(s) | Single player, multiplayer (online: 2-8 players, same machine: 2 players) |
Distribution | Download |
Shred Nebula is a multidirectional shooter video game developed by CrunchTime Games Inc. for the Xbox 360 via Xbox Live Arcade service. The game was released on September 3, 2008.[1]
Gameplay
Shred Nebula takes its inspiration from Asteroids and SubSpace.[2] Like the aforementioned games, the game is a top down shooter in which the player can only shoot in the direction the ship is facing. The game features over 20 ships, each with its own unique speed, durability, and special attacks. In multiplayer, players can choose from a selection of 8 different ships.[3] There are 40 stages in total, each of which will feature unique obstacles or traps.[2]
Gameplay Modes
Shred Nebula will feature 3 unique gameplay modes:
- Arcade Adventure: This is the main single player mode in Shred Nebula. The adventure will span 20+ levels of uncharted space (including secret levels).
- Score Attack: In the single player mode, players will come face to face with endless waves of enemies with limited lives, though bonus lives can be won. A multiplayer mode is available in which more than one player cooperatively stave off the waves.
- Multiplayer: There are Xbox Live multiplayer battled for up to 8 players) and offline modes for just 2.
Development
On July 9, 2008, CrunchTime Games announced that development was finished.[4]
On August 7, 2008, James Goddard (a.k.a., DJames) announced on Gamespot On The Spot that Shred Nebula would be released on September 3, 2008.[5]
On September 3, 2008, Crunchtime Games publicly released the design documents for Shred Nebula to aid games designers.[6]
On September 4, 2008, Crunchtime Games spoke to website Console Arcade about developing the game, setting up their own studio and working the XBLA.[7]
References
- ↑ 1.0 1.1 "Shred Nebula gasses XBLA September 3". GameSpot. 2008-08-11.
- ↑ 2.0 2.1 Brad Shoemaker (2007-11-26). "Shred Nebula First Look". GameSpot.
- ↑ Nate Ahearn (2007-08-15). "Shred Nebula Multiplayer Hands-on". IGN.
- ↑ James Goddard. "SHRED NEBULA DONE!". DJames Goddard Blog.
- ↑ Gamespot. "On the Spot - 08/07/08". Gamespot.
- ↑ Jill Duffy. "Documents of Newly Published Xbox Live Game Made Public". Game Career Guide. Retrieved 10 January 2009.
- ↑ Keith Murray. "Crunchtime Games Interview". Console Arcade. Retrieved 10 January 2009.