Myth Makers: Trixie in Toyland

Myth Makers: Trixie in Toyland

Developer(s) Data Design Interactive
Publisher(s) Metro 3D
Engine Reused Ninjabread Man GODS engine,[1] Havok, RenderWare
Platform(s) Wii, PS2, PC
Release date(s) 2005 (PS2)
2007 (Wii)
Genre(s) Platformer

Myth Makers: Trixie in Toyland is an platforming video game for the PC, PlayStation 2, and most recently the Nintendo Wii.[2] The game was created by UK-based Data Design Interactive. It is one of three parts of their Myth Makers franchise of video games, which feature cartoon-style graphics that is aimed for a family friendly market.

Gameplay

Like Anubis II, nine levels in the game exist, plus a tutorial level. Players control Trixie, the main character in the game. In order to proceed to the next level, players must collect eight power rods to activate a teleporter while being attacked by various enemies. When the player completes a level and plays it again, a menu appears with a second mode available, ‘Score Pickups’. If the level is completed again in this mode, the player will unlock ‘Time Attack’ mode. Completion of this mode unlocks the ‘Hidden Pickups!’ alternative mode.

Plot

The story follows around Trixie, the Easter Bunny cadet who chases down Penumbra (a tyrant) who has stolen the Myth Makers Orbs and taken over the Toyland. Trixie has to retrieve the stolen Orbs, defeat the evil Penumbra and save Toyland.

Reception

The game was universally panned by reviewers. IGN gave it a 1.4/10[3] stating sarcastically that it's "really just a fantastic title like Ninjabread Man and Anubis II; everyone should experience Trixie in Toyland just as everyone should experience throat cancer." [4] Neverchris gave the game a -3 out of 10,stating that it was the worst Data Design Interactive Platformer yet.

See also

References