Nintendo System Development
Division | |
Industry | Video games |
Founded | 1997 |
Headquarters | Kyoto, Japan |
Key people |
Masaru Shimomura (General Manager) |
Products |
Nintendo Network services Various video game titles and peripherals |
Number of employees | ~30[1] |
Parent | Nintendo |
Divisions |
Network Development & Operations Environment Development |
Website | Nintendo.co.jp |
The Nintendo System Development Division (or SDD) was formerly known as Nintendo Network Business & Development (or NBD), Nintendo Network Service Development (or NSD), and Nintendo Special Planning & Development (or SPD), was located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the new Nintendo Development Center, also in Kyoto. The division used to consist of a single development team focused on software and peripheral development. Currently, the Nintendo SDD division is composed of two development departments with distinct duties: the Network Development & Operations Department, which handles Nintendo Network service programming in cooperation with Nintendo Network Service Database, and the Environment Development Department, which develops System Development Kits (SDKs) and other experimental technologies.
History
The Nintendo Special Planning & Development team originated from former Nintendo R&D2 staff and was mainly responsible for ports and in-house development for low profile hardware like the Pokémon Mini and the Super Famicom Satellaview service. Most of the software developed by this group has remained domestic having hardly ever seen release outside of Japan. The original general manager, Satoshi Yamato, produced all of the software which included in-house software for the Game Boy Advance, and the e-Reader.[2] The group also created mechanical devices and peripherals like the Pokéwalker and Pokémotion. Current general manager, Masaru Shimomura described the Mechanical Design Group as a small creative unit that has a hardware and a software team working jointly together to create innovative products.[3]
In 2008, Nintendo SPD was renamed to Nintendo Network Service Development. In 2011, the Nintendo NSD development team was consolidated into a division and was renamed to Nintendo Network Business & Development, appointing Masaru Shimomura as manager. Following the change, the Nintendo Network Business department was created. The department contained two different groups: the former Mechanical Design Group, which was responsible for developing software titles and peripherals, as well the new Network Planning Group, which was responsible for developing Nintendo Network services.
In 2013, the division renamed to Nintendo System Development Division. Nintendo consolidated the Network Planning Group into a department named Network Development & Operations Department which is now responsible for handling Nintendo Network service programming in cooperation with Nintendo Network Service Database, and created the Environment Development Department, which develops System Development Kits (SDKs) and other experimental technologies. With this change, the Mechanical Design Group has been dissolved.
Chronology
- 1996 - The development group was drafted primarily from Nintendo R&D2 to develop a new team.
- 1996 - Satoshi Yamato was assigned as manager and producer.
- 1997 - The development team was named Nintendo Special Planning & Development.
- 2007 - Shinya Kawada was promoted to producer.
- 2008 - The division was renamed to Nintendo Network Service Development.
- 2011 - The development team was consolidated into a division and was renamed to Nintendo Network Business & Development, appointing Masaru Shimomura as manager.
- 2013 - The division renamed yet again to Nintendo System Development.
Network Operations & Development Department
Department Manager: Kiyoshi Mizuki
Responsible for developing Nintendo Network services in cooperation with the Nintendo Network Service Database. The department has at least two groups: the Network Software Development Group and the Application Group.
Title | Type(s) | Platform(s) | Year | Producer(s) | Director(s) |
---|---|---|---|---|---|
Wii Shop Channel | Online distribution | Wii | 2006 | Masaru Shimomura | Kiyoshi Mizuki |
Nintendo Channel | Online distribution | Wii | 2006 | Masaru Shimomura | Kiyoshi Mizuki |
Nintendo DSi Shop | Online distribution | Nintendo DSi | 2008 | Masaru Shimomura | |
Nintendo Zone | Network interface | Nintendo DS Nintendo DSi |
2009 | Masaru Shimomura | |
Friend List | Friends list | Nintendo 3DS | 2011 | Masaru Shimomura | Kiyoshi Mizuki |
StreetPass | Network interface | Nintendo 3DS | 2011 | Masaru Shimomura | |
Nintendo eShop[4] | Online distribution | Nintendo 3DS | 2011 | Masaru Shimomura | Kazuto Nakaya |
Nintendo Video | Video player | Nintendo 3DS | 2011 | Masaru Shimomura | |
Nintendo Zone | Network interface | Nintendo 3DS | 2011 | Masaru Shimomura | Fumihiko Tamiya |
Swapnote[5] Nintendo Letter Box PAL |
Messaging | Nintendo 3DS | 2011 | Kiyoshi Mizuki Masaru Shimomura |
Daiji Imai |
WaraWara Plaza[co-developed 1] | Operating system (Miiverse) | Wii U | 2012 | Kiyoshi Mizuki Katsuya Eguchi (Nintendo EAD) Kouichi Kawamoto (Nintendo SPD) |
Hisashi Nogami (Nintendo EAD) |
Miiverse[co-developed 2][6] | Social network | Wii U | 2012 | Kiyoshi Mizuki Junya Kondo (Hatena) Yusuke Beppu (Nintendo NSD) |
Hideto Yuzawa Yoshiomi Kurisu (Hatena) |
Nintendo Network ID | Wii U | 2012 | |||
Wii U Chat[co-developed 3] | Wii U | 2012 | Fumihiko Tamiya | ||
Nintendo eShop | Online distribution | Wii U | 2012 | Kiyoshi Mizuki | Kazuto Nakaya |
Miiverse[co-developed 2] | Social network | Web browser | 2013 | Kiyoshi Mizuki Junya Kondo (Hatena) Yusuke Beppu (Nintendo NSD) |
Hideto Yuzawa Yoshiomi Kurisu (Hatena) |
StreetPass Relay[7] | Network interface | Nintendo 3DS | 2013 | Kiyoshi Mizuki | Masatoshi Yamazaki |
Miiverse[co-developed 2] | Social network | Nintendo 3DS | 2013 | Kiyoshi Mizuki Junya Kondo (Hatena) Yusuke Beppu (Nintendo NSD) |
Hideto Yuzawa Yoshiomi Kurisu (Hatena) |
Nintendo eShop | Online distribution | Web browser | 2011 | Kiyoshi Mizuki | Kazuto Nakaya |
- Notes
- ↑ Co-developed by Nintendo Entertainment Analysis & Development (EAD) and Nintendo Software Planning & Development (SPD).
- ↑ 2.0 2.1 2.2 Co-developed by Hatena, Nintendo Network Service Database (NSD) and Denyusha.
- ↑ Co-developed by Nintendo European Research & Development (NERD), Nintendo Technology Development (NTD) and Vidyo.
Environment Development Department
Department Manager:
Responsible for developing online communication infrastructures and middleware tools.
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) |
---|---|---|---|---|---|
WiiConnect24 | Wii | 2006 | |||
Wii firmware | Wii | 2006-2008 | |||
Nintendo DSi Browser | Nintendo DSi | 2009 | |||
Download Play | Nintendo 3DS | 2011 | |||
Nintendo eShop | Nintendo 3DS | 2011 | |||
Mario Kart 7 | Nintendo 3DS | 2011 | |||
Kid Icarus: Uprising | Nintendo 3DS | 2012 | |||
Nintendo Land | Wii U | 2012 | |||
StreetPass Relay | Nintendo 3DS | 2013 | |||
Tomodachi Life | Nintendo 3DS | 2013 | |||
Mario Kart 8 | Wii U | 2014 |
Former development groups
Mechanical Design Group
Manager/Producer:
Responsible for developing software titles and peripherals for Nintendo video game consoles. The group was dissolved in 2013.
Title | Year | Platform(s) | Director | Producer |
---|---|---|---|---|
Satellaview | 1995 | Hardware | Masaru Shimomura | Satoshi Yamato |
BS Super Mario USA Power Challenge | 1996 | Satellaview | Toshiaki Suzuki | Satoshi Yamato |
BS Marvelous Time Athletics | 1996 | Satellaview | Eiji Aonuma | Satoshi Yamato |
BS Marvelous Camp Arnold | 1996 | Satellaview | Yoshinori Tsuchiyama | Satoshi Yamato |
Nintendo Power (cartridge) | 1996 | SNES GB |
||
BS F-Zero Grand Prix | 1997 | Satellaview | Toshiaki Suzuki | Satoshi Yamato |
Excitebike: Super Mario Cup Battle | 1997 | Satellaview | Yoshinori Tsuchiyama | Satoshi Yamato |
Pokémon Pikachu | 1998 | Hardware | ||
Pokémon Pikachu 2 GS | 1999 | Hardware | ||
Poket Hello Kitty | 1999 | Hardware | ||
Mobile Adapter GB | 2001 | Hardware | Masaru Shimomura | Satoshi Yamato |
Pokémon Party Mini | 2001 | Pokémon Mini | Shinya Kawada | Satoshi Yamato |
Pokémon Pinball Mini | 2001 | Pokémon Mini | Yoshikazu Mori | Satoshi Yamato |
Sakura Momoko no Ukiuki Carnival | 2002 | GBA | Toru Osawa | Satoshi Yamato |
Pokémon Race Mini | 2002 | Pokémon Mini | Shinya Kawada | Satoshi Yamato |
Pokémon Shock Tetris | 2002 | Pokémon Mini | Shinya Kawada | Satoshi Yamato |
Pokémotion | 2003 | Hardware | Shinya Kawada | Satoshi Yamato |
Mario Party-e | 2002 | e-Reader | Toru Osawa | Satoshi Yamato |
Game Boy Advance Wireless Adapter | 2004 | GBA | ||
Slide Adventure MAGKID | 2007 | NDS | Kazunobu Shimizu | Shinya Kawada |
Personal Trainer: Walking | 2008 | NDS | Naoya Morimura | Shinya Kawada |
Cooking Guide: Can't Decide What to Eat? | 2008 | NDS | Hirotaka Watanabe | Yoshinori Tsuchiyama |
Pokéwalker | 2009 | Hardware | Masaru Shimomura | Junichi Masuda Hitoshi Yamagami |
Discography Credits[8]
References
- ↑ 任天堂の新開発棟が始動 ゲーム機、ソフト生む拠点. http://www.kyoto-np.co.jp/'' (in Japanese). Kyoto NP. Retrieved 22 June 2014.
- ↑ N-Sider.com. Satoshi Yamato Profile
- ↑ NOM Magazine. Iwata Asks: Personal Trainer: Walking
- ↑ Nintendo. Iwata Asks: Nintendo 3DS: Nintendo eShop
- ↑ Nintendo. Iwata Asks: Nintendo 3DS: Swapnote
- ↑ Nintendo. Iwata Asks: Wii U: Miiverse
- ↑ Nintendo. Iwata Asks: Nintendo 3DS: StreetPass Relay Points
- ↑ N-Sider.com. N-Sider Database
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