Realms of Darkness

Realms of Darkness

Developer(s) Strategic Simulations, Inc.
Publisher(s) Strategic Simulations, Inc.
Platform(s) Apple II, Commodore 64
Release date(s) 1986
Genre(s) Role-playing game

Realms of Darkness is a fantasy video game developed by Strategic Simulations, Inc. and released in 1986. It was developed for the Apple II and Commodore 64.

Plot

The object of the game is the completion of seven different quests. There are over 30 dungeon levels for exploration, and several cities, shops, and wilderness areas.[1]

Reception

Computer Gaming World called Realms of Darkness '​ graphics, quests, and puzzles mediocre, but stated that the game might be suitable for a beginner to computer RPGs.[2] Compute! called the game "a well-planned product with several interesting features not previously implemented in a fantasy game. Most fantasy gamers will want to take a look".[3] The game was reviewed in 1987 in Dragon #122 by Patricia Lesser in "The Role of Computers" column. Lesser felt the game "combines both the excitement and danger of a menu-driven fantasy role-playing game with the flexibility and thought-provoking requirements of a text-adventure game."[1] The game was revisited in Dragon #124, where the reviewers stated that "Realms of Darkness is enjoyable (despite the mediocre graphics), and you’ll immerse yourself in its secrets for many, many hours."[4]

References

  1. 1.0 1.1 Lesser, Patricia (June 1987). "The Role of Computers". Dragon (122): 76–80.
  2. Scorpia (May 1987). "Realms of Darkness". Computer Gaming World. pp. 16–17.
  3. Trunzo, James V. (August 1987). "Realms of Darkness". Compute!. p. 58. Retrieved 10 November 2013.
  4. Lesser, Hartley and Patricia (August 1987). "The Role of Computers". Dragon (124): 92–96.

External links