Nobunaga's Ambition

Nobunaga's Ambition

Cover art for the Sega Genesis version of Nobunaga's Ambition
Developer(s) Koei
Publisher(s) Koei
Platform(s) MSX, NEC PC-8801, NEC PC-9801, NES, Game Boy, Sega Mega Drive, SNES, DOS, Mac OS, Amiga, 3DO Interactive Multiplayer, PC Engine Super CD-ROM², PlayStation 2, Virtual Console
Release date(s) PC
  • JP March 1983
Famicom SNES
  • JP August 5, 1993
  • NA December 1993
Virtual Console (SNES version)
  • JP December 24, 2008 (Wii)
  • NA April 27, 2009 (Wii)
  • JP October 29, 2014 (Wii U)
  • NA September 4, 2014 (Wii U)
  • PAL September 25, 2014 (Wii U)

PlayStation 3

  • JP March 4, 2010

Xbox 360

  • JP March 4, 2010
Genre(s) Grand strategy wargame
Historical simulation
Turn-based strategy RPG
Mode(s) Up to 8 players using hotseat mode
Distribution Cartridge, Floppy disks, CD-ROM

Nobunaga's Ambition (信長の野望 Nobunaga no Yabō) is a series of turn-based grand strategy role-playing simulation video games.[1] One of the first games in its genre, it was first released in March 1983 by the Japanese video game developer Koei.[2][3]

Games in the franchise have been released on a variety of gaming platforms, including the Nintendo Entertainment System, Game Boy, Mega Drive, 3DO Interactive Multiplayer, Super Nintendo Entertainment System, PlayStation, Sega Saturn, PlayStation 2, Virtual Console, PlayStation 3, Xbox 360, Wii, PlayStation Portable, PlayStation Vita and PlayStation 4. The title was also released for Macintosh as well as Amiga and computers with DOS-compatibility.

Plot

Nobunaga's Ambition takes place during the Sengoku period of feudal Japan. As the title suggests, the player is tasked with achieving the ultimate goal of warlord Oda Nobunaga: the conquest and unification of Japan. Selecting Oda Nobunaga is optional, however, as the player is also able to choose from a variety of other regional daimyos of the time.

Gameplay

The player may choose from four campaign scenarios, including "Battle for the East" (beginning in 1560), "Daimyo Power Struggles" (1560), "Ambition Untamed" (1571), and "Road Towards Unification" (1582). In each scenario, the player must allocate resources to raise a capable military force, provide a productive economy to support both military and civilian expansion, and support the peasants in order to sustain their respect and loyalty. Gameplay is taken in turns, with each turn in the map view corresponding to a season, and each turn during battle corresponding to a day. The player may achieve victory through numerous means, among which are forcing the enemy to retreat, destroying the enemy command unit, outlasting an invading force, or prolonging battle until the opposing force has exhausted its supplies.

The player can make many choices during the campaign, such as, according to Evan Brooks of Computer Gaming World: "One may transfer soldiers between fiefs, go to war, increase taxes (which causes a decrease in peasant loyalty which may lead to rebellion), transfer rice or gold to another fief, raise the level of flood control (which decreases productivity), make a non-aggression pact or arrange a marriage, cultivate (which increases productivity, but decreases peasant loyalty), use a merchant (to buy/sell rice, borrow funds, or purchase weapons), recruit for the military (soldiers or ninja), train the army (which increases fighting efficiency), spy on a rival, expand a town (which increases taxes collected, but decreases peasant loyalty), give food/rice to peasants/soldiers (to raise morale), steal peasants from rival daimyos, allocate military strength, recuperate (even a daimyo can get sick), turn over a controlled fief to the computer for administration, or pass a turn (hint: when one has no idea of what to do, train the troops.)"[4]

Titles in the series

For personal computers and consoles

is the first title in the series, released March 1983. Written entirely in BASIC, it was compatible with a wide range of Japanese PCs. It has no subtitle. A remake of this game titled Nobunaga no Yabō Returns (信長の野望 リターンズ?, "Nobunaga's Ambition Returns")
was released in 1995 for Microsoft Windows 3.1, Sega Saturn, and PlayStation. An update of this for Windows 95 was released in 1996.
is the second title in the series, released September 1986 for PC-88SR, then quickly ported for various Japanese PCs. A 50-province mode covering all of Japan was added, as well as revisions to graphics and gameplay. Releases for Family Computer, Super Famicom, Mega Drive, PC Engine CD-ROM, PlayStation, mobile phones, Windows, and iOS were made subsequently. The U.S. Nintendo Entertainment System, Sega Genesis and Super Nintendo Entertainment System releases were titled Nobunaga's Ambition; the SNES version was released for Virtual Console on April 27, 2009 for the Wii[5] and September 4, 2014 for the Wii U in North America.
is the third title in the series, released December 1988 for PC-88SR, then quickly ported for various Japanese PCs. Taking after the Romance of the Three Kingdoms series, this game introduces the concept of "generals" to this series. The Tōhoku and Kyūshū areas were removed. Releases for Family Computer, PlayStation, Sega Saturn, Windows, and mobile phones were made subsequently. The U.S. Nintendo Entertainment System release was titled Nobunaga's Ambition II.
is the fourth title in the series, released December 1990 for PC-98, then quickly ported for various Japanese PCs (this was the last title in the series supported on 8-bit PCs). The scope was once again expanded to all of Japan, and technology, culture, and tea ceremony mechanics were introduced. Releases for Family Computer, Super Famicom, Mega Drive, PC Engine, PlayStation, Windows, and mobile phones were made subsequently. The U.S. Nintendo Entertainment System and Super Nintendo Entertainment System releases were titled Nobunaga's Ambition: Lord of Darkness.
is the fifth title in the series, released December 1992 for PC-98, then quickly ported for various Japanese PCs. This is the first game with an expansion pack. Battles were changed from taking provinces to taking castles. Releases for Super Famicom, Mega Drive, Mega-CD, 3DO, Mac OS, PlayStation, mobile phones, and Windows were made subsequently.
is the sixth title in the series, released December 1994 for PC-98 (the last of the series produced for DOS variants), with ports for FM Towns, DOS/V, Windows, and Macintosh available later. Commands were executed based on units of power. Releases for Super Famicom, PlayStation, Sega Saturn, PlayStation Portable, and mobile phones were made subsequently.
is the seventh title in the series, released March 1997 for Windows 95. This game introduces a new map, portraying the entire country on a grid. Releases for Macintosh, PlayStation, Sega Saturn, Dreamcast, PlayStation Portable, and mobile phones were made subsequently.
is the eighth title in the series, released February 1999 for Windows 95, with ports for Macintosh, PlayStation, Dreamcast, and PlayStation Portable made later.
is the ninth title in the series, released February 2001 for Windows 98. This game returned to province-taking battles, and the a system of varying powers was introduced. Ports for PlayStation 2 and Xbox were made later.
is the tenth title in the series, released June 2002 for Windows 98. This game returned to castle-taking battles. It also became possible to play as a castle lord as well as a daimyō. Ports for PlayStation 2 and PlayStation Portable were made later.
is the eleventh title in the series, released September 2003 for Windows 98. This game introduced castle towns and unified castle sieges. The administration screens transitioned to full 3D. A port for PlayStation 2 was made later; this was released in the U.S. as Nobunaga's Ambition: Rise to Power on February 5, 2008.[6]
is the twelfth title in the series, released June 2005 for Windows 98. The map and battles are in real-time, and the map is rendered in 3D. Ports for PlayStation 2 and Wii were made later; the former was released in the U.S. as Nobunaga's Ambition: Iron Triangle.
is the thirteenth title in the series, released September 2009 for Windows XP, with ports for PlayStation 3 and Xbox 360 made later.
is the fourteenth title in the series, released 12 December 2013 for PlayStation 3, PlayStation 4, and Windows. PlayStation Vita version released in May 2014.

For mobile platforms

For Game Boy:

For WonderSwan:

For Game Boy Color:

For Game Boy Advance:

For Nintendo DS

For Nintendo 3DS

Online games

Reception

The Nobunaga's Ambition series has garnered several awards over the years. According to Koei's website, various releases in the series have won Log-In magazine's "BHS Prize", the "Minister of Post & Telecommunications Prize", Nikkei BP's 12th, 13th, and 14th annual "Best PC Software" awards, and CD-ROM Fan's "Fan of the Year 2001 Grand Prize".[7]

In North America, where it was released five years after its Japanese release, critical reception was also positive. The game was positively reviewed by Computer Gaming World, where reviewer Evan Brooks gave it four stars out of five. He introduced the game as "a detailed economic / diplomatic / political / military simulation of the unification of Japan in the Sixteenth Century." He praised the graphics for being "among the best that this reviewer has ever seen for the IBM" and the 5x10 hex map battles, and noted that it used role-playing game elements, including assigning various statistics to a selected persona, a time system where each turn represents a year, as the daimyo ages and eventually dies of old age, and a multiplayer option. He stated that he "thoroughly enjoyed Nobunaga's Ambition", concluded with a "Highly Recommended" rating,[8][9][10] Compute! similarly praised the IBM PC version, calling it "one of the best strategic war games ever designed for a personal computer" and citing the game play, user interface, and documentation.[11]

The console versions had a more lukewarm reception. Reviewing the SNES version, GamePro praised the control interface and combat system but opined that the game essentially offers nothing to set it apart from Koei's previous historical simulators.[12] They rated the Genesis version similarly, saying that "Like all Koei games, Nobunaga has an easy-to-use but detailed menu-driven interface that activates a load of complex commands."[13]

See also

References

  1. Vestal, Andrew (1998-11-02). "The History of Console RPGs". GameSpot. Retrieved 2011-01-06.
  2. "Koei History". Tecmo Koei. Archived from the original on 19 February 2012. Retrieved 19 February 2012.
  3. Nobunaga's Ambition Rekindled for PS2, 1UP.com
  4. Brooks, Evan (September 1988). "Nobunaga's Ambition". Computer Gaming World (51): 48{{inconsistent citations}}
  5. "Poker, Planes and Platform Games Fuel Players' Ambition". Nintendo of America. 2009-04-27. Retrieved 2009-04-27.
  6. Gifford, Kevin. "Nobunaga's Ambition: Rise to Power". Newtype USA. 7 (2) p. 118. February 2008. ISSN 1541-4817.
  7. "KOEI Company Introduction".
  8. Brooks, Evan (September 1988). "Nobunaga's Ambition". Computer Gaming World (51): 12, 34, 48–9. Nobunaga's Ambition is a detailed economic / diplomatic / political / military simulation of the unification of Japan in the Sixteenth Century. ... The graphics for Nobunaga's Ambition are among the best that this reviewer has ever seen for the IBM. While much of the graphics are composed of maps, the small touches reveal the craft that went into this product. Thus, when the daimyo distributes rice to the peasants, a vignette shows the lord throwing sheaves to the peasants who gratefully pick it up; as taxes are increased, the peasants flow with tears. When war begins, the screen changes to a 5x10 hex area for the execution of the battle. Terrain is effectively delineated as hill, mountain, village, river, plain, or castle; deployment is dependent on the route of invasion. ... After deciding upon a daimyo, one must select a persona. Akin to role playing games, characteristics are composed of health, ambition, luck, charm, and IQ. Generally, one should reselect if any single characteristic is under 80 (especially luck and/or IQ; there is nothing worse than a stupid daimyo). ... Each turn (year) is composed of four seasons, during which the daimyo ages (and will eventually die of old age). Each daimyo may accomplish one action each season for each fief he personally controls; these actions often affect other parameters of play. ... This reviewer thoroughly enjoyed Nobunaga's Ambition. ... Koei stresses that Nobunaga's Ambition is both a solitaire and a multi-player game. ... Highly Recommended. This reviewer was glued to his computer for 13 hours, stopping at 3:00 am. Not since Gunship has this occurred. The end result is that the computer gamer must have, at least, one Koei game in his inventory!
  9. Brooks, M. Evan (October 1990). "Computer Strategy and Wargames: Pre-20th Century". Computer Gaming World. p. 11. Retrieved 16 November 2013.
  10. Brooks, M. Evan (1993-06). "An Annotated Listing of Pre-20th Century Wargames". Computer Gaming World. p. 136. Retrieved 7 July 2014. Check date values in: |date= (help)
  11. Randall, Neil (January 1989). "Nobunaga's Ambition". Compute!. p. 94. Retrieved 10 November 2013.
  12. "Nobunaga's Ambition". GamePro (58) (IDG). May 1994. p. 118.
  13. "Nobunaga's Ambition". GamePro (60) (IDG). July 1994. p. 126.

External links