Online community manager
An online community manager builds, grows, and manages online communities, often around a brand or cause.
History
The origins of the (online) community manager take their root in the computer games industry with the advent of MMORPG (Massively Multiplayer Online Role-playing Games) back in 1995. Roles have expanded to include a wide variety of community management, social media, and both marketing and support roles. At the core, community management encompasses a little bit of each of these, while retaining its core tenet - ensuring open communications between the developer and community.
While the term "online community manager" may not have been used at the time, the role has also existed since online systems first began offering features and functions that allowed for community creation. These early efforts, in the form of bulletin board systems, had leaders known as system operators or Sysops. The early 1990s saw the growth of mainstream online computer services such as Prodigy, CompuServe and America Online. Prominent features of these services included communities which went by various names; Special Interest Groups, Communities of Interest and so on. And their leaders were often referred to as community managers.
General roles
Online community managers may serve a variety of roles depending on the nature and purpose of their online community, which may or may not be part of a profit motivated enterprise. Patti Anklam has asserted that "Every network has an underlying purpose" and motivations for such network creation include; Mission, Business, Idea, Learning or Personal.[1] She says such leaders hold the collective vision, create and manage relationships and manage collaborative processes. Anklam does not distinguish a fundamental difference for these roles as related to the varying purposes of network, (i.e. community), creation.
Professional roles
Community managers are involved in the computer games industry, branded online communities, online research communities, corporate blogs, and other social media marketing and research activities.
Early online community managers worked in computer games industry with the advent of MMORPG (Massively Multiplayer Online Role-playing Games) in 1995. Roles have expanded to include a wide variety of community management, social media, and both marketing and support roles. Community management often includes supporting open communications between the developer and community.
Culture and appreciation
In 2010, an international Community Manager Appreciation Day took place on the 4th Monday of January.[2] People were encouraged to send sincere thank you notes to their online community managers.
See also
- Community building
- Community of practice
- Internet forum
- Internet social network
- Market research
- Online deliberation
- Online research community
- Qualitative research
- Research 2.0
- Social network
- Social media
References
- ↑ Anklam, Patti (2007). Net Work. Elsevier. ISBN 978-0-7506-8297-8. | pages=4,31,108
- ↑ Original blog post where the event originated (25/01/2010): "Community Manager Appreciation Day #CMAD (Every 4th Monday of Jan)"
Further reading and external links
- Online Community Manager Job Description by Blaise Grimes-Viort
- Community Manager Job Description by Marty Weintraub
- Community Manager Job Description by Connie Bensen
- Community Manager Responsibilities by Connie Bensen
- Community Manager Room (FriendFeed)
- Online Community Managers Group (Facebook)
- Community Manager, Advocate, and Evangelist (Facebook)
- Online Community Manager (LinkedIn)
- Creating Online communities web site (Joomlapolis)
- Online Community Manager Community Management tool for property owners
- MIS 300 Managing Online Communities course at the University of Arizona
- Rosenkranz, C., Feddersen, C. (2010). Managing viable virtual communities: an exploratory case study and explanatory model. International Journal of Web Based Communities. Volume 6, Number 1: 5-14. http://inderscience.metapress.com/link.asp?id=j2888h3537761355