Sabre River

Sabre River
Code CM3
Rules required Dungeons & Dragons, 1 st ED
Character levels 18 - 22
Campaign setting CM
Authors Douglas Niles & Bruce Nesmith
First published 1984
Linked modules
CM1, CM2, CM3, CM4, CM5, CM6, CM7, CM8, CM9

Sabre River is a 1984 adventure module for the Dungeons & Dragons roleplaying game. Its associated code is CM3.

Plot summary

The scenario Sabre River involves an expedition to the Tower of Terror.[1] The module includes a dungeon inside an active volcano, an underground river trip, and a new monster called the sabreclaw.[1]

A mysterious curse has hit a barony in the realm of Norworld: The waters of the Sabre River have been tainted, bringing death or evilness to all who drink from them. The player characters are charged to seek out the source of this curse, in the company of Cutter, a young boy who is strangely immune to the effects of the curse. In fact, Cutter plays a more vital role in the restoring of Sabre River than one would expect.

Publication history

CM3 Sabre River was written by Douglas Niles and Bruce Nesmith, with a cover by Keith Parkinson, and was published by TSR in 1984 as a 32-page booklet with an outer folder.[1]

See also

References

  1. 1.0 1.1 1.2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 137. ISBN 0-87975-653-5.

External links