Shadow Squadron
Shadow Squadron | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Producer(s) | Jesse Taylor |
Composer(s) | Teruhiko Nakagawa Masaru Setsumaru Naofumi Hataya |
Platform(s) | Sega 32X |
Release date(s) | |
Genre(s) | Space flight simulator |
Mode(s) | One or two player |
Distribution | Cartridge |
Shadow Squadron is a video game published in 1995 for the Sega 32X, known in Japan and Europe as Stellar Assault.
Gameplay
The player controls one of two star fighters; like Star Wars Arcade and Star Fox, the ships are built with polygon type shapes. The player can control the tilt of the ship, and can fly in any direction. There is a target locking system that helps the player find enemies quickly, as well as shows which enemies are closer by a number at the target's side. Besides lasers, both ships also have their own type of torpedo. An energy shield can be turned on and off when needed, to save energy. A circular radar display appears at the bottom of the screen, which also tilts as the ship does. A next target arrow shows the player which direction the nearest enemy is.
There are two main type of enemies, fighters and carrier ships. Both types of ships must be destroyed before the current mission is complete. There are Easy and Hard settings, and an object viewer option to get a closer look at enemies. If the player chooses the second fighter they will have the option of choosing auto-pilot, which allows the computer to fly and the player to concentrate on fighting. In two player mode player one can control the gunner and the second can control the pilot. There are six missions, and before each a tactical display shows the player's ship and all targets.
Story
The player controls a recently promoted flight officer of the squadron charged with defending the critical "Outpost 51" from an invading alien fleet.
Reception
The four reviewers of Electronic Gaming Monthly gave Shadow Squadron a unanimous score of 5 out of 10, assessing it as no more than a thinly veiled upgrade of Star Wars Arcade with primitive graphics and dull gameplay. They argued that the free-roaming movement and multiplayer mode, while fun additions, do not make a fundamental difference to the gameplay.[1] GamePro also regarded the game as a Star Wars Arcade upgrade, but give it a more mixed review. They criticized the music but praised the graphics and controls as a considerable improvement over Star Wars Arcade.[2]
Game staff
- Producer: Jesse Taylor
- Assistant Producer: Greg Becksted
- Product Manager: Jaime Wojick
- Manual: John McClain
- Game Lead: Steve Bourdet
- Assistant Leads: Phil Co, Eric Simonich, Mark Pentek
- Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, Matt Prescott, John Amirkhan, Rob Prideaux, Atom Ellis, Tim Turner, Mat Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lance Nelson, Joe Cain
Sequel
A sequel to Shadow Squadron, Stellar Assault SS, was released for the Sega Saturn in 1998 by SIMS Co., Ltd..
References
- ↑ "Review Crew: Shadow Squadron". Electronic Gaming Monthly (Ziff Davis) (71): 36. June 1995.
- ↑ "ProReview: Shadow Squadron". GamePro (IDG) (82): 46. July 1995.