Raid over Moscow
Raid Over Moscow | |
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Box art | |
Developer(s) | Access Software |
Publisher(s) | U.S. Gold |
Platform(s) | Atari 8-bit family, Amstrad CPC, BBC Micro, Commodore 64, Enterprise 128, ZX Spectrum, Apple II family |
Release date(s) | 1984 |
Genre(s) | Action |
Mode(s) | Single-player |
Raid Over Moscow (Raid in some countries and on reissue) is a computer game by Access Software published in Europe by U.S. Gold on Commodore 64 in 1984[1] and many other various microcomputers in 1985-1986.
Released during the Cold War era, Raid Over Moscow is an action game in which the player (an American space pilot) has to stop three Soviet nuclear attacks on North America, then fight his way into and destroy a nuclear facility located in Moscow's Kremlin. According to the game's storyline, the United States is unable to respond to the attack directly due to the dismantlement of its nuclear arsenal.[2]
The game is famous in Finland due to the political effect of its content. A leftist member of the Finnish parliament went as far as to make a parliamentary question about whether it was acceptable to sell the game.[3][4] The resulting debate and publicity made the game a top seller in the country.[5]
Gameplay
First stage
The game opens with an alert that a nuclear missile has been launched from a Soviet city towards a North American city.[6][7] The game begins in the hangar where the American spaceplanes are stored. The player has to safely fly the craft out.[7] The view switches to the earth as seen from low Earth orbit, and the player guides the spaceplane to the city launching the attack. Alternatively, the player may decide to maneuver more of the available spaceships out of the space station before attacking the launch site;[6] the surplus ships are docked outside the space station.[7] Meanwhile, the clock is ticking, and the time before impact is continually displayed.
The player has then to fly through the defense perimeter around the launch site missile silo, dodging obstacles, heat-seeking missiles, and Soviet tanks and planes.[7] If successful, the player proceeds to the next screen; otherwise, the player has to start the next life back at the hangar, with the clock still ticking. However, should the player have spare spaceplane parked outside the space station, the game continues with a new life at the current screen, skipping the flight from space station to the launch site. The decision to launch more than a single spaceship first may therefore save a few seconds if the player loses a life.[7]
The final part of this stage involves destroying the missile silo while avoiding Soviet planes trying to shoot down the player. Destroying the primary missile silo in the center before the missile lands will thwart the attack. Destroying the secondary silos either side of the primary earns extra lives and points.[7]
The Soviets launch a total of four missile attacks, from Leningrad, Kiev, Minsk and Saratov, all of which must be stopped in the same manner as the first. After the fourth launch the player progresses to the second stage of the game.[7]
Second stage
The pilots become foot soldiers and are placed outside the front facade of the Kremlin. Using a mortar they must blast open the correct door to the facility, randomly chosen from five available. Bonus points can be gained from this section by destroying parts of the building and defeating the troops stationed there. Once the door is open, the soldiers make their way to the nuclear reactor, and the final stage of the game.[6][7]
Third stage
In this stage, the player has to destroy maintenance robots that feed coolant into the reactor. The number of robots is determined by the difficulty level chosen by the player. The player is provided with several disc grenades that he throws at the robot, which is moving and firing at him the entire time. The robot is reinforced at the front, so the only way to do any damage is to bounce the discs off the wall and hit the robot in the back. As the number of discs is limited, the player should attempt to catch returning discs which missed the robot. To successfully complete the game, all robots must be defeated, the final one within a two minute time limit. If the robot is not destroyed within the limit the game is still considered complete, but with no survivors.[6][7]
Ports
The game was published for the Amstrad CPC, the Apple II family, the Atari 8-bit family, the BBC Micro, the Commodore 64, the Enterprise 128, and the ZX Spectrum.[9]
An Amiga port was in development in the late 1980s but was cancelled along with Beach-Head and Beach-Head II when the developers were unable to secure a deal with the publisher, U.S. Gold.[10] According to the graphical artist Adrian Cummings, the graphics were at that point "99,9% complete". However, the coding was barely started.[11]
Reception
Raid over Moscow was Access' second best-selling Commodore game as of late 1987, after Beach-Head.[12] The game received generally positive reviews. Computer and Video Games praised the graphics and sound of the Commodore 64 version,[13] while Crash gave the ZX Spectrum version an overall score of 92%.[14] The theme of the game, nuclear war, was subject to questioning, however, with Computer and Video Games publishing several letters from readers arguing for and against its publication.[15][16]
Moral panic in Finland
The game was shortly presented in YLE's current affairs television programme A-studio on 13 February 1985 after being reviewed by the computer magazine MikroBitti.[17][18] On 20 February 1985 the leftist newspaper Tiedonantaja published an article which criticized the review and called a ban on all similar "anti-USSR" games.[17] Parliament member Ensio Laine (SKDL) left a parliamentary question for the Finnish government on the next day.[17][19]
The following days included various discussions between the Finnish foreign ministry and Soviet Union representatives.[20][21] On 7 March 1985, an unofficial petition was received from the USSR, asking for a ban on various books, articles and other media, including Raid Over Moscow, which were supposed to purport a distorted view on the Soviet Union.[22] Nevertheless, on 14 March 1985, Minister of foreign trade Jermu Laine answered the parliamentary question, claiming that the Finnish legislation only allowed to restrict the import on products that constitute a hazard on health.[19][22] The foreign ministry thus was able to dodge possible claims of Finlandization by referring to unsuitable legislation.[23] Finally, Minister of foreign affairs Paavo Väyrynen gave an official answer to the petition on 11 April 1985, expressing a friendly attitude towards the USSR and apologizing on behalf of negative publications about the country on the media.[24] The USSR interpreted the game as military propaganda, but settled on the answer.[25]
As a result of the public debate, the game was the top selling Commodore 64 game in Finland from March to September 1985 according to MikroBitti.[5] The full extent of the affair was unveiled in 2010, when the Finnish foreign ministry memos were declassified.[21]
References
- ↑ GamesDBase - Raid Over Moscow (Commodore 64 edition)
- ↑ "Raid over Moscow [advertisement]". Computer and Video Games (38): 76. December 1984.
- ↑ "Hyökkäys Moskovaan. Videopeli kauhistutti kansanedustajan". Iltalehti. 22 February 1985.
- ↑ "Mikropelit nousivat päivänpolitiikkaan". Printti (5). 1985.
- ↑ 5.0 5.1 Saarikoski, Petri (1999). "Tietokonepelit osana audiovisuaalisen kulttuurin moraalipaniikkia". Wider Screen (in Finnish) (1-2). Retrieved 3 September 2012.
- ↑ 6.0 6.1 6.2 6.3 Pasanen 2011, p. 3.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Hendricks, Brian; Welander, Magnus; Grussu, Alessandro. "Raid over Moscow, instructions". Retrieved 17 March 2013.
- ↑ Stelling, Simon (24 August 2008). "Screenshot: Fighting in Moscow". MobyGames. Retrieved 16 March 2013.
- ↑ "Raid over Moscow". MobyGames. Retrieved 16 March 2013.
- ↑ "Raid over Moscow". Amiga Lore. Retrieved 16 March 2013.
- ↑ "Adrian Robert Cummings". Amiga Lore. Retrieved 16 March 2013.
- ↑ Ferrell, Keith (1987-12). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015. Check date values in:
|date=
(help) - ↑ "Software reviews: [Raid over] Moscow". Computer and Video Games (38): 43. December 1984.
- ↑ "Raid over Moscow". Crash (15): 114–116. April 1985.
- ↑ "Mailbag". Computer and Video Games (40): 5. February 1985.
- ↑ "Mailbag". Computer and Video Games (41): 7. March 1985.
- ↑ 17.0 17.1 17.2 Pasanen 2011, p. 4.
- ↑ "Raid over Moscow -peli sai Suomessa aikaan poliittisen kriisin". YLE (in Finnish). 13 February 1985. Retrieved 16 March 2013.
- ↑ 19.0 19.1 "Kirjallinen kysymys: Amerikkalaisten CBM-pelien maahantuonnista." (in Finnish). Finnish parliament. 9 March 2007. KK 40/1985 vp. Retrieved 16 March 2013.
- ↑ Pasanen 2011, pp. 4–6.
- ↑ 21.0 21.1 Sipilä, Jarkko (7 January 2010). "UM/SALAISET 1985: Neuvostoliitto piti tietokonepeliä räikeänä provokaationa". MTV3 (in Finnish). Retrieved 16 March 2013.
- ↑ 22.0 22.1 Pasanen 2011, p. 6.
- ↑ Pasanen 2011, p. 8.
- ↑ Pasanen 2011, pp. 6–7.
- ↑ Pasanen 2011, p. 7.
- Pasanen, Tero (2011). Suominen, Jaakko; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Turtiainen, Riikka, eds. ""Hyökkäys Moskovaan!" – Tapaus Raid over Moscow Suomen ja Neuvostoliiton välisessä ulkopolitiikassa 1980-luvulla" (PDF). Pelitutkimuksen vuosikirja (in Finnish): 1–11. ISBN 978-951-44-8542-8. Retrieved 16 March 2013.