SWLPC

SWLPC
Paradigm object-oriented, procedural, prototype-based
Developer Geoff Wong
Weak static, strong dynamic

The SWLPC programming language, "Shattered World LPC", is a variant of LPC developed and maintained by the staff of the MUD Shattered World.[1] It is a fork of the LPMud 2.4.5 server.[2] The SWLPC server software was originally distributed privately,[1] but was later made publicly available.[3] Its primary maintainer is Geoff "Dredd" Wong.[4]

See also

References

  1. 1.0 1.1 Mulligan, Jessica; Patrovsky, Bridgette (2003). Developing Online Games: An Insider's Guide. New Riders. pp. 452–453. ISBN 1-59273-000-0. 1990 [...] Shattered World, the first Australian LPMud, opens. "This MUD is the source of a private-distribution LPMud server used by a handful of spin-off MUDs in the US." George Reese
  2. Reese, George (1998-09-15). "LPMud FAQ". Internet FAQ Archives. Retrieved 2009-06-25. Shattered Worlds, on the otherhand, derives from LPMud 2.4.5.
  3. Wong, Geoff (2006-11-25). "SWLPC Distribution". SourceForge. Retrieved 2010-04-06.
  4. Wong, Geoff (2001-11-07). "Shattered - Mud and Scripting". Shattered World. Retrieved 2010-04-18.

External links