Oddworld: Abe's Oddysee

Oddworld: Abe's Oddysee

Developer(s) Oddworld Inhabitants
Digital Dialect (PC)
Saffire (Game Boy)
Publisher(s) GT Interactive
SoftBank (Japan)
Sony Computer Entertainment (North American PSN)
Director(s) Lorne Lanning
Producer(s) Frank Ryan
Steven Olds
Designer(s) Lorne Lanning
Paul O'Connor
Jeffrey Nicholas Brown
Programmer(s) Christophe Chaverou
Eric Yiskis
Artist(s) Farzad Varahramyan
Cathy Johnson
Leonardo Palang
Composer(s) Ellen Meijers-Gabriel
Josh Gabriel
Series Oddworld
Platform(s) PlayStation
Game Boy
DOS
OnLive
PlayStation Network
Windows
Release date(s)
Genre(s) Cinematic platformer
Mode(s) Single-player, multiplayer
Distribution CD-ROM, digital distribution

Oddworld: Abe's Oddysee is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation video game console, DOS and Microsoft Windows in North America, Australia and Europe. The game was released under the title Abe a GoGo (エイブ・ア・ゴーゴー Eibu A Gōgō) in Japan for the PlayStation by publisher SoftBank, with a PC version following in 2001. The Game Boy port of Abe's Oddysee, retitled as Oddworld Adventures, was developed by Saffire Corporation and published by GT Interactive in 1998.

The game centers on the titular Abe, a Mudokon slave at the 'RuptureFarms' meat processing factory. When he discovers that he and his fellow Mudokons are to be slaughtered, he decides to escape and liberate as many enslaved Mudokons as he can. The player assumes the role of Abe as he attempts a perilous quest to emancipate his downtrodden people.

Oddworld: Abe's Oddysee was widely acclaimed for having innovative gameplay, good graphics, and engaging cut-scenes; however, its steep learning curve and system of saving only at checkpoints, received criticism. It was the first game in the planned five-part Oddworld series, which also includes its direct sequels, Oddworld: Abe's Exoddus, Oddworld: Munch's Oddysee and Oddworld: Stranger's Wrath. A remake titled Oddworld: New 'n' Tasty! was developed by Just Add Water and released through digital distribution in 2014.

Gameplay

A gameplay screenshot showing Abe riding on the Elum for increased mobility

Abe's Oddysee is a two-dimensional platform game in which players take control of the character Abe, to travel across separate screens: solving puzzles, navigating obstacles, and avoiding enemies. Abe will die if attacked by an enemy, touched by an obstacle, dropped from too great a height, or even holding a grenade for too long, respawning at the last checkpoint. As well as jumping to navigate areas and crouching to roll under obstacles, Abe can break into a run to jump over large gaps or escape enemies, or tiptoe to avoid disturbing enemies. Abe can also use throwable objects such as meat, rocks or grenades to bypass enemies or destroy obstacles, though grenades have a timer and, as explained, will blow up Abe if he holds one for too long. [3][4]

Abe has the ability to telepathically control Sligs (a type of non-player character), but can only use this in safe areas. Flying orbs in certain areas also prevent Abe's telepathy by zapping him. Once Abe successfully possesses a Slig, Abe can use them to attack other enemies and activate mechanisms dangerous to himself, and can then destroy them. Abe's body is immobile and vulnerable whilst possessing someone else, whereas if his host is killed, control will return to Abe's body.[5]

Along the way, the player will encounter other Mudokons that he can rescue. By holding down the GameSpeak button and pressing various commands, Abe can command them to follow him, stay put, and activate mechanisms, as well as praise or scold them. Sometimes Abe will have to go through certain procedures to persuade a certain Mudokon, such as responding to whistles. Mudokons can be rescued by safely leading them past traps and enemies to bird portals, which can be activated by chanting. If the player rescues at least 50 Mudokons during the course of the game, Abe survives the ending.[6][7]

Throughout the game, Abe is attacked by Sligs, Scrabs, and Paramites. Sligs will shoot on sight, but cannot see through dark areas; Scrabs will attack anyone in their territory; whilst Paramites will attack in packs and become shy alone.[8][9] Elums are bipedal creatures that Abe can ride and communicate with by GameSpeak, although they will be distracted by dripping honey. Late in the game, Abe gains the ability to transform into a demigod 'Shrykull', which can eviscerate all on-screen enemies. Abe can use this ability once after rescuing a certain amount of Mudokons at the same time.[10]

Plot

Characters

Abe's Oddysee includes only four named characters, and many anonymous slaves and guards. The protagonist of the game is Abe, a Mudokon slave worker born into captivity and ignorant of his people's rich history and culture. Abe is often described as a "klutz"; and his mouth is sewn shut, possibly to prevent his outcry.[11]

During his adventure, Abe is joined by the Elum ("Mule" spelled backwards; possibly the name of the species, or of the character): a stubborn, loyal assistant. Abe and Elum were originally envisioned as beginning Abe's Oddysee together, living off the land until thrust into an industrial factory; but the developers determined that the story was stronger should Abe come from a factory existence to self-sustenance.[12]

A mentor enters the story in Big Face, the shaman of the Mudokon people, who wears a large wooden mask from which his name is derived.[13] He saves Abe from death and sets him to rescue his compatriots and face the trials of the Monsaic Lines,[14] before acting in a leader's role to the eventual dozens of freed slaves.

The primary antagonist of the game is Molluck the Glukkon, the ruthless chief executive officer of the meat-packing factory titled RuptureFarms. [3] Because Molluck's business empire is failing in decline of the wildlife whose meat he sells, Molluck decides to use his Mudokon slave population in his food products.[15]

Story

Abe's Oddysee begins with the eponymous protagonist as a prisoner in RuptureFarms, from which he narrates his story. He and many other Mudokons have been slaves to Molluck the Glukkon, the owner of RuptureFarms: the biggest meat-processing plant on Oddworld.[16] Abe is a contented floor-waxer First Class and currently Employee of the Year.[3]

Molluck the Glukkon observing his plummeting profits

At the time of the story, the ingredients of the corporation's three major "Tasty Treats" (Scrab Cakes, Paramite Pies, and Meech Munchies) are quickly running out, with the Meeches already extinct.[17] While working late, Abe overhears Molluck's plan to use the Mudokon slaves as meat products called "Mudokon Pops!", frightening Abe into escaping from the factory.[15]

When Abe escapes from RuptureFarms and the surrounding Free-Fire Zone, he sees a large moon in the sky, with its face in the shape of a Mudokon handprint, signifying the Mudokons as the "chosen people".[18][19] Abe suddenly falls down a cliff, smashing his head; as he lies on the ground, BigFace appears before him in a vision.[20] BigFace sends Abe towards his quest: to rescue his enslaved brethren and "restore the lost land", having first accomplished the Mudokons' spiritual trials of the Monsaic Lines and Mudokon temples. Accordingly he travels to the forests of Paramonia and the deserts of Scrabania. In each land, Abe completes the tests of the respective temple; after each one, BigFace gives Abe hand scars, one representing the Paramites and one representing the Scrabs.[21] Once Abe has both scars, he can become the Shrykull, an all-powerful demigod.[3] The Shrykull stands outside life as a dualistic god, of creation and destruction, and of fear and love.[22]

With this divine power, Abe returns to RuptureFarms, rescues his Mudokon brethren and deactivates most of the factory's power by shutting down the generator. When Molluck finds out what happened and decides to flood the entire factory with poisonous gas, Abe races to the Boardroom and uses the Shrykull's power to destroy the Glukkon executives there and delay his sudden capture long enough to pull a switch that terminates the gas.[23] As Molluck prepares to drop Abe into a meat grinder, BigFace holds a meeting with freed Mudokons at the Monsaic Sanctum. If the player has rescued at least 50 Mudokon slaves throughout the game, the Good Ending is shown in which the freed Mudokons electrocute Molluck and BigFace rescues Abe. If the player fails to rescue 50 Mudokons throughout the game, Molluck kills Abe in the Bad Ending.[24] Subsequent games and media treat the Good Ending as canonical.

In the initial PlayStation version of the game, upon "perfect" completion of the game — completion with all 99 Mudokon slaves rescued — an extra full motion video (FMV) "Guardian Angel" can be viewed, via a cutscene viewer. The video depicts a captured Abe being harassed by "The Shrink", a mechanical creature with a sophisticated artificial intelligence.[25] The FMV is notable due to its absence from the PC version and later PlayStation releases of the game, and its introduction of a new character to the Oddworld mythos. The character was reputedly part of an early advertising campaign, which included television commercials, but was eventually abandoned.[26]

Development

Oddworld: Abe's Oddysee began production in January 1995 under the working title of Soul Storm.[27] After GT Interactive acquired publishing rights on September 12, 1996, the title was changed, first to Epic[28] and eventually to Oddworld: Abe's Oddysee.[29] The game had a private showing at E3 '96, but it was not until E3 '97 that journalists took note of the game and it was generally well received.[30] The version of the game shown at E3 '97 was remarkably similar to the release version, and Abe's Oddysee had a reportedly smooth development cycle with few late changes.[29]

The first footage creator Lorne Lanning saw of Abe's Oddysee involved a pack of meeches chasing Abe.[31] He said he was happy with the animation at the time but when development was nearing completion, the studio discovered that there was not enough disk space to include all of the species featured in the game.[31] The meeches were removed from the final game and explained in the story as being extinct. Another aspect of the game that was cut due to time and budget constraints concerned the moon that Abe witnesses bearing the shape of his paw after his escape from the Stockyards. Lanning explained that the CG sequence that occurs between Abe escaping RuptureFarms and entering the Stockyards was to be accompanied by footage of a meteor storm hitting the surface of the moon, creating the shape of Abe's paw, in order to imply that there's "greater forces that are really behind it, that are trying to send him symbols." [32] The budget for the game was $4 million.[33]

Abe's Oddysee was the first major GT title that the UK development team, that had been taken in by GT following the acquisition of Warner Interactive, became involved with. The testing process of the game was unusual for GT Interactive as the British team did game play testing whilst normally American games were only tested in Europe for language and other compatibility issues. The soundtrack features mostly ambient music composed by Ellen Meijers.

When Abe's Oddysee was in production, the developers found that a male executive at publisher GT Interactive tried to sabotage production because he didn't like the game being made. He took footage of the game to his boss, who loved the direction the game had, and chose to provide more funding at the expense of the executive that wanted to shut it down.[34] Lanning later explained that in 1997 during Oddysee's production, men in the video game industry were seen as making toys, and not taken seriously. Men were "happy to make a living, but they weren’t necessarily going out and bragging about it"[34] Games began to be more about shooting and violence and blood, but Oddworld Inhabitants was "the antithesis to that" and said "we can make people feel better rather than just feel like they won."[34]

Release

On the left is the original "Mudokon Pops!" packaging, with the altered version to the right (as seen in Abe's Exoddus)

The game saw its first release on the PlayStation, DOS and Windows on September 19, 1997, on a day dubbed as "Odd Friday" by the developer and publisher;[35] over 500,000 units were originally released worldwide.[36] The Japanese version followed in October.

For the release in Japan, the title of Abe's Oddysee was changed to Abe a GoGo by the publisher SoftBank. Other changes included the art for the "Mudokon Pops!" packaging, which originally consisted of a Mudokon head speared on a stick. Due to undisclosed current events in Japan, the design was changed to a more ambiguous, "happier" image.[37] The design for the protagonist Abe and other Mudokons was also significantly altered. Certain Japanese pressure groups were offended by the Mudokons having four fingers and most of them working in a meat-packing factory, due to a historic Japanese subclass of meat packers who were looked down upon in society. Four fingers, or showing four fingers to another person, came to insinuate the other was a member of the subclass, because it had become symbolic of the meat packers who frequently had work-related accidents. Oddworld Inhabitants had to alter the design of Mudokons to having only three fingers, or else face legal battles and large fines.[38][39]

Oddworld Inhabitants made the altered designs a permanent feature; subsequent versions of Abe's Oddysee (including New 'n' Tasty) released outside Japan included both the changed packaging and changed Mudokon hand. Future games and media also recognise these changes as canon, although Abe's Exoddus oddly features four-fingered Mudokon sprites, and scenes from Abe's Oddysee shown in the game were not altered.

The Game Boy port was released as Oddworld Adventures; it was developed by Saffire Corporation and published by GT Interactive in 1998. The game is a significantly cut-down version of Abe's Oddysee, with only a few similar levels and a condensed plot (Abe starts out as a native Mudokon, so the opening levels in RuptureFarms are absent from this version).[40]

Reception

Reception
Review scores
PublicationScore
Edge8/10[41]
Game Informer9.25/10[42]
GamePro9/10[43]
GameSpot8.4/10[44]
IGN7.5/10[7]
PC Gamer (US)88%[45]
PC Zone8.1/10[46]
PlayStation Power81%[47]

Upon its release in 1997, Oddworld: Abe's Oddysee received mostly positive reviews. Edge described the game as "a tight 2D platformer that's packed with great innovative touches and some great character design".[41] GameSpot gave the PlayStation version 8.4 out of 10 and praised the game as "the ideal platformer, balancing its action and puzzle elements perfectly to make the game intelligent, engaging, and, best yet, fun".[44] Animation World Magazine applauded multiple aspects of the game, saying it "features some of the best graphics and animation we've ever seen" and commenting on the "sophisticated gameplay".[48] The graphics struck many reviewers as being excellent, as while the game is two-dimensional, all elements were rendered in 3D programs. PC Zone remarked that "the developers have created an outstanding visual environment for Abe to leap around in,"[46] while GamePro described the graphics as "eye-popping".[43] The game's audio was often singled out for praise. GameSpot gave the music a score of nine out of ten.[44]

Most criticism toward the game was directed at the save system.[49] Edge said that "Oddworld demands a certain level of commitment to progress",[41] while Science Fiction Weekly claimed the game's "innovative game play makes for a steep learning curve. This initial difficulty in figuring out how to play is aggravated by a save feature that often forces players to redo difficult sections."[50] PC Zone stated that "progress does seem to rely on trial and error, which involves much replaying of levels and gnashing of teeth. All this can be frustrating at times, especially when Abe is plonked right back at the start of a level when he dies". The game's follow-up, Abe's Exoddus, notably implemented a suspend save feature that did not require the reaching of checkpoints.

Awards

The game won many awards,[51] including the "E3 Showstopper 1997" from GamePro in August 1997 and the "Best Director" award at the World Animation Festival in 1997.[51][52] In the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards it was nominated in the categories "Console Adventure Game of the Year" and "Outstanding Achievement in Sound and Music".[53]

Legacy

Sequels

Main article: Oddworld

Abe's Oddysee received two direct sequels. Oddworld: Abe's Exoddus was released for PlayStation in November 1998, taking place directly after Oddysee. The game continues the style of gameplay from the previous game with several improvements, such as the ability to use GameSpeak with different species and possess explosive clouds of wind. Oddworld: Munch's Oddysee was released for Xbox in 2001, bringing the gameplay into 3D environments as well as allowing players to play as another character, Munch.

Remake

A remake of Abe's Oddysee was developed by UK studio Just Add Water. The game was built using the Unity game engine and was released on July 22, 2014 on the PS4 on the PlayStation Network in North America and a European release on July 23, 2014 with other release dates for the PS3, PS Vita, PC, Mac and Linux to be announced later.[54]

References

  1. "Coming to PSN this Week: Oddworld PSone Classics". Blog.us.playstation.com. October 19, 2009. Retrieved March 3, 2012.
  2. ‘Heads-Up’ PlayStation Store Update (15 April 2010)
  3. 3.0 3.1 3.2 3.3 Oddworld: Abe's Oddysee game manual
  4. Hudak, Chris (1997). "Oddworld: Abe's Oddysee preview at Gamespot". GameSpot. Retrieved September 18, 2006.
  5. Lankton, Shawn (January 18, 1998). "Oddworld: Abe's Oddysee review at Go Inside". Archived from the original on 2010-12-02. Retrieved September 17, 2006.
  6. Me Odom, Sam Craig, Patricia Lesser, Unlock the Secrets of Oddworld: Abe's Oddysee Official Strategy Guide, GW Press, 1997
  7. 7.0 7.1 "Oddworld: Abe's Oddysee review at IGN". IGN. September 22, 1997. Retrieved September 17, 2006.
  8. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, p. 85.
  9. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, p. 79.
  10. "The IGN Guide and Walkthrough for Oddworld: Abe's Oddysee". IGN. February 18, 2004. Retrieved September 17, 2006.
  11. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 33
  12. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 46
  13. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 96
  14. Abe: [BigFace] said our land was changing, wasn't balanced as best. / He told me my fate was to rescue the rest. / For Paramites and Scrabs had been sacred once, / But that was before RuptureFarms turned them into lunch. / And they lived in jungles, that's where they still nest. / Facing these creatures, that was my test.
  15. 15.0 15.1 Abe: The Glukkons were scared, 'cause profits were grim, / Paramites and Scrabs were turning up thin. / But Molluck was cool—he had a plan, / A new source of meat was already at hand. / Finding New and Tasty would not be a fuss, / This new kind of meat—it was us! / I had to escape, I had to be free, but there was no escaping my destiny.
  16. Abe: This is RuptureFarms... They say it's the biggest meat-processing plant on Oddworld.
  17. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, pages 56–59
  18. Abe: A large moon was before me / And its face was my paw.
  19. "Oddworld Plot Overview". Oddworld Inhabitants. Archived from the original on 2010-09-15. Retrieved September 17, 2006.
  20. Abe: Then I fell and smashed my head / Then a BigFace appeared and said I was dead.
  21. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 95
  22. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 71
  23. Abe: Well, I'd rescued all the Mudokons. But who's gonna rescue me? / Cause here I am face to face with Molluck the Glukkon.
  24. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, p. 97
  25. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 49
  26. "Ask Alf 04". Oddworld Inhabitants. Archived from the original on 2009-02-03. Retrieved September 18, 2006.
  27. GamePro 85 (August 1996)
  28. GamePro 89 (December 1996)
  29. 29.0 29.1 Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 99
  30. "Coming Soon Magazine's E3 Atlanta '97 Report". Coming Soon Magazine. 1997. Retrieved September 18, 2006.
  31. 31.0 31.1 "IAm Lorne Lanning, creator of Oddworld and Stewart Gilray, Creative Director at Oddworld Inhabitants AmA!". Reddit. 2012-12-20. Retrieved 2013-02-16.
  32. "Icons G4 - Oddworld - Part 2 of 2". YouTube. 2011-06-29. Retrieved 2014-01-22.
  33. Klepek, Patrick (19 March 2014). "Lorne Lanning Isn't Giving Up on Oddworld". Giant Bomb (Podcast). Event occurs at 5 minutes 30 seconds. Retrieved 25 March 2014.
  34. 34.0 34.1 34.2 "Nathan interviews Lorne Lanning again". Oddblog. 2012-12-06. Retrieved 2013-03-04.
  35. "GT Interactive Begins Countdown to Odd Friday, September 19". Coming Soon Magazine. 1997. Retrieved September 18, 2006.
  36. "'Odd Friday' Is Here!". 1997. Retrieved September 18, 2006.
  37. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 58
  38. "Oddworld FAQ". Oddworld Inhabitants. Archived from the original on 2010-08-04. Retrieved September 18, 2006.
  39. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, page 45
  40. Hernandez, Tara. "Oddworld Adventures". Allgame. Retrieved October 29, 2006.
  41. 41.0 41.1 41.2 Edge April 1998, page 102
  42. Great Gaming and Excellent Storytelling Collide, GameInformer.com, August 1997
  43. 43.0 43.1 Airhendrix (November 24, 2000). "Oddworld: Abe's Oddysee review at GamePro". GamePro. Archived from the original on February 3, 2009. Retrieved September 17, 2006.
  44. 44.0 44.1 44.2 Fielder, Joe (1997). "GameSpot Review PS version". GameSpot. Retrieved September 18, 2006.
  45. PC Gamer Online | Oddworld: Abe's Oddysee
  46. 46.0 46.1 Mallinson, Paul (2001). "PC Zone Magazine Review". ComputerAndVideoGames.com. Archived from the original on 2009-02-04. Retrieved September 22, 2006.
  47. PlayStation Power #33 (December 1998), p. 102–105.
  48. AWM Staff (1997). "Animation World Magazine Review". Animation World Magazine. Retrieved September 18, 2006.
  49. Jordan, Thomas (1997). "The Adrenaline Vault Review". The Adrenaline Vault. Archived from the original on February 7, 2006. Retrieved September 17, 2006.
  50. Engler, Craig E. "Science Fiction Weekly Review". Science Fiction Weekly. Archived from the original on August 13, 2006. Retrieved September 17, 2006.
  51. 51.0 51.1 "Oddworld: Abe's Oddysee Awards". Oddworld Inhabitants. Archived from the original on March 23, 2006. Retrieved September 17, 2006.
  52. Ballistic Publishing, The Art of Oddworld: The First Ten Years 1994–2004, p. 98.
  53. "1998 1st Interactive Achievement Awards". Academy of Interactive Arts & Sciences. 1998. Retrieved December 29, 2011.
  54. "Oddworld: New 'n' Tasty gets PS4 Release Date". Oddworld.com. 5 June 2014. Retrieved June 29, 2014.

External links