Muamman Duathal

Muamman Duathal
Game background
Title(s) The Wanderer
Home plane Heroic Domains of Ysgard
Power level Lesser
Alignment Neutral Good
Portfolio Wanderers, Travelers, Urban Dwarves, expatriates, and Exiles
Domains Good, Protection, Travel[1]
Superior Moradin
Design details

In many campaign settings for the Dungeons & Dragons role-playing game, Muamman Duathal (Moo-AM-man Doo-AH-thuhl) is the dwarf deity of wanderers and expatriates. He is also the dwarven god of lightning, which he uses as an omen. His symbol is an upright mace over a single leather boot trimmed with fur, or a mace clutched by a pair of gauntleted fists.

Publication history

Muamman Duathal was first detailed in the book Monster Mythology (1992), including details about his priesthood.[2] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[3] He received a very detailed description for his role in the Forgotten Realms in Demihuman Deities (1998).[4]

Muamman Duathal's role in the Forgotten Realms is revisited in Faiths and Pantheons (2002).[5]

Description

Muamman appears as a weathered, nondescript dwarf dressed in plain clothes, usually green. He is thin, with a beard of deep black. He wields Glowhammer, a mace that glows as if were still cooling from being forged. Often, he carries a weathered staff.

Relationships

In many campaign settings, the dwarven pantheon of gods consists of the leader Moradin, as well as Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Dugmaren Brightmantle, Dumathoin, Muamman Duathal, and Vergadain.

Muamman is an ally of Dugmaren Brightmantle, and both share the ideal of traveling to gain knowledge. He is also allied with Baervan Wildwanderer, Berronar Truesilver, Clangeddin Silverbeard, Cyrrollalee, Dumathoin, Moradin, Stronmaus, and Vergadain. He is the foe of Laduguer, Urdlen, and the goblin-kin and evil giant gods.

Realm

Muamman's realm is the Cavern of Rest in the ever-shifting subterranean layer of Nidavellir on the plane of Ysgard, though he prefers to wander. The Cavern of Rest is guarded by the souls of those dwarves who died on the surface of the world, under the sky, and by boars and war dogs trained by Muamman himself.

Dogma

Muamman teaches that dwarves must adapt and learn to live with other races if they are to survive. He preaches alliance with humans in particular. He also instructs his faithful to help wanderers who are lost and in need, and to explore new paths and ways in general. He teaches hope.

Worshippers

Muamman Duathal has a growing cult among urban dwarves, and he may be evolving into an intermediate god.

Clergy

Clerics of Muamman are wanderers and adventurers. They have a significant role in many urban, expatriate dwarf communities. Novices are known as the Lost, while full priests are known as Watchful Eyes.

Temples

Priests of Muamman Duathal establish way-places and waymeets on roads and in long tunnels beneath the earth, and on mountain trails and passes.

Forgotten Realms

In the Forgotten Realms, Muamman is revered only as an aspect of the god Marthammor Duin.[4]

References

  1. Living Greyhawk: Volume 1, Number 3. Spring, 591 CY. February, 2001
  2. Sargent, Carl. Monster Mythology (TSR, 1992)
  3. McComb, Colin. On Hallowed Ground (TSR, 1996)
  4. 4.0 4.1 Boyd, Eric L. Demihuman Deities (TSR, 1998)
  5. Boyd, Eric L, and Erik Mona. Faiths and Pantheons (Wizards of the Coast, 2002).

Additional reading