Reunion (video game)
Reunion | |
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Developer(s) | Amnesty Design (now Digital Reality) |
Publisher(s) | Europe: Grandslam Entertainment United States: MERIT STUDIOS, INC. |
Platform(s) | Amiga, PC (DOS) |
Release date(s) | 1994 (PC/Amiga Floppy disk) 1995 (PC CD-ROM) |
Genre(s) | Real-time strategy/Adventure |
Mode(s) | Single-player |
Reunion, also known as Merit's Galactic Reunion, is a space strategy video game. It was the Hungarian game developer company Amnesty Design's (now Digital Reality) first game. The game was programmed by János Kistamás, Krisztián Jámbor, and Attila Lendvai (Amiga), István Kiss (PC). The soundtrack was made by Tamás Kreiner[1] which was the basis of his reputation.
Story
In the 27th century, centuries of peace have allowed great scientific progress in the development of the first interstellar warp drive. Two research ships, designated Explorer-1 and Explorer-2, are outfitted with the experimental drives and sent to find new planets of colonization. Only Explorer-2 returns to Earth out of the two Explorers. Refitted as a colony vessel, the Explorer-2 is once again ready to embark when, suddenly, peace is disrupted and the humans were ripped apart from each other. At this same time, a planet-wide rebellion stages a great coup and overthrows the Earthen government, throwing the world into chaos and severing the union. The Explorer-2, crewed by a loyalist space crew, barely escapes the rebellion and leaves the Solar System. Years later after the rebellion, the Explorer-2 arrives damaged at its destination and a colony is set up, naming it "New Earth". After many generations of being separated from Earth, the colony is self-sufficient enough to develop a mission only the best can tread: Explore nearby space, research new technologies, harvest resources, develop a space fleet and eventually... reconquer and reunify Earth, leading to the greatest reunion the universe has ever set its eyes on.
Alien races
Jaanosians (Amnesty system, planet Jade) - Friendly. They sell you the trade ship. They give you an unresearched hyperdrive if you send them your scientist. They give you the hunter and lasergun. After they're destroyed there is a transmission receiver on their planet.
Kalls (Mirach system, planet Mirach 2) - Start out as friendly. They give you the starfighter. Later they side with the Morgruls and destroy the Phelonians, unless you do something very specific.
Morguls (Mirach system, planet Mirach 3) - Hostile. They keep attacking you until you destroy them. When you do, their leader joins the crew in your bar and gives you the coordinates of 3 more solar systems.
Phelonians (Phoenix system, planet Phoenix 5) - Ugly but friendly. They can give you the battletank if you give them ore in exchange. They can be conquered despite being friendly.
Erans (Antares system, planet Antares 3) - Neutral. Supposedly allies with the Morgruls. When their sun is about to go nova, you can provide them transport out of their solar system, after which an Eran will join the crew in your bar. This Eran later is the key to acquiring aircraft technology from the league.
Druedians (Orionis system, planet Orionis 3) - Hostile, member of the League.
Undorlings (Lyrae system, planet Lyrae 3 - Hostile, member of the League. If they join you, they provide you with aircraft technology.
Lysonians (Lyrae system, planet Lyrae 7) - Hostile, member of the League. They are the most powerful member of the League and can join you but will not provide the aircraft technology.
Hirachi (Lyrae system, planet Lyrae 5) - Hostile, member of the League.
Syonians (Seventh system, planet 1) - friendly, will give you the eighth system (sol)
Earthlings (sol/eighth system, planet 3) - hostile, you need to beat down their military (and thus then kill the dictator). Then you win.
References
- ↑ "Interview with composer Tamás Kreiner and Ervin Nagy". GSoundtracks. Retrieved 2010-01-26.