Order & Chaos Online

Order & Chaos Online
Developer(s) In-house
Publisher(s) Gameloft
Platform(s) iOS, Android, Mac OS X, Windows Phone, Ouya
Release date(s) April 27, 2011
Genre(s) MMORPG
Distribution Digital distribution

Order and Chaos Online is a fantasy MMORPG video game developed by Gameloft for Windows Phone, iOS, and Android devices. The game was released for iOS on April 27, 2011, for Android on June 27, 2012, and for Windows Phone on July 10, 2013. The game has been noted several times for being one of the best playable fully 3D MMORPGs on a mobile platform.

Gameplay

The game is played from either a 1st Person or 3rd Person viewing perspective. The player can edit His/Her view distance and/or perspective using the Pinch and Zoom feature. Movement is controlled using a virtual joystick that is located in the lower left corner of the screen. Combat and interface controls are mapped to virtual buttons which can be activated by touching them. Players can complete quests and fight monsters in order to level up to a maximum of level 70, which awards talent points after level 5 for a talent tree which provides active and passive skills. Leveling a character allows players to use better weapons and armor. Special abilities can be mapped to buttons on the screen, and can be activated by tapping them when the player has enough morale, mana or vigor depending on the character's class.

Factions

The game has three playable factions:

Order: This faction is viewed as the Good for the world in Order & Chaos Online. If a player creates a character for the Order, Either Humans or Elf, He/She will begin in the Arcadian Forest.

Chaos: This faction is viewed as the Evil for the world in Order & Chaos Online. If a player creates a character for the Chaos, Either Orc or Undead, He/She will begin in the Tanned Land.

Neutral: The new Mendel class has been recently added, in which he or she will start off in the Mendel Village.

Races of Order

Human: Race Description - Humans always look to the horizon. They chase power and want to change the world, whether for good or for ill. Their settlements are among the brightest lights in a dark and untamed world. Humans constantly seek to explore new lands.

Elf: Race Description - An ancient race with strong ties to the forest, Elves have a detached view of the world. They often have difficulty believing that events in the world have much importance to them, for they consider consequences in terms of centuries.

Races of Chaos

Orc: Race Description - Orcs love close combat and plunge furiously into the thick of battle, giving no thought to retreat or surrender. People think they are savage, bloodthirsty marauders, but pride and hero worship course deep in the blood beneath their green skin.

Undead: Race Description - The Undead have journeyed to the end of night. Some have found wisdom, and others only sorrow. A selfish and cunning race, they have all the time in the world to pursue their dreams... Until they become nightmares.

New Races

Mendels: Race Description - This race are presented in the recent 2.0 update. Mendels start their game in the Mendel City. Users who want to play with Mendels can also get in battle with some unique mounts.

Classes

Both of the factions contain the same playable Classes which are Warrior, Monk, Mage and Ranger. Depending on the race chosen, the starting stats vary by a small margin, making some races more preferential than others when picking a class. This variation is only effective for the first few levels because equipment provides the most stats for a character and 1 to 5 stats point variation will have minimal influence at later levels.

Warrior: Is a DPS or Tank Class depending on the Talent Tree chosen by the player. The "Battle" Talent Tree is the players choice to become a DPS style character. "Battle" can use Dual-Wielded One-Handed Weapons or a Two-Handed Weapon. The option to use either One-Handed Weapons or a Two-Handed Weapon is up to the Player's style of play. If "Battle" is selected as primary Talent Tree, talents will include Passive and Activated Spells that will allow the Warrior to cause more Damage than a Warrior using the "Guardian" Talent Tree. The "Guardian" Talent Tree is a Tank style character. "Guardian" can use all weapons a "Battle" Warrior can but is ineffective unless using a One-Handed Weapon & Shield. If "Guardian" is selected as the primary Talent Tree, talents will include Passive and Activated Spells that will allow the Warrior to take less damage and Buff Team-Mates in and out of combat.

Monk: Is the only Healing Class in the game. Monk also has the choice to be a Melee DPS similar to that of a Paladin. The "Divine" Talent Tree is the players choice to be a Healing/Support style character. "Divine" can use Staves (Staffs), Polarms and Daggers. Generally Staves or Dagger and Heirloom in Off-Hand is preferred for best bonuses to heal and buff Team-Mates. Talents for the "Divine" Talent Tree will include Passive and Activated Spells that will improve healing abilities and the ability to Buff Team-Mates, but will lack in DPS Ability. The "Military Monk" Talent Tree is a DPS/Buff style character. If "Military Monk" is chosen as primary Talent Tree, talents will include Passive and Activated Spells that will Allow the Monk to deal more damage and buff Team-Mates, but the "Military Monk" lacks in healing capability.

Mage: Is a purely ranged DPS Class. The "Skyfire" Talent Tree is a pure Ranged DPS class that inflicts pure fire damage. If "Skyfire" is chosen as primary Talent Tree, the Player will have Passive and Activated Spells that will improve His/Her Fire damage capability but will lack using "PermaFrost" Spells. If "Permafrost" is chosen as the primary Talent Tree, the Player will have Passive and Activated Spells that improve DPS with "Permafrost" Spells. "Permafrost" Mages deal less damage but have a high level of Crowd Control spells that will slow and disable enemy targets.

Ranger: Is a DPS Class, either close combat or ranged depending on Talent Tree selected. The "Archer" Talent Tree is a Ranged DPS Class that uses Bow and Arrow or a Crossbow. If "Archer" is chosen the player will have Passive and Activated Spells that will allow them to cause Ranged DPS damage and Moderate Crowd Control, but "Archer" lacks in melee DPS. If "Assassin" (a.k.a. Sin) is chosen as primary Talent Tree the player will have Passive and Activated Spells that will allow them to cause Melee DPS damage and Single Target stuns. "Assassin" Generally uses Dual-Wielded Daggers; stuns and poisons its targets rendering them useless. Also uses an increased stealth or sneak mode, but lacks in Ranged DPS.

See also

External links