Monopoly Junior

Monopoly Junior
Publisher(s) Parker Brothers
Waddingtons
Players 2 to 4
Age range 5 to 8
Setup time < 5 minutes
Playing time < 30 min
Random chance High
Skill(s) required Dice rolling
counting

Monopoly Junior is a simplified version of the board game Monopoly, aimed at young children. It has a smaller, rectangular board and instead of being based on street names it is based on a Funfair, to make it more child-friendly.

Board

Monopoly Junior game board layout (2001)[1]
Uncle Pennybag's Loose Change
ChanceVideo Arcade
$3
Haunted House
$3
ChanceBlue Line Railway (Roll Again)Helicopter Ride
$4
Pony Ride
$4
Pay $2 To See The Water ShowChancePay $3 To Take The Bus To The Cafe
Mini Golf
$3
MONOPOLY Junior
Dodgems
$4
Water Slide
$3
Big Wheel
$4
Green Line Railway (Roll Again)Red Line Railway (Roll Again)
Paddle Boats
$2
Loop The Loop
$5
Merry-Go-Round
$2
Roller Coaster
$5
Cafe/Just WaitingChancePay $2 To See The FireworksMagic Show
$2
Puppet Show
$2
Yellow Line Railway (Roll Again)ChanceCandy Floss
$1
Balloon Stand
$1
ChanceGo
(collect $2 pocket money)

(In the Canadian version, "Cafe" is "Lunch" and "Uncle Pennybags" is "Mr. Monopoly".)

Gameplay

On their turn, a player rolls the die or spins the spinner (depending on the version) and moves that number of spaces clockwise around the board. The player then acts depending on the space on which they have landed:

An Amusement without a Ticket Booth

The player pays the bank the amount shown on the space and places one of their colored ticket booths on the space.

An Amusement with a Ticket Booth

The player must pay the owner of the ticket booth the amount shown on the space. If the owner also owns the other Amusement of the same color, the player must pay double the amount shown on the space.

A Railway

The player must roll the die or spin the spinner again and move the number of spaces shown.

Fireworks or Water Show

The player must pay $2 and put the money on the space marked "Rich Uncle Pennybags's Loose Change"

Café / Lunch / Restrooms

If the player lands here by roll of the die or spin of the spinner, they are "Just Waiting" and they simply move off the space on their next turn.

Go to the Café (Restrooms)

The player puts $3 on "Mr. Monopoly's Loose Change" and moves their playing piece to the café or restrooms, but the player cannot pass GO or collect $2 after the game continues from the café or restrooms on their next turn.

Mr. Monopoly's Loose Change / Rich Uncle Pennybags's Loose Change

If there is any money in this space, the player keeps it for themselves.

GO

The player collects $2 every time they land on or pass GO.

Chance

The player picks up the top CHANCE card, follows its instructions, then returns it to the bottom of the pile.

Go to... or Take a ride...

The player moves their piece to the space indicated and collects $2 if they pass GO unless otherwise instructed.

Free Ticket Booth

If an Amusement of the color on the card is unowned, the player must place one of their ticket booths on that space: they now own that Amusement. If one space is owned, a player may elect to either replace this ticket booth with their own ticket booth or place their ticket booth on the unoccupied space. If both Amusements are owned by different players, the player must replace one of the ticket booths with one of their own. If both Amusements are owned by the same player, the player cannot replace a ticket booth; they must discard this CHANCE card and draw a new one.

Winning the game

When one player runs out of money the game ends. All other players total their money and the player with the most money wins.

Differences between Monopoly and Monopoly Junior

Monopoly Monopoly Junior
Players start with $1,500 ($1×5, $5×5, $10×5, $20×6, $50×2, $100×2 and $500×2) Players start with $35
The board is made up of 40 spaces. The board is made up of 32 spaces.
Players roll 2 six-sided dice for each turn. Players may roll again when rolling doubles, but must go to Jail if doubles are rolled three times in a row. Players roll 1 six-sided die for each turn. Players may roll again when landing on 1 of 4 railways.
Players collect $200 when passing or landing on GO. Players collect $2 when passing or landing on GO.
Buying properties is optional. Buying Amusements is compulsory.
Properties can be improved with houses and hotels. Amusements cannot be improved.
Color groups have 2 or 3 properties. Color groups have 2 Amusements.
Denominations of money are $1 (white), $5 (pink), $10 (yellow), $20 (green), $50 (blue), $100 (beige), and $500 (orange) notes. The only denomination is $1 (white).
Ownership of property marked by Title Deed. Ownership of Amusement marked by Ticket Booth.
The player has to go to Jail. The player has to go to the Cafe/Lunch/Restrooms, which he or she has to pay for.
If the player "lands" on Jail, they are "Just Visiting". If the player "lands" on the Cafe/Lunch/Restrooms, they are "Just Waiting".
The player has to throw doubles on one of their next three rolls to get out of Jail, use a "Get Out of Jail Free" card, or pay a fine of $50 (which must be paid if doubles are not thrown by the third roll). The player can go further the next turn without paying.
Cards are Chance and Community Chest. All cards are Chance cards.
Game ends when one player makes the other players go bankrupt. Game ends when first player runs out of money.
Extra money can be borrowed by mortgaging properties. It is not possible to borrow money in any way.
Free Parking jackpot is optional house rule Rich Uncle Pennybag's Loose Change is an official part of the game

Versions

In addition to the standard Monopoly Junior, several variations have been released.[2] Among them:

References

  1. "Board layout at boardgamegeek.com". Retrieved 2009-07-27.
  2. "Monopoly Junior at BoardGameGeek". Retrieved 2009-02-27.