Megafortress

Megafortress

Developer(s) Artech Digital Entertainment
Publisher(s) Three-Sixty Pacific Inc.
Platform(s) DOS, Amiga
Release date(s)
Genre(s) Simulation, strategy
Mode(s) Single-player

Megafortress is a flight simulation video game developed by Artech Digital Entertainment and released by Three-Sixty Pacific Inc in 1991. The player takes command of the fictional EB-52 Megafortress created by the military and espionage novelist Dale Brown.

Gameplay

The game takes place in the late 1980s and early 1990s and features three distinct sets of missions: Red Flag (USAF) training exercises at Nellis Air Force Base in Nevada, a fictional series of missions during the First Gulf War and a special mission which reenacts the plot of the novel Flight of the Old Dog.

The game is played as a 1st person flight simulator. The player can fly the EB-52 from six stations ranging from the pilot's station to the electronic warfare officer's station.[1]

The player earns promotions from successfully completing missions. The highest rank that can be achieved in the game is brigadier general. If the player completes the special mission, they are immediately promoted to brigadier general.

Reception

Computer Gaming World in 1992 favorably reviewed the game's graphics, interface, and sound card audio, and recommended it to players "looking for a game with more emphasis on strategy and less seat-of-the-pants dogfighting".[2] A survey that year of wargames with modern settings gave the game four and a half stars out of five.[3] and the magazine named it one of the year's best simulation games.[4]

The packaging illustration (above right) for "Megafortress" was done for Three Sixty Pacific by Bay area illustrator Marc Ericksen, who had previously created cover art on four battle sets of their popular "V for Victory" series, as well as their release of "Das Boot".

References

  1. Megafortress Flight Manual.
  2. Travena, Stanley (January 1992). "Teaching the "Old Dog" New Tricks". Computer Gaming World. p. 122. Retrieved 21 November 2013.
  3. Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  4. "CGW Salutes The Games of the Year". Computer Gaming World. 1992-11. p. 110. Retrieved 4 July 2014. Check date values in: |date= (help)

External links