PlayStation Vita

PlayStation Vita

The first generation PlayStation Vita system (PCH-1000).
Also known as PS Vita
Manufacturer Sony Computer Entertainment
Product family PlayStation
Type Handheld game console
Generation Eighth generation
Release date
  • NA February 15, 2012 (1st ed.)[2] / February 22, 2012[3]
Other regions: see [note 1]
Retail availability 2011-present
Units sold at least 4 million (worldwide; as of January 2013)[note 2]
Predecessor PlayStation Portable
Related articles PlayStation TV
Website www.playstation.com/psvita/

The PlayStation Vita (officially abbreviated PS Vita) is a handheld game console manufactured and marketed by Sony Computer Entertainment.[22] It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011,[1] with releases in North America, Europe, and other worldwide regions starting on February 22, 2012.[3][4] It primarily competes with the Nintendo 3DS, as part of the eighth generation of consoles.

The original model of the handheld, the PCH-1000 series includes two analog sticks, a 5-inch (130 mm) OLED[23] multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a quad-core ARM Cortex-A9 MPCore processor and a quad-core SGX543MP graphics processing unit, as well as LiveArea software as its main user interface, which supersedes the XrossMediaBar.[15][24]

In October 2013, a redesigned PS Vita model, the PCH-2000 series, was released in Japan,[25] featuring better battery life, more internal storage, thinner and lighter, among other improvements. It came to Western markets starting February 2014. In November 2013, the PlayStation TV allowing players to play PS Vita games on a television was released in Japan (as PlayStation Vita TV), and worldwide starting October 2014.[26][27]

History

Pre-announcement

Rumors of a successor to the PlayStation Portable came as early as July 7, 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox.[28]

In addition, on July 7, 2010, a report by the Wall Street Journal revealed that a new portable device is currently in development by Sony and that it "shares characteristics of game machines, e-book readers and netbook computers".[29] Prior to its announcement by Sony Computer Entertainment, several sites such as Kotaku,[30] VG247,[31] MCV[32] and IGN,[33] as well as the senior vice president of major video game publisher Electronic Arts[34] and Nikkei,[35] had confirmed that the handheld existed. Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, had admitted in an interview that they were indeed developing new hardware in the PlayStation family of gaming devices.[36] Development kits for the handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers.[37]

On November 17, 2010, VG247 released pictures of an early prototype version of the PSP successor showing a PSP Go-like design along with two analog sticks, two cameras and a microphone. The source of the pictures said that the pictures were of an older prototype version that had overheating issues, and that the design had subsequently been changed to that more similar of the original PlayStation Portable device.[31] Kotaku and IGN corroborated the story, also claiming that the pictures were legitimate.[33][38]

The device was supposedly unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo.[30] Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios, revealed in an interview with UK video game magazine, Develop that when Ken Kutaragi left Sony Computer Entertainment, the new CEO, Kazuo Hirai, told him to engage SCE Worldwide Studios in the development of the next PlayStation. Yoshida also said that developers were present at the meetings from the very beginning when SCE was developing new hardware, and that SCE had to constantly keep talking with Worldwide Studios developer when developing the new hardware.[36] Further confirmation came on September 16, 2010, during an interview at PAX 2010, Mortal Kombat Executive Producer Shaun Himmerick revealed a successor to the PSP, referring to it as the "PSP2" and stating "...we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance. We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine."[39][40] When asked about the PlayStation Portable successor during the Tokyo Game Show 2010, Shuhei Yoshida, said that he could not answer the question though he noted that "Personally, I cannot see Sony not making another portable gaming device."[41] On November 2, 2010 senior vice president of Electronic Arts, Patrick Soderlund, confirmed that he had seen the PlayStation Portable successor when asked about it in an interview though he could not divulge more details.[34][42][43] On December 22, 2010 Sony Computer Entertainment CEO, Kazuo Hirai, answered questions about a potential successor to the PlayStation Portable in an interview with The New York Times, saying that they would impress gamers in the handheld market by using a combination of touch screens and buttons rather than touch screen-only games on competing platforms such as the iPhone and iPod Touch.[44]

The device, then known by its codename Next Generation Portable (NGP for short), was announced on January 27, 2011 at the "PlayStation Meeting" in Japan by Sony Computer Entertainment president Kazuo Hirai.[45] The last time the name "PlayStation Meeting" had been used was in 2005 where Sony outlined the launch plans for the PlayStation 3.[46] In addition, MCV claimed that Sony has told publishers that the device would be "as powerful as the PlayStation 3". Sony later denied this, with the SCEA platform research manager stating "Well, it's not going to run at 2 GHz because the battery would last five minutes and it would probably set fire to your pants".[47] Sony also revealed that the device would be using a mix of retail and digital distribution of games and that Sony would gradually reveal more details during Game Developers Conference 2011 and E3 2011.[32]

Post-announcement

On June 6, 2011 at E3 2011, Sony announced the name of the device would be PlayStation Vita, along with release and pricing information.[22][48] The name was chosen because "vita" means "life" in Latin. The device itself enables a combination of augmented reality gaming and social connectivity, along with the "Near" and "Party" services, nearby networking and cross-game conferencing applications, respectively.

At the Game Developers Conference 2011, Sony revealed some details about the Vita cards during their Next Generation Portable panel. Another storage option, "Removable Memory", was also revealed to be available for the PlayStation Vita. Sony also said they are implementing a "single submission for both formats" to streamline the process of getting games approved for both card-based and downloadable releases.[49] Additionally, it was announced that only 3 of the 4 symmetrical CPU cores will be available to applications[50] along with two cameras, facial detection, head detection and tracking capabilities.[51] Following the Tokyo Game Show, Sony Worldwide Studios president Shuhei Yoshida confirmed that the console would be region-free.[52]

Sony's Japanese arm told The Wall Street Journal that earlier reports, including those by SCEA president Jack Tretton, suggesting that Japan's recent earthquake would delay the release of the PlayStation Vita in some territories were outright "wrong". Sony representative Satoshi Fukuoka said he expects "no impact from the quake on our launch plan".[53][54]

In August 2011, Sony confirmed that the system would be released by the end of 2011 in Japan but not until "early 2012" in European and North American regions.[55] In October 2011, Sony announced that the system would be released on February 22, 2012 in Europe and North America.

A limited edition was released in North America on February 15, 2012, a week earlier than the official launch, which included the 3G/WiFi model of the device (Wi-Fi model in Canada), the game Little Deviants, a limited-edition carry case, and a 4 GB memory card.[2]

Finally on February 22, 2012, the Vita was released throughout Europe, North America, Singapore and South America.,[56] with Australia a day later.[5]

In May 2013, Sony announced that PlayStation 4 games that did not require the PlayStation Camera would be compatible to be played through Remote Play on the PS Vita.

On August 20, 2013, Sony confirmed that the Vita would receive a price drop in the U.S. and Europe, taking effect immediately. The price would be now $199 in the United States and €199 in Europe. The Vita memory cards also dropped its prices, with the 4 GB memory card being cut to $14.99, the 8 GB card being cut to $19.99, the 16 GB card cut to $39.99 and the 32 GB card cut to $79.99.[57]

2014 onward

By mid-2014, Sony made several comments regarding changing the direction of the PlayStation Vita. Yoshida stated that Sony would be releasing fewer first party games for the platform.[58] Sony Computer Entertainment’s Product Planning & Platform Software Innovation Director Don Mesa stated that the "economics simply don’t work with the traditional process".[59] In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4 Remote Play, PS3 games with PS Now, and the dedicated games. The whole ecosystem with PS4 at the centre, the Vita's a part of that."[60] Sony later announced that the Vita will have Project Morpheus integration in the form of a second screen as well.[61] Open beta trials for PlayStation Now functionality on the PS Vita began on October 14, 2014 in North America.[62]

On November 25, 2014 it was announced by US government agency, Federal Trade Commission, that Sony was found guilty of false advertising over their Vita ad campaign launched in late 2011.[63] The ads promoted Remote Play and Cross Play interactivity between the PlayStation 3 to PlayStation Vita without mentioning that the compatibility for the features were limited to very few games. Sony settled with partial refunds to US customers who bought a Vita before June 1, 2012.[64]

In November 2014, SCEA president Shawn Layden suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play,[65] though he and another Sony representative did not give specific figures.[65]

Hardware

First-generation (PCH-1000 series)

The Vita features a unique rear touch pad.

The device features a "super oval" shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm) OLED capacitive touchscreen in the center of the device.[35] The device features two analog sticks (unlike the PSP which features only a single analog "nub"), a D-pad, a set of standard PlayStation face buttons (, , and ), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. Internally, the device features an up to 2 GHz[12] quad-core ARM Cortex-A9 MPCore processor (3 of the 4 cores are usable for applications)[50] and a quad-core GPU SGX543MP4+. The device also features a rear touch pad, two cameras (a front and a rear), stereo speakers, microphone, Sixaxis motion sensing system (three-axis gyroscope, three-axis accelerometer), three-axis electronic compass, built-in GPS receiver (only for the 3G version) as well as Wi-Fi, 3G, and Bluetooth 2.1+EDR connectivity.[15][19][24][35][66] The two cameras feature the abilities of face detection, head detection, and head tracking. It also allows for customization and personalization.[51][67] The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM.[16][17] The amount of RAM allows cross-game chat to be used on the system.[17]

The PlayStation Vita has been released in two different variations: one with 3G and WiFi support, and a cheaper version without 3G support, but still including WiFi.[68][69] The 3G service has been partnered with NTT DoCoMo in Japan, AT&T in the US, Rogers in Canada and Vodafone in Europe and Australia.

Unlike the PSP-2000 and PSP-3000, the PS Vita does not have video output capabilities or a removable battery. Sony also confirmed during TGS 2011 that the battery would last 3–5 hours of gameplay (no network, no sound, default brightness level), 5 hours of video, and up to 9 hours of music listening with the screen off.[21] An external battery option was announced in an interview by SCE Worldwide Studios President Shuhei Yoshida.[70] PS Vita is equipped with a storage media slot in addition to the PS Vita card slot, so that users can choose their memory capacity based on their use.

Second-generation (PCH-2000 series)

The second generation PS Vita system, PCH-2000.

The new PCH-2000 series[25] system is a lighter redesign of the device that was announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. The PCH-2000 series is commonly referred to as either the PS Vita Slim or the PS Vita 2000. The PS Vita Slim was released in Japan on October 10, 2013 in six colors (white, black, light blue, lime green, pink, and khaki).[71] On February 7, 2014, the new model was released in the UK, initially only in black and with a recommended retail price of £180.[72] This model is 20% thinner and 15% lighter compared to the original model. It has an additional hour of battery life, which is most likely due to the switch from an OLED display to an LCD display.[71] Some users have reported significant increase in battery life, even above what Sony stated in their original press release.[73] This model has a micro USB Type B port, which can be used to charge the device along with any standard micro USB cable. The PS Vita Slim has 1GB of internal storage memory. Users are unable to use the 1GB internal memory and any expandable storage simultaneously, as access to the internal memory is only possible if no memory card is inserted.[74] Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card.[75]

PCH-2000 was released in Japan on October 10, 2013, in Europe on February 7, 2014[76] and in North America on May 6, 2014.[77]

PlayStation TV

Front and back views of the PlayStation TV console
Main article: PlayStation TV

PlayStation TV or PS TV (VTE-1000 series system), also known in Asia as the PlayStation Vita TV or PS Vita TV, was announced on September 9, 2013 at a Sony Computer Entertainment Japan presentation. The device is a complete non-portable variant of the PlayStation Vita console system. Instead of featuring a display screen, the console connects to a television via HDMI, allowing users to play PlayStation Vita games in up to 1080i resolution using a DualShock 3 controller (with a later patch to provide functionality with PlayStation 4 controllers).[78] Due to the difference in features between the controller and the handheld, certain Vita games that are dependent on the system's touch-screen, rear touchpad, microphone or camera, are not compatible with PS TV.[27] The device is said to be compatible with over 100 PS Vita games,[79] as well as various digital PlayStation Portable, PlayStation and PC Engine titles.

As of firmware update 3.15, the system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PS4 to a separate TV connected to PS Vita TV, and also allow users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. The system was released in Japan on November 14, 2013, both on its own and as part of a value bundle including a Dual Shock 3 controller and 8GB memory card,[80] and it was released in North America on October 14, 2014. Open beta trials for PlayStation Now functionality on the PS TV began on the same day in North America, which allow both PS Vita and PS TV to play PlayStation 3 games via cloud-based streaming. Furthermore, the release date for Europe and Australasia has been announced at Gamescom 2014,[81] and the system was released in these areas on November 14, 2014.

According to Muneki Shimada, Sony Director of the Second Division of Software Development, the original PCH-1000 series PlayStation Vita already includes an upscaler that supports up to 1080i resolution, however it was decided that the idea for video output for the original Vita was to be scrapped in favour for releasing the PlayStation Vita TV as a separate device for television connectivity.[82] The in-built scaler has been removed from the PCH-2000 series PlayStation Vita model.[83]

Game card

A PlayStation Vita card (left) and memory card (right).

Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation Portable.[24][84] The size and shape of the card itself is very similar to an SD card. 5–10% of the game card's space is reserved for game save data and patches.[49]

Memory card

The PS Vita is incompatible with standard memory cards, such as SD cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB[85] and 64 GB.[71]

As of the 3.10 system update, a maximum of 500 applications and games can be stored on the Vita's memory at any given time.[86] When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.[87]

Software

System software

LiveArea, the user interface for the Vita

Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the XrossMediaBar interface. Instead it uses a touchscreen-based UI dubbed LiveArea, which includes various social networking features via the PlayStation Network.[24] At launch the PlayStation Vita web browser did not support the proprietary Adobe Flash. However, HTML5, cookies, and Javascript were available.[88] The PS Vita can boot into a "safe mode" in the event that it cannot start normally, allowing the user to update or restore the system software.[89]

As a new feature of PlayStation Vita's LiveArea, latest game information such as downloadable contents are shown on the LiveArea screen for that game. In addition, by scrolling down the game's LiveArea, the "Activity" of other users who are playing the same game can be checked instantly.

Games

One of the cards used for AR Play, a category of PS Vita games which use the device's camera to provide an augmented reality experience.
Further information: List of PlayStation Vita games

Most games are distributed by the PS Vita card and are sold in stores, while some games, such as Tales from Space: Mutant Blobs Attack, Super Stardust Delta and Escape Plan, are distributed online and can only be purchased from the PlayStation Store.

In addition, several third-party studios showcased technology demos of the device by exporting existing assets from their PlayStation 3 counterpart and then rendering them on the device. Some of the games that were demonstrated include Metal Gear Solid 4: Guns of the Patriots, Yakuza: Dead Souls, Killzone 3, and Lost Planet 2. Monster Hunter Portable 3rd was also demonstrated to be running on the device to showcase the device's backwards compatibility with downloadable PlayStation Portable titles, which was also shown to be compatible with the PlayStation Vita's additional analogue stick.[90] Unlike the PSP, the PlayStation Vita comes with Trophy support for games.[91][92]

The device is also backwards compatible with most PlayStation Portable downloadable titles, "PSone Classics" downloadable titles, PlayStation minis, PlayStation Mobile games, and videos from the PlayStation Store.[92] On the Japan-region PlayStation Network, PC Engine games are also available for download. On 5 November 2013, it was announced that PocketStation format minigames would be playable on the Vita through the use of an application.[93]

These were the 25 launch games for the PS Vita when it was first released in North America:[94]

Applications

Some applications come pre-loaded on the system, such as the Browser, Content Manager, Email, Music, and Videos applications, while others are downloadable from the PlayStation Store.

At Gamescom 2011,[95] Sony announced that Facebook, Skype, Netflix, Twitter and foursquare (later removed)[96] would become available via the PlayStation Store. Additional applications available for download include Music Unlimited,[97] Flickr,[98] Nico Nico, TuneIn Radio, NBA Gametime, NHL Gamecenter, Qello, Crunchyroll, Crackle, Hulu Plus, Redbox Instant and YouTube.[99][100] The PlayStation Now App and the Live from PlayStation App also became available for download by October 2014.

Layout

First-generation (PCH-1000 series)

Second-generation (PCH-2000 series)

The second generation model has the same button layout as the previous model, with the accessory port on top of the earlier model removed, a shorter rear touchpad width, and the proprietary charging connector replaced with a microUSB port located at the bottom of the console.

Features

Cameras

The device has two (front and rear) 0.3 megapixel cameras, both which run at 640×480 (VGA) at 60 frames/s, or at 320×240 at 120 frames/s.[18]

Backward compatibility

The device is backwards-compatible with most PlayStation Portable games; however, its lack of a UMD drive limits this capability to those titles which have been digitally released on the PlayStation Network via the PlayStation Store.[101] The PS Vita's dual analog sticks are supported on PSP games; the right stick can be set to mimic either the D-pad, the left stick, the L and R buttons, or the face button cluster of the original PSP system.[102] The graphics for PSP releases are up-scaled, with an optional bilinear filter to reduce pixelation.[103]

Besides PlayStation Portable games, PS Vita is also backwards-compatible with the majority of titles from other platforms such as PSone Classics, PlayStation minis, and PlayStation Mobile games. PSone Classic titles were not compatible with the PS Vita at launch,[104] but they gradually became available for the PS Vita since system software update 1.80, released on August 28, 2012. PlayStation Mobile games were originally intended to be compatible with both PlayStation Vita, PlayStation TV, and certain devices that run the Android operating system, but PlayStation Mobile 2.00 released in 2014 would only target PlayStation Vita and (optionally) PlayStation TV.

PlayStation 4

The device can be used as a second screen device for the PlayStation 4 for streaming content directly from the console to the PlayStation Vita.[105] Where supported, this allows a game to be played remotely. Also, all games developed for the PlayStation 4 (with the exception of games requiring the use of peripherals such as PlayStation Camera) are playable on the PS Vita through Remote Play.[106][107]

PlayStation 3

Similar to Remote Play with PlayStation 4, Remote Play can also be achieved with PlayStation 3 on PS Vita, although the number of PS3 games compatible with the Remote Play feature is much smaller. However, PlayStation Now can be used to stream a select group of PS3 games on PS Vita. PS Vita users are able to download the PS Now App on their devices in order to do so. According to its official website there are more than 150 games available to stream in open beta as of October 2014.[108]

There are also some cross-buy games between PS Vita and PS3, meaning that users can purchase one copy of the game on either console and be able to play both editions. Minecraft and Terraria are examples of such games, and their saved worlds are transferable between the consoles.[109]

In addition, PS Vita users are able to download updates of the system software for their devices via a PS3 system, or copy music, images and videos to and from a PS3 system.

Reception

PlayStation Vita received generally positive reviews from critics although it was criticized for its high price. Kotaku recommended the device, and described it as "the most powerful and physically capable gaming handheld ever made".[110] Cnet.com gave the system a 4/5 stars.[111] IGN gave the system an 8.5/10.[112] "The Gadget Show" gave the Vita a 4/5, and called the system "arguably the best handheld gaming experience around".[113] In 2012, the PS Vita won T3's "Gaming Gadget of the Year" award, beating Nintendo's 3DS XL, OnLive and others.[114]

Despite acclaim for the PS Vita's hardware design, many have questioned its viability due to the emergence of game-capable smartphones and tablets. In December 2012, Victor Paul Alvarez, a shopping blogger on Yahoo!, placed it on his list of biggest technology flops of 2012 because it lacked a killer app (notably the PS Vita exclusive title Call of Duty: Black Ops: Declassified received negative reviews while the multi-platform Call of Duty: Black Ops II had set sales records).[115] The PS Vita was named number 8 on the "Marketwatch" top 8 product flops of 2012 as its expensive launch price made it difficult to justify as a standalone device.[116] The system's high price for its corresponding memory cards has also met harsh criticism.[117]

Survey from Famitsu, a few weeks before May 9, 2013, said that 46 percent were "more or less 'satisfied' or 'very satisfied' with the PS Vita" and availability of games. It also said that about 54 percent were less than satisfied with the handheld's limited amount of game titles. The average score of 1,500 respondents was 74.92.[118]

Sales

The PlayStation Vita struggled to gain a large foothold in North America and Europe during 2012, with a quarterly report in August 2012 revealing that the PSP was still outselling the Vita.[119] An IGN report from December 2013 claimed that the PlayStation 4, which was released a month prior, managed to sell "roughly half of what Vita sold in 730 days [2 years]".[120] Media Create Sales has reported that the Vita sold 3.4 million units from its 2011 release to the week ending December 21, 2014 in Japan; a fraction compared to the 17.6 million of the 3DS.[121]

2011-2012

On December 17, 2011, the PlayStation Vita launched in Japan with around 325,000 units sold in the first few days. Sales dropped 78% in the second week ending on December 25, 2011 to 74,000 units sold.[122] PlayStation Vita sales continued to drop in subsequent weeks,[123] reaching its low since launch during the week of February 13, with only 12,309 units being sold in Japan;[124] during that week it was outsold by the PSP with its much more robust software library, which sold 14,824 units.[124] After its global release, Sony announced on February 28, 2012 that the Vita had sold 1.2 million units worldwide, in addition to 2 million game units.[125]

The sales number was 2.2 million units at the end of June 2012.[126] PlayStation Vita sales continued to drop in subsequent weeks, reaching its all time low during the week of November 5, 2012, with only 4,021 units being sold in Japan.[127]

In North America, from November 18 to November 24, 2012 (Black Friday week) 160,000 units were sold.[128]

2013-2014

After a price cut from ¥24,980 to ¥19,980 on February 28, 2013, sales increased nearly six times, with figures for the week of February 25 to March 3 up from 11,456 to 62,543.[129]

During the week following 30 June 2013, sales of the PlayStation Vita in Japan spiked to 31,271 units following the release of Toukiden, overtaking sales of the Nintendo Wii U and PlayStation 3. Vita sales during that week significantly increased over the 13,422 Vita consoles sold in Japan during the previous week.[130][131] It was later announced in November 2013 prior to the PlayStation Awards 2013 that Toukiden was the top selling PlayStation Vita game for 2013.[132]

The PlayStation Vita TV sold 42,172 units during its debut week of release in Japan, while the regular PS Vita sold 46,350 units.[133]

Sales for the PlayStation Vita increased to 81,111 units in Japan for the week ending January 5, 2014. This was due in part to the release of Final Fantasy X/X-2 HD Remaster which sold 149,132 copies during its first week.[134]

Regional trends

In South Korea, the average attachment rate of consumers of PlayStation Vita games is 6 first-party games to one console, or 10 games to one console when including third-party titles. By comparison, the attachment rate of the PlayStation 4 is much lower, with an average of 2 games per console.[135]

In Japan, most users of the Vita are aged between 15 and 29 years old, with significantly lower penetration amongst children aged 10–14 years, according to a 2014 Famitsu industry report.[10]

Notes

  1. Release date in other regions
    • ARG February 22, 2012
    • CHL February 22, 2012
    • BRA March 2, 2012
    • CA October 2, 2012 (3G)[6]
  2. Between the system's launch and January 2013, 4 million units have been sold worldwide.[9] Between January 2013 and June 2014, 1,837,710 units have been sold within Japan alone.[10] As of present, no other reliable sales figures have been released.Sony PMedia PS Vita Card,[11] digital distributionOperating system PlayStation Vita system softwareCPU Up to 2 GHz[12][13][14][note 3] Quad-core ARM Cortex-A9 MPCore[15]Memory 512 MB RAM, 128 MB VRAM[16][17]Storage 1 GB flash memory (PCH-2000 model only)Removable storage PS Vita memory card (4, 8, 16, 32 or 64 GB)Display 5-inch (16:9) OLED (PCH-1000)/LCD (PCH-2000) multi-touch capacitive touchscreen, approximately 17 million colors, 960 × 544 qHD @ 220 ppi[15]Graphics Quad-core PowerVR SGX543MP4+[15]Sound Stereo speakers, microphone, 3.5 mm headphone jackInput Camera Front and back 0.3MP cameras[18]Touchpad 5-inch multi-touch capacitive touchpad (back of the console)Connectivity IEEE 802.11 b/g/n Wi-Fi, 3G, Bluetooth 2.1+EDR[19]Power 2200 mAh[20]
    PCH-1000:
    approx. 3-5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)[21]
    PCH-2000:
    approx. 4-6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)Online services PlayStation NetworkDimensions PCH-1000:
    83.55 mm (3.289 in) (h)
    182 mm (7.2 in) (w)
    18.6 mm (0.73 in) (d)[15]
    PCH-2000:
    85.1 mm (3.35 in) (h)
    183.6 mm (7.23 in) (w)
    15.0 mm (0.59 in) (d)Weight PCH-1000:
    260 grams (9.2 oz) (Wi-Fi)
    279 grams (9.8 oz) (3G)
    PCH-2000:
    219 grams (7.7 oz) (Wi-Fi)Backward
    compatibility
    PlayStation Portable (download only)MPCore]] processor andPS Vita: The Ultimate FAQ – PlayStation.Blog. Blog.us.playstation.com. Retrieved on 2013-07-16.
  3. The PlayStation Vita is capable of 2 GHz clock speed, but normally outputs an unknown speed lower than this to increase battery life and keep the device from overheating

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