NFL Quarterback Club 98
NFL Quarterback Club '98 | |
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North American Nintendo 64 cover art | |
Developer(s) | Iguana Entertainment |
Publisher(s) | Acclaim Sports |
Series | NFL Quarterback Club series |
Platform(s) | Nintendo 64 |
Release date(s) |
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Genre(s) | Sports, American football |
Mode(s) | Single player, Multiplayer |
NFL Quarterback Club '98 is a football video game, released on October 24, 1997. It was developed by Iguana Entertainment and published by Acclaim under their Acclaim Sports banner for the Nintendo 64.
Features
NFL Quarterback Club '98 contained numerous features: One of NFL Quarterback Club '98's features is Simulation mode. There are two kinds of Simulation modes, Custom and Historic. Custom Simulation mode allows one to create one's own scenario, including both teams' scores, who possesses the ball, how much time is left, and where the team with possession of the ball is on the field. Historic Simulation mode contained fifty different scenarios, based on games that happened in history, and a certain task was to be accomplished, often to "change history" and win with the team that lost the game, but sometimes to replicate a team's victory.
Another feature found in the game allows one to create a player. The game allows one to enter information such as the player's position, name, jersey number, height, weight, dominant hand, skin color, and age. After one fills out this information, he or she is taken to a stat customization screen where one can edit a player's stats, such as accuracy and range (for kickers and quarterbacks), catching abilities, agility, speed, and strength (all for numerous players). After a player is created, he is put into Free Agency, where a player must be signed by a team.
Players can also create a team, using color schemes of the 30 NFL teams found in the game. Teams' playbooks, stadiums, and initials (shown next to a team's score during gameplay) can be edited, and a team may contain up to 55 players. Players can be put onto a team from any of the 30 teams already in the game, as well as Free Agents (including created players).
In addition to the 30 pro teams in the game, there were also four hidden teams, accessed by entering the code STNTXTM in the cheat code menu. Two teams, AFC and NFC, are the Pro Bowl teams from 1997. The other two teams are based on Iguana Entertainment and Acclaim, the developer and publisher of the game respectively, and feature then-employees as members of the team. Iguana Entertainment and Acclaim's teams are the two best teams statistically in the game.
There is a season mode where players can select a team and play through their 1997 schedule. There is also a playoff mode where a player can select a team and try to guide them through the playoffs. Quarterback Club '98 also featured a Quarterback Profile feature. This feature contained 30 quarterbacks, one from each team, and their college and pro football achievements in encyclopediatic format.
The game's commentary was done by Marv Albert.
Reception
NFL Quarterback Club '98 has received mixed scores from reviewers. GameSpot gave it a 5.4 out of 10,[1] noting its graphics as being advanced for the time, but heavily criticizing the passing physics of the game, the sound, and the AI intelligence. IGN gave it the higher score of 7.8/10,[2] also praising the graphics but giving the gameplay, sound, and lasting appeal mediocre scores. It has a 76% on GameRankings.[3]
Sequels
- NFL Quarterback Club '99
- NFL Quarterback Club 2000
- NFL Quarterback Club 2001
- NFL Quarterback Club 2002
References
- ↑ NFL Quarterback Club 98 for Nintendo 64 Review - Nintendo 64 NFL Quarterback Club 98 Review
- ↑ IGN: NFL Quarterback Club '98 Review
- ↑ NFL Quarterback Club 98 Screenshots
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