Pilot Academy

Pilot Academy

Developer(s) Kuju Sheffield
Publisher(s)
Platform(s) PlayStation Portable
Release date(s)
  • JP September 7, 2006
  • EU October 27, 2006
Genre(s) Flight Simulator
Mode(s) Single-player
Distribution Universal Media Disc

Pilot Academy is a flight simulator video game released for the PlayStation Portable in 2006.

Gameplay

The game lets you pilot aircraft from different eras, from World War I to the present day. The game has two major classes, Civilian and Military. The flying lessons and missions are divided into these categories. For the first few major civilian lessons (taking off, turning, etc.), you control a Cessna, but after completion of the first lessons, you control a Global Express business jet and a 747, respectively. The military lessons do not involve the basic skills of flying, instead they focus on weapon control.

The game has different missions which are divided into Civilian and Military, such as having to land a 747 in an area with many tornadoes or entering enemy territory for a reconnaissance mission.

Graphics

The game is rendered in 3D, but with insignificant buildings in 2D. All of the aircraft are detailed with logos and artwork, with real movements such as a visible rudder movement when the rudder is activated, and the full movement of the landing gear while extending and retracting. There is no visible damage, however.

The game uses only 3 different maps, but with each mission decorating each map differently and using a different part of the 64 square km map. The three maps are a pacific island area map where most of it is water (The map may represent an area in Malaysia, as one of the buildings looks roughly like the Petronas Towers in Kuala Lumpur.), a grassland map with extensive snow covered mountains, and a desert map. Only the map with the islands is playable in Free flight mode.

The aircraft in the game are all actual planes from real life with real names and manufacturers. All the planes have different acceleration, climb capability and response to control inputs. For example, a 747 will respond slower than an F-16, but will be harder to lose control of.

Aircraft

Military

Civilian

External links