RealFlow

RealFlow

Realflow 2012 running on Windows 7
Developer(s) Next Limit Technologies
Initial release 1998
Development status Active
Operating system Mac OS X, Microsoft Windows, Linux
Type Computer physics engines
Website www.realflow.com

RealFlow is a fluid and dynamics simulator for the 3D industry, created by Madrid-based Next Limit Technologies. Currently at version 2014, the stand-alone application can be used to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. Victor Gonzalez, Ignacio Vargas and Angel Tena were awarded a 2007 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the creation of the RealFlow software application.[1]

The technology uses particle based simulations. These particles can be influenced in various ways by point-based nodes, known as daemons, which can do tasks such as simulating gravity or recreating the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions. The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to improve RealFlow capabilities, adding control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves and fluids.

Uses of RealFlow

Feature motion pictures

Television series

Commercials

System requirements

Windows

Mac OS X

Linux

Hardware requirements

List of features

RealFlow

Hybrido

Caronte

RealWave

Python scripting / C++ plugins

See also

References

  1. "10 Scientific and Technical Achievements to Be Honored with Academy Awards".
  2. "RF4: Fluids & dynamics simulation tool". Retrieved 2007-07-10.
  3. Next Limit Technologies. "Disney "World of Color" - by Motion Theory". Real Flow Case Studies. Retrieved 9 September 2012.
  4. "Realflow :: Product". Retrieved 2010-05-18.
  5. "Features & Specifications". Archived from the original on 2008-02-12. Retrieved 2008-02-25.

External links