Muamman Duathal
Game background | |
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Title(s) | The Wanderer |
Home plane | Heroic Domains of Ysgard |
Power level | Lesser |
Alignment | Neutral Good |
Portfolio | Wanderers, Travelers, Urban Dwarves, expatriates, and Exiles |
Domains | Good, Protection, Travel[1] |
Superior | Moradin |
Design details |
In many campaign settings for the Dungeons & Dragons role-playing game, Muamman Duathal (Moo-AM-man Doo-AH-thuhl) is the dwarf deity of wanderers and expatriates. He is also the dwarven god of lightning, which he uses as an omen. His symbol is an upright mace over a single leather boot trimmed with fur, or a mace clutched by a pair of gauntleted fists.
Publication history
Muamman Duathal was first detailed in the book Monster Mythology (1992), including details about his priesthood.[2] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[3] He received a very detailed description for his role in the Forgotten Realms in Demihuman Deities (1998).[4]
Muamman Duathal's role in the Forgotten Realms is revisited in Faiths and Pantheons (2002).[5]
Description
Muamman appears as a weathered, nondescript dwarf dressed in plain clothes, usually green. He is thin, with a beard of deep black. He wields Glowhammer, a mace that glows as if were still cooling from being forged. Often, he carries a weathered staff.
Relationships
In many campaign settings, the dwarven pantheon of gods consists of the leader Moradin, as well as Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Dugmaren Brightmantle, Dumathoin, Muamman Duathal, and Vergadain.
Muamman is an ally of Dugmaren Brightmantle, and both share the ideal of traveling to gain knowledge. He is also allied with Baervan Wildwanderer, Berronar Truesilver, Clangeddin Silverbeard, Cyrrollalee, Dumathoin, Moradin, Stronmaus, and Vergadain. He is the foe of Laduguer, Urdlen, and the goblin-kin and evil giant gods.
Realm
Muamman's realm is the Cavern of Rest in the ever-shifting subterranean layer of Nidavellir on the plane of Ysgard, though he prefers to wander. The Cavern of Rest is guarded by the souls of those dwarves who died on the surface of the world, under the sky, and by boars and war dogs trained by Muamman himself.
Dogma
Muamman teaches that dwarves must adapt and learn to live with other races if they are to survive. He preaches alliance with humans in particular. He also instructs his faithful to help wanderers who are lost and in need, and to explore new paths and ways in general. He teaches hope.
Worshippers
Muamman Duathal has a growing cult among urban dwarves, and he may be evolving into an intermediate god.
Clergy
Clerics of Muamman are wanderers and adventurers. They have a significant role in many urban, expatriate dwarf communities. Novices are known as the Lost, while full priests are known as Watchful Eyes.
Temples
Priests of Muamman Duathal establish way-places and waymeets on roads and in long tunnels beneath the earth, and on mountain trails and passes.
Forgotten Realms
In the Forgotten Realms, Muamman is revered only as an aspect of the god Marthammor Duin.[4]
References
- ↑ Living Greyhawk: Volume 1, Number 3. Spring, 591 CY. February, 2001
- ↑ Sargent, Carl. Monster Mythology (TSR, 1992)
- ↑ McComb, Colin. On Hallowed Ground (TSR, 1996)
- ↑ 4.0 4.1 Boyd, Eric L. Demihuman Deities (TSR, 1998)
- ↑ Boyd, Eric L, and Erik Mona. Faiths and Pantheons (Wizards of the Coast, 2002).
Additional reading
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:
- Greenwood, Ed. Dwarves Deep. Lake Geneva, WI: TSR, 1990.
- Gygax, Gary. Unearthed Arcana. Lake Geneva, WI: TSR, 1985.
- Moore, Roger E. "The Dwarven Point of View." Dragon #58 (TSR, 1982).
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