Mushihimesama

Mushihimesama

Arcade flyer
Developer(s) Cave
Publisher(s)
  • JP AMI (Arcade)
  • WW Cave (iOS devices)
Artist(s) Toshiyuki Kotani
Composer(s) Manabu Namiki
Masaharu Iwata
Hitoshi Sakimoto
Daisuke Matsumoto
Platform(s) Arcade, PlayStation 2, iOS, Xbox 360
Release date(s)
Genre(s) Vertical scrolling shooter
Manic shooter
Mode(s) Single player, 2 player Co-op
Cabinet Upright
Arcade system CAVE CV1000B
CPU Hitachi SH-3 (133MHz)
Sound Yamaha YMZ770C-F (APU)
Display Raster, vertical

Mushihimesama (虫姫さま Mushihimesama, lit. "Bug Princess") is a manic shooter developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005 and iOS in 2011. An Xbox 360 port was released in May 2012 (with ver1.5 as first print DLC). A significantly changed "version 1.5" was released to arcades in 2011. The game has an insect theme as all of the enemies resemble various insects such as beetles and butterflies. The game is set in various forest environments. It received a sequel in 2006, known as Mushihimesama Futari, and a spin-off iOS game entitled Mushihimesama Bug Panic.

Gameplay

Game modes
Weapons
Options

Plot

The world of Mushihimesama is a wild, untainted one where large desertic areas abruptly change into lush forests, all inhabited by arthropods called Koujuu: such beasts (basically oversized insects) are capable of surviving due to their hardened shells and, upon their deaths, leave them behind for vegetation to grow around them, in a natural cycle of life and death. However, their life force, called Levi-Sense, proved to be poisonous to the humans to the point of being named the Miasma; only sparse human settlements were allowed to survive, one of them being the Hoshifuri village, in exchange for the sacrifice of a 15-year-old girl every 200 years. However, the daughter of the royal family, Reco, is apparently the next in line after being given an ornate bracelet by a mysterious boy in Shinju Forest, where she lost herself at young age: by the day she turns 15, the Miasma contaminates the village. In order to save her people, she enters Shinju Forest once more, riding the golden Koujuu beetle Kiniro (with which the golden bracelet grants a telepathic link) on a quest to meet the Koujuu god himself.

Development

Blue Label

This is a version debuted in Cave Festival 2006. It includes following features:

Version 1.5

This version was released for arcade in Cave Festival 2011 on May 27, 2011 at the price of ¥180000. It was only available for purchase from Cave's online store, from 12pm to 8pm on May 27/28, 2011. It is considered a proper arcade release. In this version of the game, all difficulty levels (Original, Maniac, and Ultra) are initially selectable, all the music has been remixed, the colour palette is brighter, and there is a new mode called MAX Select (with Original, Maniac, and Ultra difficulties). In standard (non-MAX Select modes), there are changes in enemy number and bullet patterns, and ground gems can be sucked by releasing A as per Futari. An incomplete summary of MAX Select gameplay differences follows:

Releases

PlayStation 2 release

Taito released a PlayStation 2 port in Japan in 2005. A limited PlayStation 2 version also includes young Reco and Kiniro figures. Exclusive to this port is Arrange mode. Seemingly a version of Maniac mode, only the player starts out with much more firepower but no continues. Also, if the player makes contact with a bullet or an enemy while holding at least one bomb, the player does not die and instead releases a bomb. The player can also cycle through all three weapon types by pressing a button.

iOS release

Cave ported Mushihimesama to iOS platforms under the title Bug Princess which was released on December 15, 2011. "Hell" difficulty features equivalent bullet patterns to the arcade release.

Xbox 360

Cave released an HD version on the Xbox 360 on May 24, 2012 in Japan. The game featured Novice, Arrange and Xbox 360 modes. Arrange is a modified version of the PS2 Arrange mode; no Arcade mode is included, only the Xbox 360 mode which is identical to the arcade release bar HD visuals. First print copies included Version 1.5 as free DLC. The game was released in both regular and limited editions with different cover art. The limited edition included an arranged soundtrack CD.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings84.29% (iOS)[1]
Metacritic84/100 (iOS)[2]
Review scores
PublicationScore
Destructoid8/10 (iOS)[3]
Edge8/10 (iOS)[4]
Famitsu26/40 (PS2)[5]
31/40 (X360)[6]
Bordersdown6/10 (PS2)[7]
Pocket Gamer8/10 (iOS)[8]
Touch Arcade4.5/5 (iOS)[9]

Famitsu magazine awarded the PlayStation 2 version of Mushihimesama a score of 26/40 based on four reviews (6/7/6/7)[5] while the Xbox 360 version, got a score of 31/40 (8/7/8/8).[6]

References

  1. "Bug Princess for iOS (iPhone/iPad)". GameRankings. CBS Interactive. Retrieved April 24, 2015.
  2. "Bug Princess for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved April 24, 2015.
  3. Ruscher, Wesley (December 19, 2011). "Review: Bug Princess". Destructoid. Retrieved April 24, 2015.
  4. "Bug Princess review". Edge Magazine. December 20, 2011. Archived from the original on January 14, 2012. Retrieved April 24, 2015.
  5. 5.0 5.1 "Infos : Dernières notes Famitsu". PlayFrance.com (in French). January 13, 2005. Retrieved April 11, 2015.
  6. 6.0 6.1 Gantayat, Anoop (May 16, 2012). "Famitsu Gives High Marks to Dragon's Dogma and Mario Tennis". Andriasang.com. Retrieved April 11, 2015.
  7. Gellatly, Adam (May 29, 2012). "Mushihimesama Review - Sony PS2". Bordersdown. Retrieved April 24, 2015.
  8. Yusuf, Bulent (December 16, 2011). "Bug Princess review - iPhone reviews". Pocket Gamer. Retrieved April 24, 2015.
  9. Nelson, Jared (December 16, 2011). "Bug Princess Review". Touch Arcade. Retrieved April 24, 2015.

External links