Ruff 'n' Tumble
Ruff 'n' Tumble | |
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Developer(s) | Wunderkind |
Publisher(s) | Renegade |
Platform(s) | Amiga |
Release date(s) | 1994 |
Genre(s) | Shoot 'em up |
Mode(s) | 1 Player |
Distribution | 2 floppy disks |
- Ruff 'n' Tumble redirects here. For the clothing, see Ruff 'n' Tumble (clothing)
Ruff 'n' Tumble is a computer game for the Commodore Amiga, developed by Wunderkind and published by Renegade in 1994.
Plot
Ruff Rogers, while playing with his marbles in the park, loses one down a rabbit hole, and follows it down. The rabbit hole turns out to be a teleport to an alien planet.
The planet, ruled by the mad Dr. Destiny, is home to a fearsome army of robots called Tinheads. Ruff finds that his marble collection has been scattered across the planet, and embarks on a quest to reclaim his collection, and free the planet from Destiny and his Tinhead Army.
Gameplay
Ruff 'n' Tumble is a Platform shoot 'em up. Ruff runs, jumps and shoots through each level, destroying the Tinhead robots with his multi-projectile gun, capable of shooting bullets, laser, missiles or becoming a flame thrower (depending on what power-ups are collected during the level).
Each level is completed by collecting a set number of coloured marbles (red, green and blue). Upon collecting all of the marbles, the exit to the level is unlocked.
Worlds
There are 4 worlds in the game, each with 4 main levels in them, and a fifth Boss level. They are:
- Fantasy Forest - A forested world with plenty of underground areas (where the graphics darken accordingly).
- Underground Mine - A mine of crystals, slippery surfaces and molten lava. This world also contains underwater areas.
- Tinhead Factory - As the name suggests, the world where the Tinhead robots are built. A metallic world of sparks, lights and electricity.
- Dr. Destiny's Castle - The final world. A medieval castle featuring knight-like Tinheads robots.
Each world features its own variety of enemies, traps, and industrial metal-style soundtrack.
Ruff n' Tumble uses a password system that enables the player to access the first level of the specific world.
Credits
Code: Jason Perkins
Graphics: Robin Levy
Music: Jason Page
Reception
Upon its release the game saw several favorable reviews in Amiga magazines. For example CU Amiga awarded a "CU Super Star" with a rating of 92% [1] and the German Amiga Joker considered it an "Amiga Joker Mega Hit" with a rating of 91%.[2]
References
- ↑ Max Magenauer, Ruff 'n' Tumble, Amiga Joker (Nov 1994), pages 16-17
- ↑ Tony Dillon, Ruff 'n' Tumble, Amiga Computing 81 (Xmas 1994), pages 70-71