Playground SDK
Developer(s) | PlayFirst |
---|---|
Discontinued | 5.0.1.18 / December 14, 2009[1] |
Development status | Discontinued |
Written in | Lua, C++ |
Operating system |
Deployment
|
Platform | Microsoft Windows, Mac OS |
Size | 18.5 MB |
Available in | 18 languages |
List of languages | |
Type | Game creation system |
Website | Official website |
Playground SDK is a game creation system developed and published by PlayFirst, including a game engine and integrated development environment (IDE). It is used to develop video games for Microsoft Windows, Macintosh, Android and iOS. First announced only for Microsoft Windows on PlayFirst's Developer website on 2006.
Overview
Playground SDK was first used exclusively for the DASH games.[2] It was unveiled to the public in 2006 and PlayFirst launched the Developer Dash Program.[3] To download the SDK, users need to read the license and must be a US citizen to create a PlayFirst Developer account.[4]
Development
Development on the Playground SDK ceased on 2010 after PlayFirst changed their direction from PC to Mobile.[5]
List of Releases
Microsoft Windows
- Version 3.1 - http://developer.playfirst.com/downloads/windows/31
- Version 4.0 - http://developer.playfirst.com/downloads/windows/40
- Version 5.0 - http://developer.playfirst.com/downloads/windows/ 50
- Version 5.0.1.18 (Final) - http://developer.playfirst.com/releases/windows/final
Macintosh
- Version 4.7 - http://developer.playfirst.com/releases/mac/47
- Version 5.0.0.2 (Final) - http://developer.playfirst.com/releases/mac/final
Features
- Easy-to-use, Developer Friendly API
- Years of game library development experience culminates in an easy-to-use yet powerful C++ API – designed for game developers by game developers. The Playground SDK is designed to make your life easier, to work the way you expect, and to provide all the features you need with minimal complexity.
- Feature-Rich
- The Playground SDK supports hardware accelerated 2d animated sprites, 3d models, arbitrary 2d and 3d polygonal data, Flash cut scenes, sound effects, music, programmable particle systems, customizable GUI widgets, scalable fonts, text effects, and more.
- Lua Script Support
- The popular, fast, and compact Lua script language is integrated with support for trivially binding C++ functions. Lua is also used as a dialog and screen layout language, and you can embed GUI functionality directly in the screen layout files.
- Universal Deployment with True Cross-Platform Reliability
- Run your game on Windows (DirectX 7 support), Macintosh (PPC/Intel Universal Binary), and Web based deployment, with downloadable console support. Hooks are also provided for custom web deployment.
- Powerful Localization
- The Playground SDK provides strong cross-platform localization capabilities. Once your game is ready in English on Windows, change out a couple files and you'll have Japanese on the Mac and French on the Web with no additional effort. Support for arbitrary cross-platform scalable vector fonts (use all the fonts you want!) and a UNICODE XML spreadsheet for strings makes it easy.
- Compact Runtime
- Maximize your download bang-for-the-buck! The overhead of the Playground SDK is under a half megabyte compressed, and a typical complete game executable for a game like Diner Dash: Flo on the Go compresses to about a megabyte, so you can spend your size budget on great graphics, sound and music!.
System Requirements
Microsoft Windows
- C++ Compiler
- Lua Libraries
- Supported OS: Windows® 2000, XP, Vista, 7
- Tested Service Packs: Windows XP - Service Packs 1 & 2
- Processor: Pentium® III 700 MHz minimum
- RAM: 128 MB
- Minimum Screen Resolution: 800x600
- Sound Card: recommended
- DirectX® Version: DirectX 7.0 or later
- Hard Drive Space: 80 MB
Note: It will not work properly on Windows 8!
MAC
- Supported OS: Mac OS X 10.3.9 or newer
- Processor: G4 800 MHz or faster processor
- Minimum Screen Resolution: 800x600
- Sound Card: recommended
- Hard Drive Space: 100 MB
Games built with Playground SDK
A
C
D
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D cont.
E
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W |
See also
- Games built with Playground SDK
External links
- PlayFirst's Official Website
- Playground SDK's Official Website
- Official PlayFirst Blog
- Official Listing of games built with Playground SDK
References
- ↑ "Playground SDK - Software Informer". Retrieved 17 March 2015.
- ↑ "PlayFirst Developers - Overview". PlayFirst. Retrieved April 7, 2007.
- ↑ "PlayFirst Developers - Developer Dash Program". http://developer.playfirst.com/dashprogram''. PlayFirst. Retrieved 27 December 2007.
- ↑ "PlayFirst Developers - Login now to download Playground SDK!". PlayFirst Developers. Retrieved February 4, 2008.
- ↑ "PlayFirst Blog - Playground SDK will no longer be updated.".