Munchkin (card game)

Munchkin

Old box cover
Players 3-6
Age range 10+
Setup time 30 minutes
Playing time 1-2 hours
Random chance High
Skill(s) required Strategy

Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible). Munchkin won the 2001 Origins Award for Best Traditional Card Game,[1] and is itself a spin-off from The Munchkin's Guide to Powergaming, a gaming humor book that also won an Origins Award in 2000.[2]

After the success of the original Munchkin game several expansion packs and sequels were published.[3] Now available in 15 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games.[4]

Goal

The goal of Munchkin is to reach level 10 (or level 20 in an "Epic" Level game). Every player starts as a "level 1 human with no class (Heh, heh)" and has to earn levels by killing monsters or other means. Other means include selling a thousand gold pieces worth of items, or playing "go up a level" cards. A typical game runs for around an hour.

Gameplay

Each person's turn begins with the player "Opening a Door" (often referred to as kicking down the door) by drawing a Door card face-up. If there is a monster in the room, the player fights the monster. If the player's level plus bonuses from the player's equipment (such as Really Impressive Title) is higher than the monster's level plus any bonuses the monster might have (such as Enraged, Humongous, or Buffed), then the player wins the fight and moves up one level (though some monsters grant two levels), and takes the monster's stuff. If the drawn card is a curse card, it takes effect immediately.

If the player did not find a monster in the room, then the player can choose to either draw another Door card face down (looting the room) or fight a monster from his hand (looking for trouble).

To prevent opponents from achieving the winning level (9, 10, 11, 20, or 22 depending on pre-game selections and card play), players can give enhancing cards (such as the Big Honkin' Sword of Character Whupping) to whatever monsters are fighting the other player so that the monsters will win and cause the player to have to try to Run Away from the monsters and maybe have to suffer "Bad Stuff" from the monsters, or throw curses on each other (or have them happen randomly), such as New Edition Rules (causing all players to lose a level). Players can also use items against each other such as Itching Powder (making the player throw away any clothing or armor). Every card played resolves instantly, with few exceptions (which include the use of the card Wishing Ring to cancel curses).

A game of Munchkin being played, with coins being used to denote levels.

Players can help each other defeat monsters, adding together their level and bonuses to beat the monsters. The player who helps the other player can negotiate a deal to receive some of the Treasure cards earned by defeating the monster, or some other advantageous trade, but the helper never gets a Level for helping without playing a card or using an ability that allows it (e.g., the Elf Race, mentioned below). Players can gain extra abilities or advantages by getting "Class" or "Race" cards; as an example, players using the Warrior class win a battle in the event of a tie between their and the monster's level and pluses, while a player using the Elf race gains a Level per monster whenever they assist another player in killing a monster. Certain monsters, such as Squidzilla, gain an advantage against certain races or classes.

Players can Sell one or more of their items to gain a level. Each item card has a value saying how much gold the item is worth. If the combined value is greater than or equal to 1000 gold pieces, then the items can be sold to gain a level. Since the game has no other way to represent money, players cannot get "change." However, a player can buy more than one level, at a cost of 1000 gold pieces per level. Players cannot achieve the winning level by selling items, however, nor can they sell Items and not take a level if the next level is one that has to be earned by killing a monster (usually the winning level).

Winning the game requires getting to Level 10 (or 20). Players can get levels by killing Monsters, selling Items (as described above) or playing cards that let a player go up a level (such as Bribe the DM or Switch Character Sheets). With few exceptions, the only way to get the winning level is to kill a Monster. Exceptions to that rule usually come in the form of cards which specifically state they break the rule (e.g., Divine Intervention).

Munchkin is not a very serious game;[5] the rules make this clear with phrases like "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect," and "Any disputes in the rules should be settled by loud arguments with the owner of the game having the last word." There are many cards which interact with or are affected by a single other card, despite the rarity of the two cards entering play together (such as the interaction between Fowl Fiend and Chicken on Your Head or Sword of Slaying Everything Except Squid and Squidzilla).

Card types

Munchkin has two basic card types--doors and treasures--and three supplemental types.

Base Games & Expansions

A number of base games, expansions and sequels to the original Munchkin game have been made. They're listed here in chronological release of the base sets.

Original "Fantasy" Munchkin

Star Munchkin

Munchkin Fu

Munchkin Bites

Super Munchkin

Munchkin Impossible

Munchkin Cthulhu

The Good, The Bad, And The Munchkin

Munchkin Booty

Munchkin Zombies

Munchkin Axe Cop

Munchkin Conan

Munchkin Apocalypse

Munchkin Legends

Munchkin Pathfinder

Munchkin Adventure Time

Munchkin Steampunk

Additional Munchkin Expansions

Accessories

Many accessories have been released over the years by Steve Jackson Games to be used in conjunction with the card games, each with special rules included with the item as well as being listed on their website. These include

Comic Book

Steve Jackson Games announced in July 2014 that Boom! Studios was publishing a Munchkin comic book.[29] Each issue (beginning in January 2015) ships with an exclusive card.[30]

Spinoffs

Munchkin has also spawned several games related to, but not part of, the Munchkin card game.

In popular culture

The game Munchkin is referenced and seen in the 2008 movie The Gamers: Dorkness Rising. It was also referenced in season 5 episode 1 of The Guild, when character Zaboo expresses his delight over the potential for "midnight Munchkin madness."

References

  1. "Origins Award Winners (2001)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-02-02. Retrieved 2007-10-15.
  2. "Origins Award Winners (2000)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-04-15. Retrieved 2007-10-15.
  3. "Munchkin home page". Steve Jackson Games. Retrieved 2007-12-23.
  4. "2008 Report to the Stakeholders". Steve Jackson Games. Retrieved 2008-03-01.
  5. Appelcline, Shannon (January 2002). "Munchkin (Capsule Review)". RPGnet. Retrieved 2007-10-15.
  6. 6.0 6.1 "Origins Award Winners (2002)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-11-14. Retrieved 2007-10-15.
  7. . The corrected cards are "Curse! Lead Paint!" and "Curse! Warranty Expires!", which were released in the More Good Cards expansion with Treasure backs instead of Door backs.
  8. Kickstarter for 2013 Reprint of KAMB
  9. Newquist, Ken. "Star Munchkin (Review)". SciFi.com. Archived from the original on 2007-08-27. Retrieved 2007-10-15.
  10. http://www.worldofmunchkin.com/diplomaticimpunity/
  11. http://www.worldofmunchkin.com/news
  12. "Origins Award Winners (2003)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-11-05. Retrieved 2007-10-15.
  13. "Munchkin Fu". Steve Jackson Games. Retrieved 2010-07-08.
  14. Official Munchkin Fu page, with link for order of reprinted edition
  15. "Munchkin Fu - Monky Business". Steve Jackson Games. Retrieved 2010-07-08.
  16. "Steve Jackson Games Daily Illuminator - May 25, 2008". Steve Jackson Games. 2008-05-25. Retrieved 2008-06-04.
  17. 17.0 17.1 "Steve Jackson Games Daily Illuminator - March 19, 2009". Steve Jackson Games. 2009-03-19. Retrieved 2009-09-27.
  18. [The Patchwork Zombie Mojo is referred to in the latest (V2.5) version of EPIC MUNCHKIN, with its Epic qualities.]
  19. Official Site for MUNCHKIN AXE COP
  20. Official site for Munchkin Conan
  21. Official site for Munchkin Apocalypse
  22. Official site for Munchkin Pathfinder
  23. USAopoly page for Munchkin Adventure Time
  24. MUNCHKIN News--See entry for August 18, 2014
  25. DAILY ILLUMINATOR page of STEVE JACKSON GAMES site announcing MUNCHKIN STEAMPUNK
  26. Official Boxes of Holding page
  27. http://www.sjgames.com/ill/archive/June_14_2014/
  28. http://www.tfaw.com/Profile/Munchkin-1___467587
  29. "Steve Jackson Games Daily Illuminator - November 20, 2008". Steve Jackson Games. 2008-11-20. Retrieved 2009-02-19.
  30. Alderac page for MUNCHKIN LOOT LETTER
  31. Official Webpage For MUCHKIN LOOT LETTER
  32. Fireside Games page for MUNCHKIN PANIC
  33. WORLD OF MUNCHKIN Page on MUNCHKIN GLOOM

External links

Munchkin Game Aids

Free PDF Downloads

Video Instructions and Demo