Pillars of Eternity
Pillars of Eternity | |
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Developer(s) | Obsidian Entertainment |
Publisher(s) | Paradox Interactive |
Director(s) | Josh Sawyer |
Producer(s) | Brandon Adler |
Designer(s) | Josh Sawyer |
Programmer(s) | Adam Brennecke |
Artist(s) | Robert Nesler |
Writer(s) | Eric Fenstermaker |
Composer(s) | Justin Bell |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux |
Release date(s) | March 26, 2015 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Distribution | Download, DVD |
Pillars of Eternity is a computer role-playing game developed by Obsidian Entertainment and published by Paradox Interactive. It was released for Microsoft Windows, OS X and Linux on March 26, 2015. The game is a spiritual successor of the critically acclaimed game series Baldur's Gate and Icewind Dale, along with the 1999 game Planescape: Torment, which were all based on the Infinity Engine developed by BioWare. Obsidian started a crowd funding campaign for it in September 2012 which raised $4,163,208, at the time the highest funded crowd sourced video game on Kickstarter. The game uses Unity Technologies' Unity game engine.
The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The infants in Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see souls and past lives. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem.
Pillars of Eternity received critical acclaim upon its release; many critics praised the game for its world and immersive writing, along with the strategic combat, and also said that it is a worthy successor to the games it was inspired by.
Gameplay
Pillars of Eternity features a party-based real-time-with-pause tactical gameplay, fixed isometric user interface for the game-world with two-dimensional pre-rendered backdrops,[1][2] in a similar vein as its spiritual predecessors Baldur's Gate, Icewind Dale series and Planescape: Torment (all based on BioWare's Infinity Engine).[3] As the player's characters explore an area map, it is revealed. There is a fog of war effect on areas the player has already explored and has moved away from.[4] The character classes and game mechanics are somewhat similar to Dungeons & Dragons,[5] but are a proprietary system created for the game.[6] The game does not reward experience points for killing enemies, but for completing quests and discovering new areas.[7]
The game starts with a character creation screen where the player can choose items for their playable character, such as their physical appearance, race and creed.[8] The player can choose to play as one of the eleven available classes: fighter, paladin, ranger, wizard, druid, monk, priest, rogue, chanter and cipher.[9] Each of them make the gameplay different; for example, the cipher must use the soul of an enemy in order to attack them,[9] and druids can shapeshift into a beast and cast spells.[10] The protagonist's class can also influence the number of available dialogue options.[11] The player may adventure with up to five other characters out of a total of eight that they can pick up on their travels.[12][13] These are fleshed out characters with a unique personality and appearance.[13] Additionally, the protagonist can hire party members which the player creates in local taverns, but at a monetary cost.[14]
The game has optional side quests that do not advance the main plot, which feature fleshed out supporting characters and multiple outcomes.[8] According to a writer for Digital Spy, most of these are not "fetch quests".[8] During the game, the protagonist can build up a reputation depending on their actions.[15] Non-playable characters will react differently to him or her depending on this, and it can also impact the outcome of certain events in the game.[16] The game features a scouting mode in which the party can sneak, which allows the player to avoid being seen by enemies. During scouting, the party can spot hidden items and traps, which the player can disarm and use against enemies.[17]
Damage from enemies to the player's characters have an impact on an endurance and health pool. While endurance regenerates after combat, health can only be restored by resting. The party can either set up camp, or rest in an inn.[18] Also, certain abilities and spells can only be used a fixed amount of times per resting.[19] If a character in the party have their endurance drained, they are knocked out until the end of combat. If a companion has their health reduced to zero then they become permanently dead.[18]
When leveling up, the player can choose from five different skills to increase the selected character's strength in; these include Stealth, Athletics, Lore, Mechanics and Survival.[19] As the player fights more creatures, then more information is added to their bestiary. This helps the player to find out information about how to attack them effectively.[18] Early in the game, the protagonist will take over a stronghold, that acts as the party's fortress which can be upgraded.[20]
Story
Setting
The story takes place in the world of Eora, in a region placed in the southern hemisphere called the Eastern Reach,[21] an area roughly the size of Spain.[22] The Eastern Reach contains several nations, including the Free Palatinate of Dyrwood[23] - a former colony of the mighty Aedyr Empire that won its independence through a revolutionary war[24] - the Vailian Republics – a confederation of sovereign city-states[25] - and the Penitential Regency of Readceras – a quasi-theocratic state ruled by priests of the god Eothas.[25]
Technologically and socially, most of the civilizations in Eora are in what roughly corresponds to the early stages of the Renaissance.[15] Firearms are still a relatively new invention and are quite cumbersome to use, and as a result their use is not very widespread. They have, however, proven quite effective against magic users.[15]
A factor of great conflict all over Eora is the recent scientific discovery that souls are not mere metaphysical abstractions, but quantifiable, measurable objects that can be transferred, stored, or molded. Souls are the basic of magic, as accessing their power is what allow certain people to use it. Souls leave the body upon death, and go through a largely unknown process before reincarnating into a newborn body.[25] Every soul does, however, have embedded memories from their previous lives, and through certain processes a person's soul can be "Awakened", meaning they gain awareness of these past lives.[25] Though the study of souls, called Animancy,[15] is still a young field of science, the implications for society at large has been vast, and lead to rapid advances in technology and caused several rifts and clashes in the different religious communities, which has marked the era as a time of great turmoil.[15]
Plot
The player is a foreigner who arrives in Dyrwood. His caravan is hit by a mysterious storm that kills everyone but him. Taking refuge in a cave, he witnesses a strange ritual performed by a strange priest on a machine that can strip souls from their bodies. Exposed to these energies, he becomes a Watcher, a person able to read souls. He also becomes Awakened, able to access memories of his past lives. This curses him with waking visions and an inability to sleep. In time, the Watcher will go mad from this, so he sets out to find the mysterious priest and reverse the curse.
Dyrwood is cursed by the Hollowborn Plague: children are being born without souls, leaving them unresponsive like vegetables. At a loss to explain the cause, many people blame animancers, scientists who study and manipulate souls. Investigating the curse, the Watcher discovers that the Hollowborns' souls have in fact been stolen by a cult known as the Leaden Key, led by a priest named Thaos, and that Thaos is framing animancers for the Plague. This campaign culminates in a riot where animancers are lynched and their college destroyed.
The Watcher travels to Twin Elms, where he finally learns the truth behind Thaos' actions. The gods are synthetic beings created by ancient animancers to serve as a civilizing force for the world. Thaos is the last survivor of their order, and his eternal mission is to ensure that nobody ever discovers this secret. To this end, he seeks to discredit and suppress animancy wherever it flourishes. He stole the souls of the Hollowborn to empower the goddess Woedica, who hates animancy and would see it destroyed should she dominate the world. Though the other gods have an interest in protecting their secret, they do not want Woedica to dominate them, and so aid the Watcher in confronting Thaos.
The Watcher confronts Thaos in his lair and slays him. The ending varies depending on the Watcher's choices in the game.
Development
Pillars of Eternity was developed by Obsidian Entertainment and published by Paradox Interactive, and was released for Microsoft Windows, OS X, and Linux in March 2015.[26] The game uses a modified version of the Unity game engine made specifically for Pillars of Eternity.[27][28] The game was directed by Josh Sawyer;[29] also involved in production are Chris Avellone, Tim Cain and Adam Brennecke.[30]
On September 10, 2012, Obsidian's webpage began teasing about a brand new game (entitled "Project X"), it initially was a number 4 encircled by an Ouroboros.[31] The next day it was revealed to be a countdown.[32] On September 14, the Kickstarter campaign went live revealing further details of the project.[33] It completed its 1.1 million dollars objective in just over 24 hours, and the first set of "stretch goals" were announced.[34] Pillars of Eternity surpassed the $1.6 million mark five days after the fund-raising began, and it was announced an OS X version of the game would be provided together with a DRM-free option through GOG.com.[35] A Linux version was announced on September 21, 2012.[36] It passed the $2 million mark on September 26.[37] On October 2, text translation for French, German and Spanish were announced. One day later, translations for Russian and Polish were added.[38] On October 8, it was announced that Wasteland 2 would be offered to backers who pledged US$165 (and above).[39] In the last day of the campaign, Pillars of Eternity surpassed Double Fine Adventure as Kickstarter's most-funded videogame at the time.[40]
Feargus Urquhart, Obsidian's CEO, explained why they chose to use a crowd funding model for Pillars of Eternity instead of the traditional developer/publisher arrangement: "What Kickstarter does is let us make a game that is absolutely reminiscent of those great [Infinity Engine] games, since trying to get that funded through a traditional publisher would be next to impossible."[30] In an interview, Josh Sawyer said that being free of the limitations of a publisher would enable them to "delve into more mature subject matter[...] slavery, hostile prejudice (racial, cultural, spiritual, sexual), drug use and trade, and so on will all help flesh out the story".[41] Obsidian was said to be inspired by InXile Entertainment's success of using Kickstarter to fund Wasteland 2.[42] Chris Avellone said during the project's announcement that if the campaign were to succeed, Pillars of Eternity would become a franchise. He also ruled out a possible console port of the game, saying, "Those [console] limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience."[43] Additionally, he has pledged to write a novella set in the game world.[44]
On October 16, 2012, Pillars of Eternity 's Kickstarter funding campaign concluded with a total of $3,986,929, becoming the most highly funded video game on the Kickstarter platform at the time. Together with further funds collected via PayPal, its budget rose to $4,163,208.[45] In December 2013, Obsidian announced that the official title for the game would be Pillars of Eternity, dropping the working title Project Eternity.[46][47] They also launched a poll asking backers whether or not they would support further fundraising.[47] According to Sawyer, the money would chiefly be used to add additional wilderness environments for exploration and to pay for the creation and design of additional companions in order to have one of each character class.[48] The idea was later scrapped.
In March 2014, it was announced that Paradox Interactive will publish the game. It was stated that Paradox's role will be taking care of marketing and distribution of the game, while Obsidian still retains the rights to the intellectual property.[49] On March 11, 2015, a preview video of the documentary series, titled Road to Eternity, was released. It has been revealed that the money Obsidian Entertainment raised for the game through its Kickstarter campaign saved it from closure, as it had been suffering from financial problems following its cancellation of a game for the "next-generational consoles" in 2012.[50][51]
Release
On March 17, 2015, Obsidian confirmed that Pillars of Eternity went gold, indicating it was being prepared for production and release.[52] The game was released on March 26, 2015.[53] Several editions of the game were released, including a Champion Edition which has a campaign almanac, a map of the game, the soundtrack of the game, wallpapers, and ringtones, and a Royal Edition which includes the Champion Edition items along with a strategy guide, concept art, and a novella which was written by Chris Avellone.[54][55] Along with being available to download, a boxed DVD version of Pillars of Eternity was also released in Europe.[56]
Expansion pack
According to Pillars of Eternity 's lead programmer Adam Brennecke, Obsidian is working on an expansion to the game which will be with an area size similar to the Baldur's Gate expansion pack, Tales of the Sword Coast (1999). However, Brennecke said he won't reveal many details about it due to it being early in development.[57][58]
Reception
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Pillars of Eternity was met with critical acclaim upon its release; it is currently listed on Metacritic with a score of 90/100 based on 52 reviews, indicating "universal acclaim" according to the site.[60] The Escapist wrote that while it caters to a nostalgic fan base, it is an "excellent" role-playing game on its own merit, and also said that is the best isometric role-playing game to come out "in years".[5] PC Gamer said that Obsidian made their best game thus far with Pillars of Eternity, and also wrote that it is a worthy successor to the games it was inspired by, such as Planescape: Torment and the Baldur's Gate and Icewind Dale series.[7] IGN praised the game, saying that it is a representation of what is good about old school role-playing games.[62] Digital Spy lauded Pillars of Eternity, writing that it is a "masterclass in role-playing game development".[8]
Game Revolution said that Pillars of Eternity 's combat is "deep and engaging";[14] similarly, Metro wrote that the combat is "highly complex".[2] Gameplanet praised the game for its strategic combat and level-based progression.[63] Game Informer noted the game's combat's customizability, including the ability to change the difficulty and set options for auto-pausing.[61] However, the review criticized the pathfinding in the game.[61]
Pillars of Eternity 's graphics and artwork were well received. Gameplanet called the art design in the game "excellent".[63] Game Informer said that the game's maps are "thoughtfully crafted", and that the detail on the characters and their equipment is "incredible".[61] Metro noted the game's higher resolution than older isometric games such as Baldur's Gate, saying that it benefits its "gorgeous" artwork.[2] The review also praised the game's lighting and particle effects.[2] The Escapist said that the spell effects in the game are "quite visually impressive" and that the character models are an improvement from traditional isometric games; however, the reviewer said that the backgrounds aren't as impressive as "some of the more picturesque older titles".[5] IGN criticized the game's art style, calling it "dated".[62] Gameplanet found the game's voice acting to be "excellent", saying that none of it is over acted.[63] Game Informer echoed this statement, and also wrote that the game's sound and music is "delicate and beautiful".[61]
GameSpot called Pillars of Eternity 's writing "lovely".[64] Destructoid praised the plot and the world's reactivity to the player, writing, "the main plot is packed with twists and surprises with staggering ramifications for a world players will feel they have become part of."[21] IGN said that characters in the game, both major and minor, have elaborate characterization, but found the fact that only some characters have voice acting to be an annoyance.[62] Eurogamer criticized the game's lack of humor, with the writer of the review saying that he wanted characters in the same vein as Minsc from Baldur's Gate and Morte from Planescape: Torment in Pillars of Eternity to "lighten the mood". The writer further said that he found the quests in the game to be "fairly stock" and the characters "forgettable".[65]
References
- ↑ Fenlon, Wes (June 19, 2014). "Pillars of Eternity E3 preview: Infinity reborn". PC Gamer. Retrieved April 1, 2015.
- ↑ 2.0 2.1 2.2 2.3 Hargreaves, Roger (March 31, 2015). "Pillars Of Eternity review – Baldur’s Gate 3 by any other name". Metro. Retrieved April 1, 2015.
- ↑ Peckham, Matt (September 18, 2012). "Kickstarted: Old School ‘Project Eternity’ RPG Gets Funded – Could It Raise $10 Million?". Time. Retrieved September 19, 2012.
- ↑ Pereira, Chris (April 3, 2015). "New Pillars of Eternity Patch Resolves Serious Bug and More". GameSpot. Retrieved April 5, 2015.
- ↑ 5.0 5.1 5.2 5.3 Clouse, Justin (March 26, 2015). "Pillars of Eternity Review". The Escapist. Retrieved March 26, 2015.
- ↑ Savage, Phil (February 10, 2014). "Pillars of Eternity preview: on character classes and freedom from Dungeons and Dragons". PC Gamer. Retrieved April 2, 2015.
- ↑ 7.0 7.1 7.2 Kelly, Andy (March 26, 2015). "Pillars of Eternity review". PC Gamer. Retrieved March 26, 2015.
- ↑ 8.0 8.1 8.2 8.3 Langshaw, Mark (April 2, 2015). "Pillars of Eternity review (PC): Vintage role-playing at its finest". Digital Spy. Retrieved April 2, 2015.
- ↑ 9.0 9.1 Cacho, Gieson (July 25, 2014). "Pillars of Eternity a return to the Baldur’s Gate-style RPG". San Jose Mercury News. Retrieved April 2, 2015.
- ↑ Watson, Eric (March 27, 2015). "Making Characters in Pillars of Eternity". Game Informer. Retrieved April 2, 2015.
- ↑ Dingman, Hayden (December 10, 2013). "Deep dive with Pillars of Eternity project lead Josh Sawyer: The full interview". PC World. p. 6. Retrieved April 3, 2015.
- ↑ Schreier, Jason (March 25, 2015). "We're Really Digging Pillars Of Eternity". Kotaku (Australia). Retrieved April 1, 2015.
- ↑ 13.0 13.1 "6 Helpful Tips for Pillars of Eternity". Game Revolution. March 27, 2015. Retrieved April 2, 2015.
- ↑ 14.0 14.1 14.2 Haught, Jeb (March 26, 2015). "Pillars of Eternity Review". Game Revolution. Retrieved March 26, 2015.
- ↑ 15.0 15.1 15.2 15.3 15.4 Dingman, Hayden (December 10, 2013). "Obsidian's Project Eternity is exactly the nostalgia dose you ordered". PC World. Retrieved April 3, 2015.
- ↑ Benson, Julian (2014). "Pillars of Eternity preview: 'This is supposed to be the dream game for people who like Infinity Engine games'". PCGamesN. Retrieved April 2, 2015.
- ↑ "Pillars of Eternity has Launched, We Have Some Tips & Tricks for You!". Curse, Inc. March 26, 2015. Retrieved April 2, 2015.
- ↑ 18.0 18.1 18.2 Senior, Tom (March 27, 2015). "Pillars of Eternity: a beginner's guide to combat". PC Gamer. pp. 3, 11. Retrieved April 6, 2015.
- ↑ 19.0 19.1 Khan, Haider (March 29, 2015). "Pillars of Eternity Game Mechanics, Skills, Abilities, Talents and Reputation". Segment Next. Retrieved April 3, 2015.
- ↑ Hardgrave, Laura (March 26, 2015). "Pillars of Eternity Review". Den of Geek. Retrieved April 6, 2015.
- ↑ 21.0 21.1 21.2 Zimmerman, Conrad (March 26, 2015). "Review: Pillars of Eternity". Destructoid. Retrieved March 26, 2015.
- ↑ Prima Games (2015). Pillars of Eternity: Prima Official Game Guide. Obsidian Entertainment. p. 7. ISBN 978-1101898239.
- ↑ Dingman, Hayden (March 26, 2015). "Pillars of Eternity review impressions: The Baldur's Gate spiritual successor you've been waiting for". PC World. Retrieved April 2, 2015.
- ↑ "To Infinity And Beyond With Pillars Of Eternity". TheSixthAxis. Retrieved April 2, 2015.
- ↑ 25.0 25.1 25.2 25.3 Obsidian Entertainment (March 26, 2015). "Pillars of Eternity". Paradox Interactive.
- ↑ "Pillars of Eternity Game-Breaking Bug Alert". The Escapist. March 30, 2015. Retrieved April 1, 2015.
- ↑ Carlson, Patrick (December 19, 2013). "Obsidian considering a second Kickstarter campaign after Pillars of Eternity". PC Gamer. Retrieved April 1, 2015.
- ↑ King, Channing (March 27, 2015). "'Pillars of Eternity,' 'Bloodborne' highlight digital week". The Indianapolis Star. Retrieved April 1, 2015.
- ↑ "Pillars of Eternity video: Josh Sawyer on character creation and Infinity RPGs". PC Gamer. July 30, 2014. Retrieved April 1, 2015.
- ↑ 30.0 30.1 "Project Eternity Interview". GameBanshee. September 14, 2012. Retrieved September 15, 2012.
- ↑ Reilly, Luke (September 10, 2012). "Obsidian Teasing Mysterious "Project X"". IGN. Retrieved September 23, 2012.
- ↑ Karmali, Luke (September 12, 2012). "Obsidian's Countdown Continues With New Details". IGN. Retrieved September 23, 2012.
- ↑ Campbell, Colin (September 14, 2012). "Obsidian’s Fantasy RPG Reveals Founders’ True Desires". IGN. Retrieved September 23, 2012.
- ↑ Sharkey, Mike (September 17, 2012). "Project Eternity Funded in Just Over 24 Hours, Obsidian Outlines Stretch Goals". GameSpy. Retrieved September 18, 2012.
- ↑ Urquhart, Feargus (September 19, 2012). "Update #4 – Digital Tiers, DRM, and Add-Ons Update". Kickstarter. Retrieved September 19, 2012.
- ↑ Jones, Chris (September 21, 2012). "Update #6 – Choosing the Best Tool for the Job". Kickstarter. Retrieved September 21, 2012.
- ↑ Chalk, Andy (September 26, 2012). "Project Eternity Breaks $2 Million". The Escapist. Retrieved September 26, 2012.
- ↑ Filipiak, Michał (October 8, 2012). "Have Eternity, Will Travel – Check out the Oodles of New Info on Obsidian’s Kickstarter Project". Ripten. Retrieved October 11, 2012.
- ↑ Purchese, Robert (October 9, 2012). "Project Eternity adds Wasteland 2 as tiered Kickstarter reward". Eurogamer. Retrieved April 2, 2015.
- ↑ Tach, Dave (October 15, 2012). "'Project Eternity' surpasses 'Double Fine Adventure' to become Kickstarter's most-funded video game". The Verge. Retrieved October 16, 2012.
- ↑ Kyle, Orland (September 21, 2012). "Project Eternity's all-star effort to revive the classic PC RPG". Ars Technica. Retrieved September 22, 2012.
- ↑ Cook, Dave (September 21, 2012). "Project Eternity interview: Obsidian on making RPGs awesome again". VG247. Retrieved September 21, 2012.
- ↑ Schreier, Jason (September 14, 2012). "The People Behind Fallout And Planescape Are Making My Dream RPG". Kotaku. Retrieved September 17, 2012.
- ↑ Nye Griffiths, Daniel (September 26, 2012). "Contemplating Eternity: Chris Avellone Talks Sales, Souls and (Kick)Starts". Forbes. Retrieved September 26, 2012.
- ↑ Purchese, Robert (October 17, 2012). "A Project Eternity recap: what $4 million has funded". Eurogamer. Retrieved October 20, 2012.
- ↑ Grayson, Nathan (December 10, 2013). "Mega-Impressions: Obsidian’s Pillars Of Eternity". Rock, Paper, Shotgun. Retrieved April 2, 2015.
- ↑ 47.0 47.1 Purchese, Robert (December 10, 2013). "Obsidian renames Project Eternity, releases a proper video". Eurogamer. Retrieved April 2, 2015.
- ↑ Sawyer, Josh. "Pillars of Eternity". Obsidian Forums. Obsidian. Retrieved December 12, 2013.
- ↑ Purchese, Robert (March 18, 2014). "Obsidian partners with Paradox for Pillars of Eternity". Eurogamer. Retrieved March 19, 2014.
- ↑ Brenna Hillier (March 11, 2015). "Pillars of Eternity saved Obisidan from closure". VG 247. Retrieved March 11, 2015.
- ↑ Robert Purchese (March 11, 2015). "Before Pillars of Eternity, Obsidian nearly met its end". Eurogamer. Retrieved March 11, 2015.
- ↑ Hillier, Brenna (March 17, 2015). "Pillars of Eternity has gone gold". VG247. Retrieved March 18, 2015.
- ↑ Savage, Phil (January 14, 2015). "Pillars of Eternity release date announced". PC Gamer. Retrieved January 14, 2015.
- ↑ Fuller, Alex (March 26, 2015). "Obsidian's Pillars of Eternity Now Complete". RPGamer. Retrieved April 2, 2015.
- ↑ Tan, Nicholas (March 17, 2015). "Pillars of Eternity Goes Gold, Ready for Launch on March 26". Game Revolution. Retrieved April 2, 2015.
- ↑ "Pillars of Eternity: Rollenspiel der alten Schule erschienen" (in German). Heise online. March 26, 2015. Retrieved April 1, 2015.
- ↑ Yin-Poole, Wesley (March 17, 2015). "Big Pillars of Eternity expansion already in the works". Eurogamer. Retrieved April 2, 2015.
- ↑ Savage, Phil (March 17, 2015). "Pillars of Eternity expansion in the works". PC Gamer. Retrieved April 2, 2015.
- ↑ "Pillars of Eternity for PC". GameRankings. Retrieved March 26, 2015.
- ↑ 60.0 60.1 "Pillars of Eternity for PC Reviews". Metacritic. Retrieved March 26, 2015.
- ↑ 61.0 61.1 61.2 61.3 61.4 Miller, Matt (April 1, 2015). "A Return To The Glory Days - Pillars of Eternity - PC". Game Informer. Retrieved April 1, 2015.
- ↑ 62.0 62.1 62.2 62.3 Johnson, Leif (March 26, 2015). "Pillars of Eternity Review". IGN. Retrieved March 26, 2015.
- ↑ 63.0 63.1 63.2 Hills, Toby (April 7, 2015). "Pillars of Eternity review". Gameplanet (Australia). Retrieved April 13, 2015.
- ↑ VanOrd, Kevin (April 6, 2015). "Pillars of Eternity Review: Your reputation precedes you". GameSpot. Retrieved April 14, 2015.
- ↑ Cobbett, Richard (March 26, 2015). "Pillars of Eternity review - To Infinity, and beyond!". Eurogamer. Retrieved April 14, 2015.
External links
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