Rollcage (video game)

A roll cage is also an automotive component.
Rollcage

PlayStation cover art of Rollcage
Developer(s) Attention To Detail
Publisher(s) Psygnosis
Series Rollcage
Platform(s) PlayStation
Microsoft Windows
Release date(s) March 24, 1999
Genre(s) Racing
Mode(s) Single player
Multiplayer

Rollcage is an arcade-style racing game for Windows and PlayStation, developed by Attention to Detail, and published by Psygnosis. The Windows version was released in the UK on March 24, 1999. The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings because of the airflow passing over them at extreme speeds. The game also featured an original soundtrack by Fatboy Slim and also featured the song "Love Island" from the album You've Come A Long Way, Baby.

The game received very positive reviews and ratings on release.

Overview

The vehicles in Rollcage are all double sided and can be driven on either side, as well as along walls and ceilings if they're driven fast enough. There are numerous scenery objects and buildings placed throughout the tracks that can be destroyed, either by shooting at them with the weapons you acquire or by driving through them. The explosion caused by the destruction of buildings can be used to both give your vehicle a boost and to hinder your opponents.

The racing modes available to choose from are: League, Arcade, Time Attack and Multiplayer, wherein League acts as a mode for single player tournaments, with each tournament being unlocked after successfully clearing the one before it. When the League gamemode is completed in Easy mode, Hard mode and a seventh mysterious opponent are unlocked. Completing Hard mode unlocks the seventh driver and his car for use by the players themselves. The PlayStation versions of Rollcage lack the Arcade gamemode, whichs means that a few tracks that aren't used in League gamemode are only playable in the Time Attack and Multiplayer gamemodes. This can be considered a major oversight on the developer's part, as it inadvertently locks the player out of single player gameplay with AI opponents on those specific tracks.

Tracks

There are four main Worlds in Rollcage, each with their own subset of tracks properly themed according to the World they belong to.

Weapons

There are many weapons in the game, picked up by driving over floating icons placed throughout the tracks. The player can carry two at a time and they can both be fired individually of one another.

Music

The PlayStation version of Rollcage features licensed music from Fatboy Slim, E-Z Rollers, Pressure Rise, Aphrodite, Ashley Beedle, Des Tong, Hoax, Les Rosbifs, Ratman, Danmass, Ed Rush & Nico, Pascal and Freestyles. Psygnosis released a special Limited Edition 2-Disc version of Rollcage, which included a CD soundtrack featuring 12 licensed tracks from the game. In addition, the PlayStation game is an Audio Accessible disc, which includes all 16 music track and can be played in normal CD Audio Players.

The Windows version of Rollcage has a soundtrack composed by Martin Sommerville.

Sequels

A sequel named Rollcage Stage II was released in 2000 for Windows and PlayStation. The game Firebugs can also be considered a continuation of the Rollcage concept, as it features similar driving mechanics.

Rob Baker, a former Attention To Detail developer who worked on the Rollcage games, has been releasing new builds of the PC version to fix longstanding bugs, improve on outdated implantations of game mechanics and update the game for use on modern operating systems.

Multiplayer

Rollcage supports splitscreen multiplayer up to 4 players and networking multiplayer over LAN or TCP/IP up to 6 players.

A couple of modes are locked to multiplayer-only games, including Deathmatch Mode exclusively available for splitscreen multiplayer. This mode was later reworked for Rollcage Stage II as Combat Mode, where it was also added to multiplayer over TCP/IP games.

References