No Time to Explain

No Time to Explain

Developer(s) tinyBuildGames
Publisher(s) tinyBuildGames
Designer(s) Tom Brien
Alex Nichiporchik
Composer(s) MrFuby
Platform(s) Mac, Linux, iOS, Windows
Release date(s) Windows, Mac, LinuxiOS
TBA[2]
Genre(s) Platform game
Mode(s) Single-player
Distribution Download

No Time to Explain is a platform game developed by tinyBuildGames and designed by Tom Brien and Alex Nichiporchik, and is the successor to Brien's flash game, originally released on January 6, 2011.[3] No Time To Explain has been released on Linux, Windows and on Mac. Versions for Xbox Live Arcade, PlayStation 3, Sony's PlayStation Vita, and iOS are planned for future release. No Time To Explain is a platformer game about time travel.[2]

Plot

The game follows an unnamed male protagonist as he chases his future self, who has been captured, through time for an unknown reason.[4] A running gag is that, just as a character is about to explain what's going on, they are interrupted, keeping the protagonist - and the player - in the dark. The plot contains elements of time travel, the time paradox effect, and alternate time-lines.[5]

Gameplay

The game is a 2D sidescroller, with most of the levels involving various means of propulsion. The main method is a jetpack-style gun which shoots a continuous laser that weakens over time. Many variations on this, such as a shotgun that launches the player a great distance, or a slingshot effect that flings the player from wall to wall, are used at different levels.

Development

No Time to Explain was a Flash game created by Tom Brien and released on Newgrounds on January 6, 2011.[3] It has currently garnered over 405,000 views at Newgrounds. After the success of No Time to Explain, Brien teamed up with Alex Nichiporchik to start work on a full version of the game.

Development on No Time To Explain began in February 2011.[6] The game was initially announced for PC and Mac, and was released for Windows, Mac and Linux in August 2011,[1] and on Steam in January 2013.[7] The team also plans to bring the game to Xbox Live Arcade, PlayStation 3, Sony's PlayStation Vita, Linux, iOS.[2] The game will differ from the original Flash game in that instead of being drawn, the levels are built out of blocks much like Super Mario Bros. and Super Meat Boy.[6] On April 11, 2011 tinyBuildGames announced that they opened a Kickstarter account to collect funds to help support the project.[8] In less than 24 hours, the $7,000 goal was met. The Kickstarter page has helped raised over $26,000 for the project with a notable contribution of $2,000 from Minecraft creator Markus Persson.[2]

Soundtrack

No Time to Explain OST

The No Time to Explain original soundtrack was created by MrFuby. It will be released on iTunes.[9]

No Time To Explain tracklist

  1. No Time To Explain – 3:05

References

  1. 1.0 1.1 "No Time To Explain Windows is OUT! | tiny Build Games".
  2. 2.0 2.1 2.2 2.3 "No Time To Explain indie game". tinyBuildGames. Retrieved 2011-04-16.
  3. 3.0 3.1 "No Time to Explain". Newgrounds. Retrieved 2011-04-16.
  4. "Boss Fights and The Game Story". tinyBuildGames. Retrieved 2011-04-15.
  5. "Reddit and the games story". tinyBuildGames. Retrieved 2011-04-17.
  6. 6.0 6.1 "Making Time to Explain". tinyBuildGames. Retrieved 2011-04-16.
  7. "No Time To Explain out on Steam".
  8. "We’re on Kickstarter! Help shape NTtE!". tinyBuildGames. Retrieved 2011-04-17.
  9. "OST Announcement, Trailer Music mp3!". tinyBuildGames. Retrieved 2011-04-15.

External links