Musashi: Samurai Legend

Musashi: Samurai Legend

Developer(s) Square Product Development Division 5[1]
Publisher(s) Square Enix
Director(s) Yoichi Yoshimoto
Producer(s) Takashi Tokita
Designer(s) Tai Yasue
Artist(s) Tetsuya Nomura
Takeshi Fujimoto
Composer(s) Masashi Hamauzu
Junya Nakano
Yuki Iwai
Takayuki Iwai
Platform(s) PlayStation 2
Release date(s)
  • NA March 15, 2005
  • JP July 7, 2005
  • EU September 9, 2005
Genre(s) Action role-playing game
Mode(s) Single-player
Distribution DVD

Musashi: Samurai Legend, known in Japan as Musashiden II: Blade Master (武蔵伝II ブレイドマスター Musashiden Tsū Bureido Masutā, lit. "The Legend of Musashi II: Blade Master"), is a third-person action game developed and published by Square Enix in 2005 for Sony's PlayStation 2. Much like its predecessor, Brave Fencer Musashi, the game involves real-time combat in a 3D environment, and character designs by Tetsuya Nomura.

The game was released in North America, Japan and Europe. Strangely, while the game is not referenced on the Australian PlayStation site[2] nor on the OFLC site,[3] the game was indeed released in Australia, printed with an OFLC "Parental Guidance" (PG) rating.

The gameplay in Musashi consists almost entirely of action segments where the player is confronted with foes and various other obstacles.

Setting

Story

In the city of Antheum, carried by a magical beast called Anthedon (a large skybound whale), young Princess Mycella prayed in the mystic Chamber of Rites to summon a hero who will save her world from the growing threat posed by Gandrake Enterprises. However, Rothschild interrupts the ritual, which causes the summoned hero – Musashi – to land just a bit off course. He's found by old martial artist Master Mew, who immediately takes him under his wing. Once Musashi's ready, Master Mew sends him into the heart of evil Gandrake Enterprises to rescue the captured Princess and thereby save the world.

Unfortunately for Musashi, President Gandrake kidnaps the Princess again to further the plots of his evil corporation to excavate the world's supply of nebulite and use the Mystics power to power his nebulium engine. To stop Gandrake, and ensure that he can return to his world, Musashi goes in search of the five Maidens that protect the five magic swords that have been lost in order to restore power to a mythical creature known as the Anthedon, which houses the city of Antheum. Along the way, Musashi will have to smash his way through Gandrake Enterprises's endless swarms of killer robots and directors, as well as native monstrosities, but also an ancient evil waiting to plunge the world in eternal darkness.

Characters

Music

The music of Musashi: Samurai Legend was composed primarily by Masashi Hamauzu and Junya Nakano, with a few contributions from Yuki Iwai and Takayuki Iwai of Wavelink Zeal. The Surf Coasters, a Japanese surf band, provided the main theme, "Samurai Struck".

The original soundtrack "Musashiden II: Blademaster Original Soundtrack" was released on July 21, 2005.[4] Another album was released by the Surf Coasters which featured a full version of the opening theme.

Cultural references

Several elements of Brave Fencer: Musashi and Musashi: Samurai Legend are superficially derived from the legend of Miyamoto Musashi, a famous Japanese swordsman, though the game's plot is unrelated to Miyamoto's life.

Another example is that in Musashi: Samurai Legend the secondary weapon of choice is called "The Great Oar," which is based upon the oar that Miyamoto Musashi used in one of his more famous battles, against Sasaki Kojiro.

Gandrake's revealed name was based on Sasaki Kojirō's samurai name, Ganryu, and the attack he used to incapacitate Musashi is called the "Swallow's Tail," a reference to Sasaki Kojiro's most famous technique, the "Swallow's tail strike." Also, the five swords Musashi must collect over the course of the game are possibly a reference to The Book of Five Rings, the Five Rings being Ground, Water, Fire, Wind and Void, based on the classical elements of Japanese philosophy. This is supported by the fact that the five maidens are rescued in the same order as the elements are presented in the Book.

There is also the reference behind the AK47 a real life weapon while Malbec(one of the games final bosses) wields a cannon called the AK4D7.

Mycella, Burrini, Fontina, Mirabo, Maribo, Istara and Clochette, are all in fact different kinds of cheese. There is even a dog named Asiago, which is a sharp Italian cheese and a cat named Tomme, a common type of cheese produced in the French alps.

The villains on the other hand, have wine-related names. Rothschild is more than likely named after Baron Philippe de Rothschild (Late famous Bordeaux winemaker and owner of the Château Mouton Rothschild), Glögg is a Scandinavian mulled wine, Riesling gets his name from the German/Alsatian white grape varietal while Shiraz and Malbec are red grape varietals.

There is a tribute/in game joke at the end of the game when Gandrake is impatiently waiting for Musashi just as he did in real life at the beginning and there is also a hint that the duel had already taken place in Musashi's homeworld when Gandrake says "I never thought we would repeat those words again"

Reception

Musashi: Samurai Legend sold approximately 57,916 copies during the week of its release in Japan.[5] As of August 31, 2005, the game has sold 80,000 units in Japan.[6]

The game has received mixed reviews from critics, currently holding a score of 64 out of 100 on Metacritic and a 65% on Game Rankings.[7][8]

References

  1. Gantayat, Anoop (October 2, 2007). "Nomura Discusses Kingdom Hearts". IGN. Retrieved January 25, 2010. As mentioned in previous interviews, the game [Birth by Sleep] is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories.
  2. Browse games
  3. The Classification Board and Classification Review Board
  4. Game Music :: Musashiden II Blademaster Original Soundtrack :: Album Information
  5. Freund, Josh (July 15, 2005). "News - Japan: Weekly software sales for 7-4/7/10". GamesAreFun.com. Retrieved 2008-12-20.
  6. "Annual Report 2005" (PDF). Square-Enix.com. August 31, 2005. Retrieved 2008-12-20.
  7. "Musashi Samurai Legend (ps2: 2005): Reviews". Metacritic.com. Retrieved 2009-04-01.
  8. "Musashi: Samurai Legend for PlayStation 2 - GameRankings". GameRankings.com. Retrieved 2009-04-01.

External links