Mr. Robot and His Robot Factory

This article is about the Datamost game. For the 2007 game 'Mr. Robot', see Mr. Robot (video game).
Mr. Robot and His Robot Factory

Title screen from the Apple II version
Developer(s) Ron Rosen
Robert McNally (Apple II version)
Publisher(s) Datamost
Designer(s) Ron Rosen
Platform(s) Apple II, Commodore 64, Atari 800
Release date(s)
Genre(s) Platform
Mode(s) Single-player
Distribution Floppy disk

Mr. Robot and His Robot Factory is a single-player platform game for the Apple II, Atari 8-bit and Commodore 64 computers, created by Ron Rosen with music on Atari 800 version by Gary Gilbertson (using Philip Price's Advanced Music Processor) and published in 1984 by Datamost. Robert McNally performed the Apple II translation.

Premise

The player controls a white, humanoid robot that must make its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts.

Gameplay

An explosive level (Atari 800 version)

The player controls the robot either with the keyboard or a joystick, and can make it walk side to side, climb up and down, and jump, collecting the white power pills from the platforms in the process. The player begins with four robots, and loses one if it falls too much or touches any of the fireball enemies. When one of the pulsing white rings scattered around the level is collected, the robot becomes temporarily invulnerable and can safely touch the fireballs, destroying them.

In each level the player begins with 100 units of energy and loses units at a rate of about one per second, making quick completion of each level important. When the energy runs out, the player loses a robot.

Points are granted in 10 point increments as the robot advances through the level. Collecting a ring earns 100 points, as does collecting the small musical note at the beginning of the level that turns off the game's sound effects. Dispatching a fireball is worth 500 points. Completing a level earns 100 points per unit of energy remaining on the screen.

Later levels include bombs and magnets. There are a total of 22 levels, not counting the 26 customized levels. The game featured a built-in level editor.

References

  1. 1.0 1.1 "Release information". GameFAQs. Retrieved 2010-05-29.