Revelations: Persona

Revelations: Persona

North American packaging of Revelations: Persona.
Developer(s) Atlus
Publisher(s) Atlus
Director(s) Koji Okada
Artist(s) Kazuma Kaneko
Composer(s) Hidehito Aoki
Kenichi Tsuchiya
Shoji Meguro
Misaki Okibe
Series Megami Tensei (Main)
Shin Megami Tensei: Persona (Sub-series)
Platform(s) Original
PlayStation
Windows 95/98
Remake
PlayStation Portable
Release date(s) PlayStation[1][2]
  • JP September 20, 1996
  • NA November 1996

Windows

  • JP March 22, 1999

PlayStation Portable[3]

  • JP April 29, 2009
  • NA September 22, 2009
  • EU August 11, 2010

PlayStation Store

  • NA October 1, 2009
  • EU August 11, 2010
Genre(s) Role-playing video game
Mode(s) Single-player
Distribution Original
CD-ROM
Remake
Universal Media Disc
digital download

Revelations: Persona, released in Japan as Megami Ibunroku Persona (女神異聞録ペルソナ Megami Ibunroku Perusona, lit. "Revelations of the Goddess: Persona"), is the first game in the Shin Megami Tensei: Persona series of role-playing video games for PlayStation consoles—one of several spin-off series within the Megami Tensei franchise, developed by Atlus. The game was originally released on the PlayStation in Japan and North America; the Japanese version was later ported to Microsoft Windows. Set in contemporary Japan, Revelations: Persona stars a group of high-schoolers who, armed with weapons and imbued with magical beings known as Personas, band together to combat demons that are invading their city.

A remake of the game, titled Shin Megami Tensei: Persona and known in Japan as simply Persona (ペルソナ Perusona), was released for the PlayStation Portable in 2009. It was released in Japan on 29 April 2009, in North America on September 22, 2009 on UMD, and October 1, 2009 on the PlayStation Store as a downloadable title. The remake includes a redesigned user interface, new cutscenes, multiple difficulty levels, and an arranged soundtrack.

Gameplay

Unlike the Megami Tensei and Shin Megami Tensei games, the plot of Persona does not involve devil summoners. Instead, the main party consists of a group of teenagers equipped with firearms and melee weaponry.[4] Each can summon a Persona—a facet of their personality—used in battle to fight demons, functioning as a source of magic spells, a traditional element of role-playing games.

In Revelations: Persona, the player navigates and interacts with the world via multiple means. While traversing the main city (which serves as the game's overworld), the world is seen from an overhead perspective. Unlike future entries in Persona series, buildings and maze-like outdoor areas are navigated in a first-person perspective, a tradition dating back to the original Megami Tensei for the Famicom. However, whenever the player enters a room, the camera shifts to an isometric perspective, allowing the player to interact with party members and other non-playable characters.[4] Although Persona was among the first of the Megami Tensei games to feature angled third-person viewpoints, dungeons are still navigated in first-person. Both these vestiges of its parent series would be dropped in later Persona games. Another series trademark, an icon displaying the lunar phase, also appears in Persona. Besides showing the passage of in-game time, the status of the moon determines the activity patterns of enemy demons, and their mood if the player attempts negotiation with one.[5]

Combat

Battles with enemy demons are triggered via random encounters; the game's turn-based battles are also carried out in a third-person view. Each party member occupies a space on a grid, which dictates which enemies they are within range to attack. Ranged weapons can travel far to hit an enemy, while melee attacks are only able to strike enemies close to the attacker. Like the player's characters, the enemies are also positioned in a grid; when the front-most enemies are defeated, the ones in the rear advance to take their place.[6] Each character is able to attack with an equipped melee weapon or firearm, use an item, summon a Persona to cast a magic spell, or attempt to talk with the enemy.[7]

Negotiation

In the spirit of past Megami Tensei games, in which players are able to recruit demons to fight with them, Revelations: Persona allows the player's party to negotiate with enemies to gain special items. During a battle, the player is able to Contact demons in an attempt to converse with them. Each character has their own set of four methods of communicating with a demon, such as insulting them, praising them, or singing to them.[6] Based on the demon's personality, it would respond a specific way to certain actions. There are four emotional responses that the player can illicit from a demon: anger, fear, joy, and interest. Triggering one of these emotions three times will cause the demon to do something. An angry demon will attack the party; a frightened demon will flee the battle; a joyful demon will give the player an item; and an interested demon will either leave the battle, give the player an item, or give the player a special spell card, which can be used to create new Personas for the player's use.[8]

Personas

Each character can be assigned up to three Personas, which grant the ability to use special abilities. A Persona has its own statistics which determine the proficiency in battle of the character it's assigned to. More powerful Personas can be acquired by fusing spell cards gained from enemy demons in the Velvet Room. These spell cards cannot be obtained by fighting demons, but instead require the player to communicate with them, a feature the game shares with games in the Megami Tensei series. In addition to letting the player request spell cards, contacting demons may bring about other positive results, such as avoiding combat or receiving items; communication may also bring about negative results, such as the demons performing a pre-emptive attack or stunning a character. Boss enemies or hostile humans cannot be communicated with during combat.[6]

Plot

Characters

There are a total of nine playable characters in Persona.

Each of the playable characters in Persona is a student who attends the fictional St. Hermelin high school, and is granted through a ritual-like game the ability to summon Personas, manifestations of one's psyche which take on the form of various monsters, heroes and gods of mythology. The main character is a nameless boy and the silent protagonist of the game, however he is named Naoya Toudou (nicknamed Nao) in the manga. Other party members include Hidehiko Uesugi (nicknamed Brown), a narcissist who convinces the others characters to play "Persona" in the first place; Kei Nanjō (nicknamed Nanjō), pompous rich boy who is heir to the Nanjō Group; Masao Inaba (nicknamed Mark), class clown and aspiring artist; Yuka Ayase (nicknamed Ayase), popular girl and a heartbreaker with many admirers; Eriko Kirishima (nicknamed Elly), daring adventurer and expert fencer; Yukino Mayuzumi, a reformed gang member who mentors her fellow students.[6] Maki Sonomura, a sick girl who mysteriously regains her health around the same time that demons invade the town; and Reiji Kido, enigmatic fighter with a prominent scar on his forehead.

Unique out of all the Persona games, it is not possible to recruit all of the main characters in one play-through; recruiting some characters into your party (one in SEBEC and two in the SQQ) will fill it up, rendering the others inaccessible.

Also, some characters are mandatory members for specific routes in the game. For example, Maki, Kei, and Masao are mandatory members for the SEBEC route, while Yukino and Ayase are mandatory members for the Snow Queen Quest route. Barring Yukino (who joins the party only briefly in the SEBEC), Reiji, Maki, and Masao (who are only available in the SEBEC route), all other characters can be recruited for both routes.

Story

The story of Persona begins in St. Hermelin High, in a Sealed Classroom. A group of students are playing a game called "Persona" which supposedly allows one to see one's future self. Mark has bet Brown that the Persona Game will fail. After the Persona Game is finished, it looks like Mark has won, when the ghost of a girl in white appears and attacks Yukino, Nao, Mark and Nanjo with lightning. Naoya awakens in a room with a being known as Philemon, and Philemon asks Nao for his name (at which point it can be changed by the player).

Nao wakes up in the Infirmary, where his teacher Ms. Saeko suggests he go to the hospital with Yukino, Mark and Nanjo for a check up. Nurse Yoshino suggests they visit Maki, their classmate in the hospital, while they are there. After asking Elly and Ayase about how they were taken to the Infirmary, the party follows rumours about a boy named Reiji Kido. On their way out of school, Yamaoka, Nanjo's butler, embarrasses Nanjo in front of the party. They then go to the Yin Yan Shop to tell Yukino's boss that she will be late for work, and end up following more rumours about Reiji.

At the hospital, Mark is revealed to have a crush on Maki, frequently visiting her in the hospital. Nao notices Yamaoka, who asks him to pretend to Nanjo that he isn't there. In Maki's room, she suddenly has a seizure and is taken to the ICU. While the party waits, an earthquake hits, and the doorway to the ICU becomes a wall. There is a scream from downstairs, and the party goes down to discover that the dead patients have become zombies. Yamaoka saved a nurse from being killed by them, at the cost of his own life.

In a rage, Nanjo battles the zombies, and the party awakens a power known as "Persona", allowing them to summon mythological figures. At the front desk, Nao and Yukino save a nurse trapped under a vending machine before Elly appears, and asks them to come to the Shrine, where Maki's mother has been hurt. On the way, Mark stops Reiji from being shot. At the shrine, the party meets Philemon again, who explains the situation to them. Maki's mother Setsuko reveals that she was shot by SEBEC guards, and Mark and Nanjo go off to stop them.

Elly says that the only safe place is the school due to the demons, and the party take Setsuko there. The Passageway out of school is being blocked up to stop demons from coming in, but Ms. Saeko asks Nao to tell the students to stop in case Nanjo and Mark want to return that way. At the Passageway, Maki appears, perfectly healthy, and her friend Yuko Himeno is worried, but says that it is definitely Maki as she is carrying her signature Compact. Nanjo enters through the Passageway and says that Mark was captured by demons when he ran out of SP. Outside the school, Maki awakens her Persona.

In the Police Station, the party frees Mark and also Hidehiko, before being attacked by demons who disguised themselves as the Police Chief and policemen. Hidehiko awakens his Persona, and then asks to come along, but the party send him back to the school. They also send Elly back, who is in the subway, along with Ayase when they go to the Abandoned Factory. They are in the Abandoned Factory as Mark has a Key Card for entering the SEBEC Building through there and they intend to kill Takahisa Kandori due to information Maki's mother gave them, relating to his reality-warping machine.

The party fights Takeda, Kandori's henchmen, and Kandori escapes to the Underground Lab. His scientist Dr. Nicolai tries to stop him from using the DVA System, but he refuses to listen. Dr. Nicolai attempts to save Mikage-Cho by sacrificing himself and Guido, but Nao stops him. The DVA System malfunctions, and the party is sent to their school, but six months in the past. Maki runs off, and the party explore, discovering Yosuke, who supposedly eloped with his girlfriend. He was actually sent to the past, which Maki reveals to be not the past but another world, and that it is her native world.

Yosuke and Maki mention a girl in black controlling things, and her voice threatens the party. They explore the now demon-infested school, and meet Reiji, who was sent to the space between the worlds and later escaped with the help of a girl in white. Reiji, Mark, Nanjo, Nao and Maki defeat Tesso, the girl in black's robot rat, and her name is revealed to be Aki. Yosuke appears and asks to meet the party in the library, where Tsutomu tells them about a prophet at the shrine. When they go there, it is revealed to be Philemon, who tells them about an Expel Mirror.

The Expel Mirror is the only thing that can defeat the demons in the Subway, which is now the only route between the two halves of the town, as there is a large stone wall between them. One half is dark and the other light. The party gets the Expel Mirror from the Historical Society and goes to the other half of town, where they try to pass through the Black Market and get stuck. They go to see the Harem Queen to ask her to let them go, and she is revealed to be Chisato. She says she hates Maki and teleports them away. When they go back, they prepare to fight her and she changes Reiji, Nanjo and Mark to stone, while Maki collapses from her taunting. She asks Naoya if her painting is better or Maki's, and Nao says that he prefers Maki's.

Maki and Nao fight the Harem Queen, after Aki says that she will remove Chisato's moles if she wins. The duo win and her Chaos Mirror breaks. Aki tells Chisato that she is no longer needed and vanishes, leaving Chisato covered in moles. Yosuke appears and redeems Chisato, with the two falling in love for real. Chisato guides Nao and the group to Mana Castle, Kandori's fortress. However, it is locked, and only the little girl in the forest can get in. The party goes to save her, and discovers that she is the little girl in white from the museum and the school. Nao convinces her to give up her Half A Compact, which she uses to control her half of the town.

In the Mana Castle, Nanjo realizes that Kandori has taken the Half A Compact when the stand for it disappears along with it. At the top of the tower, Reiji is revealed to be Kandori's half-brother. Aki also has Half A Compact, which Kandori used to shape the dark half of the town. With the fully assembled Green Compact, he goes back to the real world and becomes a god, turning the SEBEC Building into his Castle Deva Yuga. Aki also disappears, and the party fights Kandori's demon Saurva. Maki decides to go to the Haunted House, a mansion which was torn down in the real world for the SEBEC Building, as she theorizes that it contains the way back to the real world.

Once there, the party discovers Hariti, Maki's mother transformed into a demon. Nao refuses to fight it, despite Maki's protests that she does not have a mother and the demon is lying. Setsuko turns back to normal and shows them the way back to the real world. Once there, the group discovers that everyone has been brainwashed by Kandori. They go and fight him, only to discover that he is bored with his power and has no more dreams. The party tells him their dreams, and he battles them when Nanjo tries to convince him to surrender. His Persona Nyarlathotep then transforms him into a god-like being, but he is still defeated.

As he dies, he reveals to Nao that the DVA System is for creating a new world. It linked with the thoughts of the Real Maki in the hospital, creating her ideal world. He kidnapped Maki from the ICU in the hopes that he could finish the transition, and the Maki that travels with the party is just a shadow of Maki's heart, and so are Aki and Mai. In the Hospital Room of Castle Deva Yuga, the party discovers the Real Maki linked to the DVA System. Aki vanishes and the Ideal Maki escapes into her own self-pity. Reiji makes a speech to convince her to snap out of it, and gets the Green Compact from Maki.

The party also finds a Chaos Mirror Shard from Kandori's mirror, and a Broken Compact. The two become a Red Compact, and the party saves Ideal Maki with the help of Setsuko and Maki. Mai tells them that there is one more Compact, held by Maki's True Self in the sea of unconsciousness beneath Alaya Cavern. In the Cavern, Shadow Nao praises him for his heroic actions, giving them the items needed for Ultimate Personae. At the bottom, Maki convinces her True Self to give up the Blue Compact, and she asks them to go as she doesn't want Nao to see her in a bubble.

Back the school, the door in the library opens with the three Compacts, and the party goes to Avidya World. They find Pandora, an empty form of Maki who devoured Aki and stole the Deva Yuga from Kandori while serving him. She plans to use it to create a world of nothingness, but the party defeats her and Maki convinces her to merge back together. As the party goes back to the real world, Maki kisses Nao and Philemon disappears into butterflies. The game concludes a few months later, with the party (along with Chisato and Yosuke) planning to go the theme park Dreamland. Mark is revealed to be afraid of heights, but plans to go despite Reiji's taunting. As the party leave, Maki stops off at the school to take the (normal coloured) Compact Pandora left behind.

Development

Localization

The North American release and subsequent remake of Revelations: Persona saw many cosmetic and technical changes.[6] In order to suggest that the story takes place in a western nation, the names and profile pictures of several characters have been recolored and (at times) redrawn completely; for example, Masao Inaba, who was renamed "Mark", was also changed to an African American with Ebonics added to his dialog. Another notable change is to the main protagonist: his face and hairstyle are completely redesigned.[6]

Several measures were taken to erase references to Japan in this release. The names of each party member and of the town have been replaced with western-sounding names, while several Persona names were also changed, rather than translated, to be more generic rather than referencing local folklore.

There are also minor changes to the gameplay that are intended to reduce the overall difficulty of the game – there are, for example, fewer enemy encounters, and the amount of experience points gained from battles increases.[6] In-game currency has been converted from yen to dollars, with the prices of items and equipment adjusted accordingly.

However for the PSP remake many of the changes which had been made for the North American release are absent to be more in common with its original Japanese version such as the player portraits and Japanese names.

An optional quest called the "Snow Queen Quest" was removed from the North American release, although the data for it is still contained within the disk. The party opts not to pursue SEBEC and Guido, instead discovering a strange mask inside the school. When they present it to Ms. Smith, she tells them the legend of the Snow Queen. Trying on the mask, Ms. Smith is suddenly possessed by the spirit of the Snow Queen, and the school is transformed into a frozen maze with four towers erupting at the corners of the grounds. Feeling indebted to her teacher, Yuki resolves to save Ms. Smith. There are fragments of English text which suggest that Atlus made early attempts to translate the quest, ultimately deciding to cut it from the final release. The quest is still available via cheat devices such as the Gameshark. The PSP remake includes the Snow Queen quest in both the Japanese and North American versions.

Audio

The music of Revelations: Persona was written by the team of Hidehito Aoki, Kenichi Tsuchiya, Shoji Meguro, and Misaki Okibe.[9] The official soundtrack was released on June 17, 1999,[9] and an arrangement album was released on April 18, 1999.[10] Meguro, who composed around a quarter of the music in Revelations: Persona, said that the technical limitations of the PlayStation hardware limited his ability to create realistic music. Because the music had to be contained in samples of 100 to 200 kilobytes in size, "the end results sounded pretty cheap", according to him. Later, the PlayStation 2's use of DVDs would allow for the streaming of music in real-time.[11]

Meguro, in addition to serving as the director of Shin Megami Tensei: Persona, composed a new soundtrack for the game. In Japan, the official soundtrack was released on April 29, 2009.[12] In the United States, the Persona soundtrack was packaged with the game's retail release.[13]

PlayStation Portable remake

The February 20, 2009 issue of Weekly Famitsu announced that Atlus would be making an enhanced remake of Persona for the PlayStation Portable. The remake features a redesigned user interface, new cel-shaded cutscenes, new difficulty level choices, and a new soundtrack composed by Shoji Meguro, who also served as the game's director. The game's user interface was redesigned to accommodate the PlayStation Portable's widescreen display. The original story of Revelations: Persona, as well as the Snow Queen scenario, contain additional dungeon floors not found in the original game, as well as new puzzles.[14]

Atlus U.S.A. announced on February 24, 2009 that the remake would be released in North America as Shin Megami Tensei: Persona.[15] For its North American release, the localization of the original Persona game was redone from the ground up. The changes made to the North American version, Revelations: Persona, intended to mask the game's Japanese setting, were all reverted for the PSP remake. Some poorly translated lines from the original localization were retained for humorous purposes. One such line is "Mark danced crazy", seen in the Contact system if the player has Mark dance for an enemy demon. Certain parts of the script steeped in Japanese culture were reworked or removed so as to make more sense to English-speaking players. An example given by Yu Namba, a translator for Atlus, is that of a character who speaks like a 1980s-era Japanese pop star. Namba worked to retain "the 'outdated celebrity' speech style" in translating the character's dialogue, but found it "impossible to do a straight translation."[16]

In addition to rewriting the script, the game's difficulty was rebalanced to enhance the playing experience from the original version. The original North American release of Revelations: Persona was made easier than the Japanese version, by reducing the rate at which the player encounters enemies, but increasing the experience points gained from each encounter. These changes were reverted so as to make the game more difficult and appeal to fans of the series.[17] The North American release of the game includes voice acting in the new cutscenes.[18] The Snow Queen quest, a sidestory removed from Revelations: Persona, has been added to the North American release of Shin Megami Tensei: Persona.[19]

The game was made available on the European PlayStation Store on August 11, 2010.

Reception

Review Scores
Aggregate scores
AggregatorScore
GameRankings80% (Org.)[20]
78% (PSP)[21]
Metacritic78/100 (Org.)[22]
83/100 (PSP)[23]
Review scores
PublicationScore
1UP.comA (PSP)[24]
AllGame (Org.)[25]
Game Informer8.0/10 (PSP)[26]
GameSpot7.3/10 (Org.)[4]
5.0/10 (PSP)[27]
IGN7.5/10 (Org.)[28]
7.5/10 (PSP)[29]
Play Magazine85/100 (PSP)[30]
RPGamer3.5/5 (PSP)[31]

The original Persona game currently has a Metacritic score of 78 based on six reviews;[22] in its time, it was called a sleeper hit.[4] Jeff Gerstmann, then of GameSpot, praised the game for its modern setting and teenage cast, as opposed to the medieval settings of traditional role-playing games.[4] The IGN review stated that Revelations: Persona "is the perfect title for any RPG fan who craves something different."[28] GameInformer considered the game to have broken the mold of role-playing games at the time, adding that "there has never been an RPG as vast as Persona."[32]

The game's PSP remake debuted at #1 in Japanese game charts, selling over 79,000 copies in its first week.[33] At the end of May 2009, Famitsu reported that 122,962 copies had been sold in Japan, making the game the sixth best-selling title on the PSP.[34] The remake of Revelations: Persona has a Metacritic score of 83. Jeremy Parish of 1UP.com wrote that Shin Megami Tensei: Persona "is a perfect example of how to remake a great game -- graphics notwithstanding -- and this release makes a brilliant game feel fresh and relevant again."[24] Eric Patterson of Play Magazine found that, thirteen years after its original release, Persona stood the test of time, calling the remake "the true and definitive version of the game." IGN staff writer Sam Bishop called the story of Persona "timeless in its ability to draw you in", and found that the game offered players "a fantastic story, likeable and well-defined characters, [and] some fairly deep introspection on their part."[29]

References

  1. "Persona for PlayStation". GameSpot. Retrieved 2009-08-30.
  2. "IGN: Persona". IGN. Retrieved 2010-10-10.
  3. "Shin Megami Tensei: Persona for PSP". GameSpot. Retrieved 2009-09-23.
  4. 4.0 4.1 4.2 4.3 4.4 Gerstmann, Jeff (1997-02-27). "Persona for PlayStation Review". GameSpot. Retrieved 2007-08-21.
  5. Revelations: Persona North American instruction manual. Atlus U.S.A., Inc. 1996. p. 15.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Hardcore Gaming 101 - Megami Tensei/Shin Megami Tensei: Persona. Retrieved on 2007-07-23.
  7. Revelations: Persona North American instruction manual. Atlus U.S.A., Inc. 1996. pp. 46–48.
  8. Revelations: Persona North American instruction manual. Atlus U.S.A., Inc. 1996. p. 49.
  9. 9.0 9.1 "Persona Be Your True Mind Original Soundtrack :: Album Information". Square Enix Music Online. Retrieved 2009-11-21.
  10. "Megami Ibunroku Persona Original Soundtrack & Arrange Album :: Album Information". Square Enix Music Online. Retrieved 2009-11-21.
  11. Patterson, Eric (2009-03-05). "Interview - Shoji Meguro". Play. Retrieved 2009-11-21.
  12. "Persona Original Soundtrack (Japan) :: Album Information". Square Enix Music Online. Retrieved 2009-11-21.
  13. "Shin Megami Tensei Persona Original Soundtrack (US) :: Album Information". Square Enix Music Online. Retrieved 2009-11-21.
  14. Gifford, Kevin (2009-02-04). "Persona PSP Remake Confirmed". 1UP.com. Retrieved 2009-11-22.
  15. Pigna, Kris (2009-02-24). "Persona PSP Remake Coming to North America". 1UP.com. Retrieved 2009-11-22.
  16. Jeriaska (2009-08-13). "Interview: Atlus Talks Translating Shin Megami Tensei: Persona for PSP". Gamasutra. Retrieved 2009-11-22.
  17. Jabbari, Aram (2009-07-31). Persona PSP Breakdown. Atlus U.S.A., Giant Bomb. Event occurs at 5:40. Retrieved 2009-11-22.
  18. Clements, Ryan (2003-06-04). "E3 2009: Shin Megami Tensei: Persona Hands-on". IGN. Retrieved 2009-06-16.
  19. "AtlusAram" (2009-09-23). "Shin Megami Tensei: Persona for PSP (PlayStation Portable) system now available in retailers across North America; PlayStation Network version to release on October 1st". Atlus U.S.A. Retrieved 2009-10-07.
  20. "Persona for PlayStation Reviews". Game Rankings. Retrieved 2007-08-21.
  21. "Shin Megami Tensei: Persona for PSP". GameRankings. Retrieved 2009-11-21.
  22. 22.0 22.1 "Persona (psx) reviews". Metacritic. Retrieved 2009-11-21.
  23. "Shin Megami Tensei: Persona (psp) reviews". Metacritic. Retrieved 2009-11-21.
  24. 24.0 24.1 Parish, Jeremy (2009-09-22). "Persona Review for the PSP". 1UP.com. Retrieved 2009-11-24.
  25. House, Michael. "Revelations Series: Persona - Review". Allgame. Retrieved 2009-11-21.
  26. Juba, Joe (2009-09-28). "The PSP Gets Personafied - Shin Megami Tensei: Persona - PSP". GameInformer. Retrieved 2009-11-24.
  27. Anderson, Lark (2009-09-24). "Shin Megami Tensei: Persona Review". GameSpot. Retrieved 2009-09-24.
  28. 28.0 28.1 "IGN: Persona". IGN. Retrieved 2009-11-21.
  29. 29.0 29.1 Bishop, Sam (2009-11-20). "Shin Megami Tensei: Persona Review". IGN. Retrieved 2009-11-24.
  30. Patterson, Eric (2009-09-17). "Review - Persona". Play. Retrieved 2009-11-24.
  31. Wilson, Glenn (2009). "Shin Megami Tensei: Persona - Staff Review". RPGamer. Retrieved 2009-11-25.
  32. "Persona: Revelations: PlayStation". GameInformer. 1997-03-01. Archived from the original on 2001-01-16. Retrieved 2009-11-21.
  33. "Persona, Portables Do Big Business In Japan". Kotaku. 2009-05-08. Retrieved 2009-08-06.
  34. 2009年5月期・月間ゲームソフト販売ランキング(集計期間:2009年4月27日~2009年5月31日) (in Japanese). Famitsu. 2009-06-08. Retrieved 2009-08-06.

External links