Pinball Fantasies

Pinball Fantasies

Developer(s) Digital Illusions CE
Publisher(s) 21st Century Entertainment
Platform(s) Amiga/CD32/AGA
PC
Jaguar
SNES
iOS
PlayStation Network
MeeGo Harmattan
Release date(s) 1992
Genre(s) Pinball
Mode(s) 1-8 players

Pinball Fantasies is a pinball game for the Commodore Amiga personal computer developed by Digital Illusions CE in late 1992, as a sequel to Pinball Dreams. A further sequel was released in 1995 called Pinball Illusions.

Gameplay

Like Pinball Dreams, Pinball Fantasies contains four themed tables with various difficulty levels. "Party Land", the table included in the shareware release, is oriented around an amusement park, where the letters of either PARTY or CRAZY must be lit to start a high-scoring event. "Speed Devils" is focused on car racing, and the player must overtake cars to take the lead. "Billion Dollar Gameshow" is a game show-style table where the player attempts to win prizes by achieving certain combinations of ramps. "Stones 'N Bones" is based on a haunted house, where the player must light eight successively more rewarding modes by completing a bank of targets marked STONE-BONE and then cycle continuously through the modes.

All four tables award one extra ball at the instant the highest score in the list is exceeded, and when the match at the end succeeds.

Each table has one special ramp, usually one but with two on Speed Devils, which keeps track of the number of hits as a running total of Cyclones (Party Land), Miles (Speed Devils), Skills (Billion Dollar) or Screams (Stones). The first shot counts for two. Each of these shots is worth 100,000 in the bonus. Except for Party Land, the tables also award special awards at specific numbers.

Each of the four tables has one or two high-scoring rounds that can be started by achieving certain objectives. Specific numbers of Miles and Skills trigger their respective tables' rounds. The scores for these modes, excluding Tower Hunt, are awarded as part of the bonus though not multiplied, and can be lost if the game is tilted.

Programming glitches

There are several programming glitches in conversions of Pinball Fantasies that do not occur in the original Amiga version. The most major error is the way Hold Bonus is treated. Most simulations such as Slam Tilt hold only the unmultiplied bonus to the next ball; Pinball Fantasies holds the full bonus awarded to the player. This has various effects on each table, depending on its features.

Versions

Reception

GamePro panned the Super Nintendo version. They remarked that though there is a large number of tables, the scrolling is so jerky that the game is almost unplayable. They further criticized that the graphics are dull and fail to make the ramps and obstacles of the tables stand out from the backgrounds.[4] A different GamePro reviewer gave the Jaguar version an only slightly more positive assessment. He praised the graphics but assessed the game to be completely lacking in fun due to the limited gameplay, stating that "anybody who thinks a $60 video game should offer some imaginative surprises will be severely disappointed."[5]

See also

References

  1. "Pinball Fantasies". iTunes App Store. Apple Inc. 2011-03-30.
  2. "Pinball Fantasies". Nokia Store. Retrieved 2011-05-05.
  3. Pinball Fantasies HD
  4. "Pinball Fantasies". GamePro (IDG) (69): 86. April 1995.
  5. "ProReview: Pinball Fantasies". GamePro (IDG) (70): 90. May 1995.

External links