Moose (Perl)

Moose is an extension of the object system of the Perl programming language. It brings modern object-oriented language features to Perl 5, making object-oriented Perl programming more consistent and less tedious.

Features

Moose is built on top of Class::MOP, a metaobject protocol (aka MOP). Using the MOP, Moose provides complete introspection for all Moose-using classes.

Classes

Moose allows a programmer to create classes:

Attributes

An attribute is a property of the class that defines it.

Roles

Roles in Moose are based on traits. They perform a similar task as mixins, but are composed horizontally rather than inherited. They are also somewhat like interfaces, but unlike interfaces they can provide a default implementation. Roles can be applied to individual instances as well as Classes.

Extensions

There are a number of Moose extension modules on CPAN. As of September 2012 there are 855 modules in 266 distributions in the MooseX namespace.[1] Most of them can be optionally installed with the Task::Moose module.[2]

Examples

This is an example of a class Point and its subclass Point3D:

package Point;
use Moose;
use Carp;
 
has 'x' => (isa => 'Num', is => 'rw');
has 'y' => (isa => 'Num', is => 'rw');
 
sub clear {
    my $self = shift;
    $self->x(0);
    $self->y(0);
}
 
sub set_to {
    @_ == 3 or croak "Bad number of arguments";
    my $self = shift;
    my ($x, $y) = @_;
    $self->x($x);
    $self->y($y);
}
 
package Point3D;
use Moose;
use Carp;
 
extends 'Point';
 
has 'z' => (isa => 'Num', is => 'rw');
 
after 'clear' => sub {
    my $self = shift;
    $self->z(0);
};
 
sub set_to {
    @_ == 4 or croak "Bad number of arguments";
    my $self = shift;
    my ($x, $y, $z) = @_;
    $self->x($x);
    $self->y($y);
    $self->z($z);
}

There is a new set_to() method in the Point3D class so the method of the same name defined in the Point class is not invoked in the case of Point3D instances. The clear() method on the other hand is not replaced but extended in the subclass, so both methods are run in the correct order.

This is the same using the MooseX::Declare extension:

use MooseX::Declare;
 
class Point {
    has 'x' => (isa => 'Num', is => 'rw');
    has 'y' => (isa => 'Num', is => 'rw');
 
    method clear {
        $self->x(0);
        $self->y(0);
    }
    method set_to (Num $x, Num $y) {
        $self->x($x);
        $self->y($y);
    }
}
 
class Point3D extends Point {
    has 'z' => (isa => 'Num', is => 'rw');
 
    after clear {
        $self->z(0);
    }
    method set_to (Num $x, Num $y, Num $z) {
        $self->x($x);
        $self->y($y);
        $self->z($z);
    }
}

See also

References

External links