Railroad Tycoon (board game)
Designer(s) | Martin Wallace and Glenn Drover |
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Publisher(s) | Eagle Games |
Players | 2–6 |
Setup time | 5 minutes |
Playing time | 120 minutes |
Random chance | Low |
Railroad Tycoon is a railway-themed board game designed by Martin Wallace and Glenn Drover. The game, published in 2005 by Eagle Games, is derived from Wallace's earlier railway-themed game Age of Steam with more stylistic box art and simplified rules. Railroad Tycoon takes place in the eastern United States in 1830. Each player takes charge of a pioneering new railway company.
Gameplay
The hex-based gaming board depicts the eastern United States, and features cities, open terrain, hills and rivers. Players score victory points by delivering goods between cities, using their own railway links as much as possible. In order to do that, players must build railroad tracks between cities, upgrade locomotives and find the best delivery lines to get the right cargo to the right city.
Setup
At the beginning of the game each city is given a number of goods cubes (determined by its size). Each player draws a Tycoon card, which outlines a task they may fulfill by the end of the game to earn additional Victory Points.
Money
Players begin the game without money. Whenever a player is short on cash they may issue a share certificate. These give the player a certain amount of money. Once issued by the player these certificates cannot be returned and at the end of each game turn, the player must pay 20% dividends on any shares he holds. Additionally, each share held by the player counts against his final score at the end of the game.
Game Turns
Each game turn is divided into 3 distinct phases:
- Auction to determine the first player - Players take turns to bid for the right to be the first player in the second phase.
- Player actions - Proceeding clockwise from the winning player from the Auction, players take turns performing 1 action of their choice. This process repeats until each player has performed 3 actions.
- Income and dividends - Players collect income based on how many goods cubes they have delivered and pay dividends on any shares they have issued.
Player Actions
During the player action phase, players may perform one of the following actions:
- Build Track - Place track tiles on the game board to connect two cities.
- Urbanize - Invest money in a small city to allow it to receive goods of a specific type.
- Upgrade Engine - Upgrade their fleet of locomotives, allowing goods to be hauled longer distances.
- Deliver Goods Cube - Transport a goods cube from one city to another earning victory points.
- Draw Railroad Operation Card - Draw a card from the face up pile, conveying some sort of benefit.
- Build Western Link - Establish a link between the eastern and western United States, providing access to additional goods cubes.
End game condition
The game ends when a number of cities (determined by the number of players) have no more goods cubes left. The winner is the player with the most victory points. In addition to goods cube delivery, victory points be earned by completing specific tasks detailed by action cards or by completing the task outlined on the players tycoon card.
Currently out of Print
The English version is currently out of print. An International Version has been made available, which utilizes less important game elements from other language versions of the game. In 2009 a newer edition with minimal changes was published by Eagle Games under the name "Railways of the World".
External links
- Game manual (PDF) in Eagle Games website
- Railroad Tycoon at BoardGameGeek
- Explanation of International Edition