PowerSlave

For other uses, see Powerslave (disambiguation).
PowerSlave

PC cover art
Developer(s) Lobotomy Software
Publisher(s) Playmates Interactive Entertainment (US)
BMG Interactive (Europe)
Producer(s) Chris Archer
Designer(s) Brian McNeely (Game Design / Direction)
Ezra Dreisbach (Programmer)
Engine Build (PC)
SlaveDriver (console)
Platform(s) Sega Saturn, PlayStation, PC
Release date(s) Saturn
  • NA October 31, 1996[1]
  • EU October 1996
  • JP November 29, 1996
PlayStation
  • NA February 28, 1997[2]
  • EU April 1997
  • JP July 10, 1997
PC
Genre(s) First-person shooter
Mode(s) Single player, Multiplayer
Distribution CD-ROM

PowerSlave, known as Exhumed in PAL territories and A.D. 1999: Pharaoh's Revival (西暦1999 ファラオの復活) in Japan, is a first-person shooter developed by Lobotomy Software and published by Playmates Interactive Entertainment. It was released in the U.S, Japan, and Europe for the Sega Saturn, Sony PlayStation, and PC over the course of a year from late 1996 to late 1997.[1][2][3]

Synopsis

PowerSlave is set in an area around the ancient Egyptian city of Karnak in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However, on the journey there, the player's helicopter is shot down and the player barely escapes. The player is sent in to the valley as the hero to save Karnak and the World. The player finds himself battling hordes of evil creatures known as the Kilmaat, including mummies, Anubis soldiers, scorpions and evil spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by these evil creatures to drain it of its power, and use it to control the world.

In the console versions, there are two endings, depending on the player's course of action during the game. In the first, good ending, the protagonist has collected eight pieces of a radio transmission device, so he can send a rescue signal and be extracted from the Valley. After reclaiming the mummy of Ramses, the Pharaoh thanks him for his effort, and promises that the Gods will bless him with eternal life and make him ruler of the world. After escaping the collapsing tomb, the player is indeed rewarded as such, and becomes a powerful and benevolent Pharaoh of the entire planet. In the second, bad ending, the player has failed to collect all eight pieces of the radio transmitter, and is subsequently buried in the tomb of Ramses, only to be excavated centuries later by the now ruling forces of the Kilmaat.

Gameplay

Gameplay follows a standard first-person shooter formula. Familiar elements from the genre, such as collecting keys to open doors in a level, are present.

The player character must acquire artifacts which give him new abilities. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava, walk through force fields and jump further to reach previously inaccessible areas. In the console versions, the player goes from level to level via an overworld map.

Game versions

Console

The first version of game to be released was on the Sega Saturn, shortly followed by a release on the PlayStation, with tweaked gameplay, added architecture, some different levels, and other changes. Both of these versions are based on Lobotomy Software's SlaveDriver engine and feature a true 3D world, similar to Quake. The same engine was used to power the Sega Saturn versions of Duke Nukem 3D and Quake.

Besides some changes in the levels (rooms in one version that are not in another, added architecture in the PlayStation version), the levels Amun Mines, Heket Marsh, Set Palace, Cavern of Peril, and Kilmaat Colony are almost completely different between the two versions. In the Sega Saturn version, ammo and health pick-ups dropped by an airborne enemy remain airborne, as opposed to falling to the ground in the PlayStation version. There are exclusive powerups on the Sega Saturn such as the All-Seeing Eye, Invisibility and Weapon Boost. Also exclusive to the Sega Saturn is the ability to bomb-boost, which is similar to rocket jumping in other FPS games.

Sprites are represented in 2D, similar to games such as Doom and Duke Nukem 3D. The game features coloured dynamic lighting, but only in the console versions.

Level progression is non-linear, letting the player go to any previous unlocked level at any time. Some levels have areas which are only accessible after getting a certain ability, similar to the Metroid series. This adds an exploration aspect not usually seen in FPS games at the time.

PC

The PC version of PowerSlave features the following differences from the console versions:

Development

At one point, the PC version was to be released by 3D Realms as one of their games to show off the power of the Build engine. During this time, the game was known by its working title Ruins: Return of the Gods. Apogee Software released screenshots of the early working version with a slideshow of another of its published titles, Mystic Towers. 3D Realms eventually dropped the title, which was then picked up by Playmates Interactive Entertainment and published.

The U.S release title PowerSlave is a reference to the Iron Maiden album of the same name, which also features an Egyptian-themed cover.

Voice narration in the game was performed by Don LaFontaine, also known as "The Voice-Over Guy".

References

External links