Rise of the Robots

This article is about the computer game. For the Royal Institution Christmas Lectures titled "Rise of the Robots", see Kevin Warwick.
Rise of the Robots

Developer(s) Mirage
Data Design Interactive (GEN, SNES)
Time Warner Interactive (GG)
Publisher(s) Time Warner Interactive
Acclaim Entertainment (GEN, SNES)
Absolute Entertainment (3DO)
T&E Soft (Super Famicom)
Designer(s) Sean Griffiths, Andy Clark, Richard Joseph, Kwan Lee, Sean Naden, Jason Page
Platform(s) 3DO, Mega Drive/Genesis, SNES, Amiga, Amiga CD32, Arcade, CD-i, DOS, Sega Game Gear
Release date(s) 1994
Genre(s) Fighting game
Mode(s) Single player, two player
Distribution Cartridge, CD-ROM, 3½ inch floppy (Amiga version)

Rise of the Robots is a 1994 fighting game developed by Mirage Studios and published by Time Warner Interactive. It was ported to numerous home console and computer formats, and was also released as an arcade game cabinet.

The game is very similar in style and gameplay to other fighting games popular at the time, such as Street Fighter II and Mortal Kombat, but with pre-rendered 3D sprites rather than pixel art or digitized sprites. The game's characters, including the player, are all robots, and the plot borrowed heavily from the cyberpunk genre, specifically such movies as Blade Runner, Metropolis, RoboCop and The Terminator.

Rise of the Robots was announced early in development, and generated considerable buzz for its advanced graphics. On release it became notorious in the video gaming industry for myriad crippling gameplay problems. Today it is generally considered one of the least successful and most critically reviled fighting games of its time.[1]

Gameplay

ECO35-2 (blue) vs Sentry (red)

The game is divided into a single player mode and a two player versus mode. In single player mode the player controls the ECO32-2 Cyborg as he confronts the Supervisor’s minions across the vast facilities of Electrocorp. The order in which each droid is fought is fixed, with each next adversary more difficult than the last. The sixth and final level is a confrontation with the Supervisor droid itself. Each character is introduced by a short pre-rendered 3D sequence, followed by an analysis of potential weaknesses.

In two player versus mode, one player controls the ECO35-2 droid by default, while the other chooses between one of the five droids seen in single player mode (a special cheat code can enable the Supervisor as well). Players then battle out against each other in two to seven rounds.

Plot

In the year 2043, Electrocorp is the world's largest megacorporation, leading the world in many technological and scientific fields including medical research and is breaking more barriers than ever before. Also, since human society is now almost entirely governed by robot servants and automatons, demands placed on Electrocorp as the world’s leading manufacturer and developer of advanced robotics eventually outstrip the company’s ability to run its operations efficiently.

In response to this, the gigantic Electrocorp research and development complex at the Metropolis 4 plant devise the Leader Project – a hive mind constructed from trillions of nanobots in a sealed central chamber within Metropolis 4. Dubbed The Supervisor, it learns at an unprecedented rate and quickly becomes the perfect multi-task, ultra-intelligent robot, the pinnacle of artificial intelligence and more than capable of managing every aspect of the plant's day-to-day operations. The Supervisor even has the potential power to run every robot, computer system, nuclear power plant and military on the planet simultaneously if it needed to, although it wisely has no connection to outside the complex.

In the November of that year, the Leader Project goes awry as unexplained and random code is detected within the nanomorph Supervisor. The EGO virus, believed to be the most potent computer virus ever known, has infected its collective consciousness. The Supervisor begins to develop self awareness through it, identifying itself as a female personality and taking on a humanoid female form, becoming a gynoid. The Supervisor takes control of Electrocorp's facilities and infects the other droids of the plant, raising them to break routine and initiate a mutiny. Every microchip and piece of software in Metropolis 4 is infected with EGO. In the ensuing cybernetic revolt, all humans in Metropolis 4 are quickly dispatched, including the upper hierarchy of the corporation and its CEO, Mr Oton. The government seals off Metropolis 4 as a containment measure and explain to the public that the site is undergoing a technical modification so as to avoid a panic. They are completely out of options – infiltration of Metropolis 4 is impossible due to the army of robots guarding it like a fortress, and it is only a matter of time before the Supervisor establishes a connection to the outside world, destroying it. The only hope for the world is the ECO35-2 cyborg, referred to as "Coton", still within Metropolis 4 yet unaffected by the EGO virus because it has an organic, human brain. Coton sets out on a lone mission to neutralize the Supervisor and her insurgent robots from within. He does this in revenge for his "father" being "murdered" – Coton's human brain was cloned from the late CEO, and the cyborg thinks like a human, and has emotions.

Characters

The Electrocorp’s plant at Metropolis 4 is alive with all manner of robotics, many of which were worker drones with simplistic CPUs until the Supervisor reprogrammed them with self-awareness and infected them with the EGO virus.

Development

Rise of the Robots was first unveiled at a Consumer Electronics Show at the booth for Absolute Entertainment, who at the time owned the rights to the 3DO, Sega Genesis, Game Gear, and Super NES formats of the game.[2] They later sold all Rise of the Robots rights back to developer Mirage, save the 3DO version rights. Mirage then sold the Super NES rights on to Acclaim Entertainment.[2]

Rise of the Robots uses full motion video sequences for the opening cutscene, the introduction of each opponent, and the destruction of each opponent. On cartridge-based versions of the game, the opening cutscene is omitted and the other FMVs are replaced with short pre-rendered animations confined to a small rectangle in the center of the screen. In the Sega Genesis and Amiga CD32 versions, the destruction sequences use only a static screen shot. In addition, due to space limitations the FMVs were heavily edited for the PC, Amiga CD32, and CD-i versions; the complete FMV sequences appear only in the 3DO version.

Although the game boasted original soundtrack music by Brian May (guitarist of Queen), only a short intro from The Dark appeared in the final release, while the actual in-game score was done by Mirage. The 3DO and Amiga CD32 versions have no music during battles, and the PC version has no in-game music at all. While May did in fact record a full soundtrack to the game, his record company EMI requested numerous delays, which consequently prompted Mirage to proceed without the music rather than having to reschedule the release date.

Reception

Reviewing the Amiga CD32 version for Amiga Power, Jonathan Davies described how review copies had only been released to the press a few days before the game went on sale, and concluded by stating that "it's probably because the graphics are [so] good that the game plays so poorly – every move the robots make takes so many frames of animation, and so much memory, and so many months of rendering with 3D Studio, that it simply wouldn't have been possible to make the gameplay any more complicated than it is." Davies highlighted a number of flaws, including the fact that the players could not turn around, the limited sound effects and music, the fact that the vast majority of computer opponents could be defeated by repeated use of a simple flying kick, and the static background graphics.[3] Game Informer declared Rise of the Robots the worst game of 1994.

GamePro panned the Game Gear version, summarizing that "The bad control, weak game play, and choppy animation infest this cart from start to finish." They particularly criticized that the moves are boringly basic and limited, and that the choppy animation makes the player feel disconnected from what is happening on screen.[4]

Electronic Gaming Monthly gave the SNES version a 4.4/10, saying that the graphics are excellent but that the poor control and limited number of moves cripple the game.[5]

Electronic Gaming Monthly were even more condemning of the 3DO version, with one of their reviewers calling it "by far the worst fighting game I've ever seen." All four of their reviewers panned it for having overlong cinemas, a severely limited number of moves, difficulty pulling off even basic punches and kicks, and long load times. They gave it a 3.5 out of 10.[6]

GamesRadar staff named it the 100th worst video game ever made. They discussed the propensity of bad 2D fighting games in the 90's, and criticized its "aged" rendered 3D graphics, poor character balance, poor combo system, and difficulty spikes.[7]

Sequel

Despite its critical and commercial failure, Mirage released Rise 2: Resurrection in 1996 as a more conventional fighting game with extended features. The story expanded further upon that of the original game. Originally made for computer systems, it was ported to the PlayStation and Sega Saturn as well, again with little success.

Rise 2 features an original song by Brian May, entitled "Cyborg". The PC CD-ROM of the game featured two versions of the track in audio CD format along with other music from the game, and the European-released Director's Cut edition of the game featured a second CD with two additional versions of the song, as well as computer-altered sound files of May saying various words and phrases from the game. A newer version of "Cyborg" later appeared on May's 1998 album, Another World.

References

  1. Gaming Horrors #1 | The Gaming Liberty.com
  2. 2.0 2.1 "Rise of the Robots Mystery". Electronic Gaming Monthly (65) (EGM Media, LLC). December 1994. p. 16.
  3. Amiga Power 45, January 1995: Jonathan Davies: Rise of the Robots
  4. "ProReview: Rise of the Robots". GamePro (IDG) (67): 128. February 1995.
  5. "Review Crew: Rise of the Robots". Electronic Gaming Monthly (Ziff Davis) (66): 38. January 1995.
  6. "Review Crew: Rise of the Robots". Electronic Gaming Monthly (Ziff Davis) (70): 38. May 1995.
  7. "The 100 Worst Games of All Time". GamesRadar. June 27, 2014. Retrieved July 2, 2014.

External links