Rewolf Software
Rewolf Software Logo used in 2000 | |
Industry | Video games |
---|---|
Founded | 1996 |
Founder | Herbert Flower |
Defunct | 2001 |
Headquarters | Salt Lake City, Utah, U.S. |
Area served | Worldwide |
Key people |
Herbert Flower (Founder) Stefan Baier (Lead Level Designer) Renier Banninga (Lead Modeler/Animator) Adrian Banninga (Modeler/Animator) Brian Legge (Lead Programmer) |
Products | Gunman Chronicles |
Number of employees | 35+ |
Website | Rewolf Software |
Rewolf Software, also known as Rewolf Entertainment, was a game development studio established in Utah by Herbert Flower (also known as Herb Flower) in 1996.[1] The development team that Flower put together came from the mod scene and was put together for the duration of one project.
During its existence, Rewolf Software worked on one title, the Half-Life mod Gunman Chronicles[2] (also known as Half-Life: Gunman) which shipped in late 2000.
After Gunman Chronicles was shipped, Rewolf Entertainment dissolved and its team members moved on to new ventures. A couple of months later, in 2001, Herbert Flower co-founded Mythyn Interactive [3] together with Paul Witte, while the core team on Gunman consisting of Stefan Baier, Renier Banninga, and Adrian Banninga, moved to the Netherlands, where they co-founded Streamline Studios together with Alexander L. Fernandez.
References
- ↑ : Moby Games website Archived 13 February 2011 at WebCite
- ↑ : Moby Games – Game entry Gunman Chronicles Archived 13 February 2011 at WebCite
- ↑ : Moby Games Company Entry Mythin Interactive Archived 13 February 2011 at WebCite