Prim's algorithm
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In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a connected weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm was developed in 1930 by Czech mathematician Vojtěch Jarník and later independently by computer scientist Robert C. Prim in 1957 and rediscovered by Edsger Dijkstra in 1959. Therefore it is also sometimes called the DJP algorithm, the Jarník algorithm, or the Prim–Jarník algorithm.
Other algorithms for this problem include Kruskal's algorithm and Borůvka's algorithm. These algorithms find the minimum spanning forest in a possibly disconnected graph. By running Prim's algorithm for each connected component of the graph, it can also be used to find the minimum spanning forest.
Description
Informal
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Technical
If a graph is empty then the algorithm terminates immediately. Thus, we assume otherwise.
The algorithm starts with a tree consisting of a single vertex, and continuously increases its size one edge at a time, until it spans all vertices.
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Time complexity
Minimum edge weight data structure | Time complexity (total) |
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adjacency matrix, searching | O(|V|2) |
binary heap and adjacency list | O((|V| + |E|) log |V|) = O(|E| log |V|) |
Fibonacci heap and adjacency list | O(|E| + |V| log |V|) |
A simple implementation of Prim's, using an adjacency matrix graph representation and linearly searching an array of weights to find the minimum weight edge, to add requires O(|V|2) running time. Switching to an adjacency list representation brings this down to O(|V||E|), which is strictly better for sparse graphs. However, this running time can be greatly improved further by using heaps to implement finding minimum weight edges in the algorithm's inner loop.
A first improved version uses a heap to store all edges of the input graph, ordered by their weight. This leads to an O(|E| log |E|) worst-case running time. But storing vertices instead of edges can improve it still further. The heap should order the vertices by the smallest edge-weight that connects them to any vertex in the partially constructed minimum spanning tree (MST) (or infinity if no such edge exists). Every time a vertex v is chosen and added to the MST, a decrease-key operation is performed on all vertices w outside the partial MST such that v is connected to w, setting the key to the minimum of its previous value and the edge cost of (v,w).
Using a simple binary heap data structure, Prim's algorithm can now be shown to run in time O(|E| log |V|) where |E| is the number of edges and |V| is the number of vertices. Using a more sophisticated Fibonacci heap, this can be brought down to O(|E| + |V| log |V|), which is asymptotically faster when the graph is dense enough that |E| is ω(|V|).
Proof of correctness
Let P be a connected, weighted graph. At every iteration of Prim's algorithm, an edge must be found that connects a vertex in a subgraph to a vertex outside the subgraph. Since P is connected, there will always be a path to every vertex. The output Y of Prim's algorithm is a tree, because the edge and vertex added to tree Y are connected. Let Y1 be a minimum spanning tree of graph P. If Y1=Y then Y is a minimum spanning tree. Otherwise, let e be the first edge added during the construction of tree Y that is not in tree Y1, and V be the set of vertices connected by the edges added before edge e. Then one endpoint of edge e is in set V and the other is not. Since tree Y1 is a spanning tree of graph P, there is a path in tree Y1 joining the two endpoints. As one travels along the path, one must encounter an edge f joining a vertex in set V to one that is not in set V. Now, at the iteration when edge e was added to tree Y, edge f could also have been added and it would be added instead of edge e if its weight was less than e, and since edge f was not added, we conclude that
Let tree Y2 be the graph obtained by removing edge f from and adding edge e to tree Y1. It is easy to show that tree Y2 is connected, has the same number of edges as tree Y1, and the total weights of its edges is not larger than that of tree Y1, therefore it is also a minimum spanning tree of graph P and it contains edge e and all the edges added before it during the construction of set V. Repeat the steps above and we will eventually obtain a minimum spanning tree of graph P that is identical to tree Y. This shows Y is a minimum spanning tree.
Explanation for Time Complexity
In the method that uses binary heaps, we can observe that the traversal is executed O(V+E) times (similar to BFS). Each traversal has operation which takes O(LogV) time. So overall time complexity is O(E+V)*O(LogV) which is O((E+V)*LogV) = O(E*LogV) (For a connected graph, V = O(E)).
See also
References
- V. Jarník: O jistém problému minimálním [About a certain minimal problem], Práce Moravské Přírodovědecké Společnosti, 6, 1930, pp. 57–63. (in Czech)
- R. C. Prim: Shortest connection networks and some generalizations. In: Bell System Technical Journal, 36 (1957), pp. 1389–1401
- D. Cheriton and R. E. Tarjan: Finding minimum spanning trees. In: SIAM Journal on Computing, 5 (Dec. 1976), pp. 724–741
- Dijkstra, E. W. (1959). "A note on two problems in connexion with graphs" (PDF). Numerische Mathematik 1: 269–271. doi:10.1007/BF01386390.
External links
Wikimedia Commons has media related to Prim's Algorithm. |
- Prim's algorithm with 'C' implementation
- Animated example of Prim's algorithm
- Minimum spanning tree demonstration Python program by Ronald L. Rivest
- Open Source Java Graph package with implementation of Prim's Algorithm
- Open Source C# class library with implementation of Prim's Algorithm
- Open Source Java graph library with implementation of Prim's Algorithm