Scarab of Ra

Scarab of Ra

Developer(s) Rick Holzgrafe
Publisher(s) Semicolon Software
Platform(s) Mac OS
Release date(s) 1987
Genre(s) Adventure
Mode(s) Single player
Distribution Download

Scarab of Ra is a Mac OS shareware computer game written in 1987 by Rick Holzgrafe[1] and released by Semicolon Software. It is an adventure set within an Egyptian pyramid.[2]

Story

A sandstorm has uncovered the Great Pyramid of Ra. The player, a lowly archaeology student, decides to learn its secrets and tell of its wonders. After securing food and a lantern on short notice, the player enters the pyramid with hopes of finding additional equipment abandoned by earlier expeditions.

Interface

The game is rendered in black-and-white from a first person perspective; the rendering engine only allows grid-based, frame-by-frame movement. The game is played via a point-and-click, icon-driven interface in combination with keyboard shortcuts.

Gameplay

Gameplay is that of a simplified roguelike game. Each new game is randomised, death is permanent and the player can only save by quitting. Death is frequent and quick, forcing players to make the most of their skills and careful use of all items they come across. Many items have several uses that the player must either discover through experimentation or use of an in-game hint system.

Levels are square mazes that grow larger as the player descends, simulating the design of a pyramid. The first level is 3x3, totalling 9 squares. Each succeeding level is one step larger in each dimension (so the next level is 4x4 steps, for a total of 16 squares, and so on). A key on each must be found to unlock the next level. Ascension is impossible, which can strand players if an important item is left behind.

The pyramid also contains traps, which can harm the player in various ways, and animals, including cobras, lionesses, thieving monkeys, and a mummy, which appears only to players who carry the Scarab of Ra. Animal threats can be dealt with in a number of ways, but only the mummy can be destroyed; the game's author notes that violence is distasteful, but "the mummy was dead anyway."

Movement is turn-based, with a speed setting that alters how many moves other characters can make after the player acts. Speeds range from 1 (slowest) to 10 (fastest), with a map automatically drawn at speeds 5 and below. The map can be accessed and marked at any point, and is an invaluable tool as the levels become larger and more involved. Traveling at high speeds consumes less food and oil, but the player may blunder into danger and movements will not be recorded on the map if over speed 5. Traps are less likely to be triggered and sleeping animals are less likely to be woken when walking at slower speeds, but it consumes more food and oil.

Objective

In order to complete the game, one must gather three major treasures: the Crown, Staff, and Scarab of Ra.[3] Once this task is accomplished, an exit is revealed, yet players can choose to continue playing if they wish to risk death and increase their scores. Once a player picks up the Scarab, mummy-like Guardians immediately began their hunt, delivering an electrifying shock upon contact.

When the player wins or quits, his or her character attains a humorous rank based on "prestige points" accrued during the game.

Press

The game today

To play the old game on a current 2010 Macintosh, it is possible to download an emulator such as mini vMac, a Power Mac ROM.dsk which is available on Apple's older software page, a Power Mac operating system, also on the Apple older software page, and the game.

The game is still active shareware, and can be purchased through the author's Kagi page.

There is also a free JavaScript Version of the game which can be played here: http://lightningmanic.github.io/. This version is still under development.

References

  1. MacUser: MacUser guide to shareware (page 82)
  2. Semicolon Software
  3. Marvelous Mac Games by Bob Levitus, 1991 (ISBN 1559581352)

External links