Quester
Quester | |
---|---|
![]() Arcade flyer | |
Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Shinji Noguchi |
Composer(s) | Shinji Hosoe |
Platform(s) | Arcade, Virtual Console |
Release date(s) | Arcade
|
Genre(s) | Breakout clone |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright, cabaret, and cocktail |
Arcade system | Namco System 1 |
CPU | 2x Motorola M6809 @ 2.048 MHz, 1x Motorola M6809 @ 1.536 MHz, 1x Hitachi HD63701 @ 1.536 MHz |
Sound | 1x Yamaha YM2151 @ 3.57958 MHz, 1x Namco CUS30 @ 96 kHz, 1x DAC |
Display | Vertical orientation, Raster, 224 x 288 resolution |
Quester (クエスター Kuesutā) is an arcade game, which was released by Namco in 1987 only in Japan. It runs on Namco System 1 hardware, and represents the company's response to Taito Corporation's Arkanoid (which was released in the previous year); however, its graphics and sound effects are considered superior to both the original Arkanoid video game and its immediate sequel, Revenge of Doh. In 2009, it was re-released under the name of Namco Quester (ナムコクエスター Namuko Kuesutā) on the Virtual Console for the Wii (but the reason for the title change is unknown).
Gameplay
![](../I/m/Quester.png)
As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must control a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and, if a player can keep one ball in play for a preset period of time it will split into three balls) - and certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in a forcefield when the initial ball goes into it and even create a line below the paddle which will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where a player must destroy all the bricks in the formation within a preset time limit (unless all his balls go out of play); the thirty-third and final round is also a "boss round", where a player is against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting lethal mirrors like Doh did to both Vaus in Arkanoid and the human Bubblun & Bobblun in Rainbow Islands). Once a player has hit that vulnerable spot on the top side of the wall five times, it will leave Burida vulnerable - and once the ball has hit him, the player shall receive 100000 points for every life he has left and the game will be over.
External links
- Quester at the Arcade History database
- Quester guide at StrategyWiki