Pin (amateur wrestling)

"Pin (wrestling)" redirects here. For pins in professional wrestling, see Pin (professional wrestling).
Pin
Parent style Wrestling
AKA Fall

A pin, or fall, is a victory condition in various forms of wrestling that is met by holding an opponent's shoulders or scapulae (shoulder blades) on the wrestling mat for a prescribed period of time. This article deals with the pin as it is defined in amateur wrestling.

In amateur wrestling, a pin ends the match regardless of when it occurs. Situations which are almost pins but for whatever reason do not meet the criteria — for example, have only one shoulder down or have the defending wrestler blocked in a neck bridge — are rewarded with exposure points (in collegiate wrestling, known as near fall points or back points) in order to encourage wrestlers to take risks to try to pin their opponents.

Under the 2004–05 changes to the FILA rules, amateur wrestling moved to a round-based system in which each period is conducted as a separate match with a winner declared. The pin is an exception — it ends a match outright, unlike the period-only victories awarded by technical fall or decision on points. In this way, the fall is analogous to a knockout in boxing.

Conditions for a pin

In the international styles

In Greco Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee to "observe the total control of the fall" (usually ranging from one half-second to about one or two seconds). Then either the judge or the mat chairman concurs with the referee that a fall is made. (If the referee does not indicate a fall, and the fall is valid, the judge and the mat chairman can concur together and announce the fall.)[1] In the United States, for the Kids' Freestyle and Greco-Roman wrestling division (wrestlers ages 8 to 14) in competitions sponsored by USA Wrestling, it is specified that a fall must be held for two seconds.[2]

In other amateur wrestling

Pinning techniques

Bear hug

A bear hug is a takedown move involving using one's arms to tightly wrap the opponent's torso and possibly one or both of his arms; the opponent is then lifted or tripped to bring him down to the ground. If the tight wrap is maintained once the opponent is on the ground underneath the attacker, it can be used to effect a pin.

Half nelson

When the attacking wrestler is on top of the opponent on the ground with both wrestlers face down, a half nelson can be used to turn the opponent over. The attacker's arm is pushed below the opponent's shoulder from the outside, and across and behind the opponent's neck. The attacker's arm lifts the opponent's shoulder while the attacker's hand presses his neck down; simultaneously the attacker drives forward perpendicularly to the opponent's body to roll him over onto his back. With the opponent on his back and the attacker perpendicular to him chest-on-chest, the attacker tightens his arm around the opponent's neck, often also controlling the opponent's lower body by hooking the free arm in the opponent's crotch or around the near or far thigh.

Three-quarter nelson

In a three-quarter nelson, one arm again goes under the opponent's shoulder and behind his neck to press it down, but in addition the attacker's other arm goes under the opponent's body from the same side, across the body to the other side of the neck, and up the other side of the neck to lock with the first hand behind the neck and press down. Again the attacker drives forward to roll the opponent over; once that is accomplished, the attacker can convert to a half nelson or, if the attacker's leg has hooked behind the opponent's knee, the three-quarter nelson can be maintained to accomplish the pin.

Cradle

The attacker performs the cradle by grabbing the neck of his opponent with one arm, and wrapping the elbow of the other arm behind the knee of the opponent. The wrestler then locks both hands together, forcing the opponent's knee toward his face, and rolls the opponent over onto his back. The hooked leg can be either the near leg (a "near-side cradle") or the far leg (a "far-side cradle").

Guillotine

A guillotine is initiated when both wrestlers are face down on the mat, the attacker on top of the opponent. The attacker hooks one leg around the opponent's same-side leg, also hooking the ankle with the foot. The attacker reaches across to grab the arm opposite to the side that the leg ride is on. This arm is pulled back and up to allow the attacker to slip his head under it, at or just above the elbow. (The guillotine is most easily applied if the opponent is reaching back during the leg ride.) The attacker uses his head to lift and turn the arm and opponent. The attacker's leg-hook-side arm is applied under the opponent's arm and behind his head in a similar fashion to a half nelson. The attacker rolls backward to roll the opponent is onto his back, and the attacker locks his hands around the opponent's neck.

References

  1. International Federation of Associated Wrestling Styles (2006-12-01). "International Wrestling Rules: Greco-Roman Wrestling, Freestyle Wrestling, Women's Wrestling". p. 41 if shoulder blades are down you win'. FILA. Retrieved 2008-10-28.
  2. USA Wrestling (2009-02-01). "International Wrestling Rules: Greco-Roman Wrestling, Freestyle Wrestling, Women's Wrestling, modified for USA Wrestling". pp. 41, 72. USAW. Retrieved 2009-03-19.
  3. National Collegiate Athletic Association (2008-08-01). "2009 NCAA Wrestling Rules and Interpretations". pp. WR-23-WR-24. NCAA. Retrieved 2008-10-30.
  4. National Federation of State High School Associations (2008-08-01). 2008-09 NFHS Wrestling Rules Book. NFHS. pp. 23–24.