Saturday Morning RPG
Saturday Morning RPG | |
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Saturday Morning RPG cover | |
Developer(s) | Mighty Rabbit Studios |
Publisher(s) | Mighty Rabbit Studios |
Designer(s) | Josh Fairhurst |
Composer(s) | Vince DiCola |
Platform(s) | Windows, iOS, OS X, Linux, Ouya |
Release date(s) | April 5, 2012 (iOS)[1] March 27, 2013 (OUYA)[2] January 29, 2014 (Mac, PC, Linux)[3] Q4 2014 (Wii U)[4] |
Genre(s) | role-playing |
Mode(s) | Single player |
Distribution | Download |
Saturday Morning RPG is a role-playing video game developed by computer game developer Mighty Rabbit Studios. The game was first released for Apple's iOS in April 2012.[1] Since that time, it has been released on PC, Mac, and Linux through Steam (software). It is also available on OUYA,[2] and was a launch title for the system.[5] In the game, players control Marty, an average high school student who gains an extraordinary power through a magical notebook that resembles a Trapper Keeper. This power allows him to use everyday objects in battle against the evil forces of the HOOD.[6] As players advance through the game, they will discover new battle objects and new foes to fight. Mighty Rabbit Studios has supported Saturday Morning RPG with updates since its release in 2012 - adding two new episodes: To Bot or Not to Bot (Episode 3) [7] and Ho Ho HOOD (Episode 4).[8] The game is steeped in 1980s nostalgia (mainly of the Saturday-morning cartoon variety) - many of the enemies and battle objects draw directly from the pop culture of the time.[6]
Vince DiCola, composer for Rocky IV and The Transformers: The Movie, and his composing partner Kenny Meriedeth provided the game's soundtrack.[6]
Gameplay
Saturday Morning RPG fits into the Japanese role-playing game subgenre of role-playing video games. In the game, players control the main character, Marty, and navigate an open world occasionally triggering battles with enemies. Battles in the game deviate from the standard Japanese role-playing game systems by giving the player some degree of active control during battles. Some attacks require additional inputs to power up and all enemy attacks can be blocked with a well-timed button press.[6] While not in battle, players can discover new items to use in fights, partake in a number of side quests, and earn experience by exploring the environments. Players can also discover power enhancing Scratch and sniff stickers in the world that can be attached to their notebook. These stickers must be scratched at the beginning of battle to unleash their effects.[1]
Saturday Morning RPG's story is structured in an episodic fashion, much like the Saturday-morning cartoons it draws inspiration from. Episodes can be played and replayed in any order, and any player stats or items earned can be transferred between episodes. There is currently four episodes of Saturday Morning RPG.[6]
Development
Saturday Morning RPG began development in 2010 during the inaugural session of Joystick Labs, a video game developer incubator.[9] Development continued for nearly two years until its release in 2012 on iOS. Two years later on January 29, 2014 - the game was released on Steam (software). A fifth episode of the game is currently in development,[10] and the developers have announced plans to release the game on the Wii U.[4]
Release
Saturday Morning RPG was initially released for iOS on April 5, 2012.[1] Over time it has been given many updates which have added new episodes, game modes, and several game play tweaks.
Reception
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The iOS version of Saturday Morning RPG has generally received mixed to positive reviews from review sites and game publications. Damien McFerran of Pocket Gamer gave the game a 9 out of 10 stating that the game was an "homage to '80s pop culture and a legitimately entertaining role-playing title to boot, Saturday Morning RPG is as unique as it is enjoyable.".[12] Lower review scores criticized the game's difficulty - David Oxford of Slidetoplay stated that "even if you like Saturday Morning RPG's style, the battles can be really tough and drawn out".[13] Slidetoplay issued an update to their review stating that Mighty Rabbit Studios had addressed many of their concerns with the first update of Saturday Morning RPG.[13]
Reviews for the game's PC version have generally been more positive than reviews for the iOS version, with ZTDG giving the game a 9 out of 10 and an editor's choice award.[14]
References
- ↑ 1.0 1.1 1.2 1.3 "Saturday Morning RPG – Personality Packed Pixels". applenapps.com. April 5, 2012. Retrieved August 13, 2014.
- ↑ 2.0 2.1 "Saturday Morning RPG (OUYA) GameFAQs Page". gamefaqs.com. Retrieved August 13, 2014.
- ↑ "Now Available on Steam - Saturday Morning RPG, 33% off!". steamcommunity.com. January 29, 2014. Retrieved August 13, 2014.
- ↑ 4.0 4.1 "Saturday Morning RPG coming to the Wii U eShop". nintendoeverything.com. June 2, 2014. Retrieved August 13, 2014.
- ↑ "OUYA to have 104 titles on offer at launch". vg247.com. April 2, 2013. Retrieved August 13, 2014.
- ↑ 6.0 6.1 6.2 6.3 6.4 "Saturday Morning RPG Steam Page". steampowered.com. September 8, 2014. Retrieved September 8, 2014.
- ↑ "Saturday Morning RPG Episode 3 Released". facebook.com. November 12, 2012. Retrieved September 8, 2014.
- ↑ "Saturday Morning RPG Episode 4 Released". facebook.com. December 18, 2012. Retrieved September 8, 2014.
- ↑ "Joystick Labs ends funding for new video game startups". newsobserver.com. October 22, 2012. Retrieved September 8, 2014.
- ↑ "Saturday Morning RPG Episode 5". mightyrabbitstudios.com. August 12, 2014. Retrieved September 8, 2014.
- ↑ "Saturday Morning RPG iOS". metacritic.com. Retrieved August 13, 2014.
- ↑
- ↑ 13.0 13.1 "Saturday Morning RPG Review". slidetoplay.com. April 5, 2014. Retrieved August 13, 2014.
- ↑ "Saturday Morning RPG (PC) Review". ztgd.com. October 3, 2013. Retrieved September 8, 2014.