Shadowrun: Hong Kong

Shadowrun: Hong Kong

Cover Art
Developer(s) Harebrained Schemes
Publisher(s) Harebrained Schemes
Composer(s) Jon Everist
Series Shadowrun
Engine Unity[1]
Platform(s) Microsoft Windows, OS X, Linux
Genre(s) Tactical role-playing game
Mode(s) Single-player
Distribution Digital distribution

Shadowrun: Hong Kong is an upcoming turn based tactical role-playing video game set in the Shadowrun universe. It is being developed by Harebrained Schemes, who previously developed Shadowrun Returns and its first standalone expansion, Shadowrun: Dragonfall - Director's Cut. It will include a new single-player campaign and also ship with a level editor that will let players create their own Shadowrun campaigns and share them with other players through Steam or modding sites.[2]

On January 13, 2015, Harebrained Schemes launched a Kickstarter campaign in order to fund additional features and content they wanted to add to the game, but determined would not have been possible with their current budget.[3] The initial funding goal of $100,000 was met in only a few hours.[4] The Kickstarter campaign will continue to run until February 17.

The game will be developed with an improved version of the engine used with Shadowrun Returns and Dragonfall. Harebrained Schemes has decided to develop the game for release only on PC (Microsoft Windows, OS X, and Linux) so that they do not have to develop the game with consideration of the hardware limitations of tablets, as they did with their previous Shadowrun games.[5]

On February 7, 2015, Harebrained Schemes announced that Mel Odom would be writing the new companion novel to the upcoming Shadowrun: Hong Kong game. The novel is scheduled to be released in December 2015. Mel Odom has previously published novels set in the Shadowrun Universe.[6]

Gameplay

The game will feature isometric graphics, with 3D models for characters.

Combat

Combat is turn based, with the player controlling the actions of their team followed by the enemies taking their actions. All characters can act based on their action point (AP). Characters start with a base of 2 AP per turn but can temporarily gain or lose AP based on abilities, spells or items used on them. AP is used on such actions as moving, attacking an enemy, reloading a firearm, or using a spell or item. Any AP that is not used by the end of the player's turn is forfeited.

Plot

Not much specific information has been revealed about the plot. The game will take place in 2056. In the Shadowrun universe, there is no government in Hong Kong so the city is entirely run by megacorporations. After the player character moves from Seattle to Hong Kong with the hope of finding work, they finds themself caught up in "a corporate conspiracy nearly thirty years in the making."[7]

Music and sound design

Jon Everist will also be serving as the audio director and sound designer for the Hong Kong campaign, along with composing the game's soundtrack.

References

  1. Harebrained Schemes. "Shadowrun Universe Forums". Retrieved 8 May 2013.
  2. Webster, Andrew (Jan 15, 2015). "Cyberpunk classic Shadowrun is back with a new game set in Hong Kong". The Verge. Retrieved Jan 17, 2015.
  3. Kickstarter (Jan 13, 2015). "Shadowrun: Hong Kong". Retrieved Jan 15, 2015.
  4. Dingman, Hayden (Jan 14, 2015). "PC-exclusive Shadowrun sequel shatters Kickstarter goal in mere hours". PC World. Retrieved Jan 17, 2015.
  5. Matulef, Jeffrey (Jan 14, 2015). "Shadowrun: Hong Kong launches Kickstarter, succeeds goal in two hours". Eurogamer. Retrieved Jan 17, 2015.
  6. https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong/posts/1127529
  7. RPGamer (Jan 14, 2015). "Shadowrun: Hong Kong Interview". RPGamer. Retrieved Jan 17, 2015.

External links