Mass Effect

This article is about the video game series. For the first video game, see Mass Effect (video game). For other uses, see Mass effect (disambiguation).
Mass Effect

Mass Effect logo
Genres Action role-playing, third-person shooter
Developers BioWare
Publishers Microsoft Game Studios (2007)
Electronic Arts (2008-present)
Platforms Xbox 360, Microsoft Windows, PlayStation 3, iOS, Wii U, Android, Windows Phone
Platform of origin Xbox 360
First release Mass Effect
November 20, 2007
Latest release Mass Effect 3
March 6, 2012
Official website BioWare Mass Effect

Mass Effect is a science fiction action role-playing third person shooter video game series developed by the Canadian company BioWare and released for the Xbox 360, PlayStation 3, and Microsoft Windows, with the third installment also released on the Wii U.

The trilogy largely revolves around a soldier by the name of Commander Shepard, whose mission is to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents, including the first game's antagonist Saren Arterius. The first game sees Shepard investigating Saren, whom Shepard slowly comes to understand is operating under the guidance of Sovereign, a Reaper left behind in the Milky Way tens of thousands of years before, when the Reapers exterminated virtually all sentient organic life in the galaxy as part of a recurrent cycle of genocide for an unknown purpose. Sovereign is a vanguard whose purpose is to trigger the imminent return of the Reaper fleet hibernating in extra-galactic dark space, restarting the process of extermination. The second game takes place two years later, and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a plan to help the Reapers return to the Milky Way. The final game of Shepard's trilogy centers on the war waging against the Reapers.

Games

A trilogy of games has been released, each continuing the previous game's story in chronological order. The Mass Effect series combines action role-playing game elements, with the main series games being in third-person perspective. The protagonist can use two AI-controlled squad members in battle, which usually consist of members he or she has recruited from various places and for various reasons, and taken onto the Normandy, Shepard's starship. The player could make perspective decisions depending upon the situation. At these times, the player has multiple sets of dialogue choices with which to respond to NPCs, separated by tone. Starting from Mass Effect 2, the player can interrupt cut-scenes calmly or aggressively. The games often have various mini-games in them as well, such as drinking, dancing and romancing characters. A fourth major game has been rumored by tweets by Casey Hudson, as he asked "We're in early stages of designing a completely new Mass Effect game. What would you want to see in it?"[1]

All three major installments of the Mass Effect trilogy have been met with commercial success as well as critical acclaim. The series is highly regarded for its narrative, character development, voice acting, universe and emphasis on player choice affecting the experience.

Main series

Mass Effect

Mass Effect (2007), the first game in the series, was originally created as an exclusive title for the Xbox 360 but was later ported to Microsoft Windows by Demiurge Studios, and to the PlayStation 3 by Edge of Reality. The game focuses on the protagonist, Commander Shepard, and his or her quest to stop the rogue Spectre Saren Arterius from leading an army of sentient machines, called the Geth, to conquer the galaxy. During pursuit of Saren, Shepard learns of a far greater threat in the form of the Reapers. Saren has been mentally enslaved by the Reaper vanguard Sovereign, sent into Citadel Space to initiate the purge of all advanced sentient life in the galaxy, a cycle repeated by the Reapers every 50,000 years.

Downloadable content

Mass Effect 2

Main article: Mass Effect 2

Mass Effect 2, the second main game in the series, was released on January 26, 2010 in North America and January 29 in Europe.[2] A great deal of secrecy surrounded the game prior to launch, with few details emerging other than Casey Hudson, Project Director for BioWare, stating that "players should keep their save files, because decisions made by the player in the first game will continue to have influences on their character in the sequel."[3][4] The game takes place two years after the events of Mass Effect. Human colonies are being attacked, their colonists disappearing without a trace. The game's protagonist, Commander Shepard, is forced into an uneasy alliance with the pro-Human paramilitary organization, Cerberus, in an effort to discover the cause. Evidence emerges pointing to the 'Collectors', an advanced, enigmatic race of insect-like humanoids. Adding to the threat is the revelation that the Collectors are working for the Reapers. Shepard sets out on a "suicide mission" to stop the Collectors, accompanied by a hand-picked team of soldiers, assassins, mercenaries, and specialists. Mass Effect 2 has received overwhelming critical and public praise since its release, for its characters, storyline, voice acting, and refined combat and gameplay with many critics calling it a major improvement over the original and an easy Game of the Year contender despite its January release. At Gamescom 2010, it was announced that a PlayStation 3 version would become available, which was released on January 18, 2011.

Downloadable content

Mass Effect 3

Main article: Mass Effect 3

Mass Effect 3, the third and final installment in the Mass Effect trilogy, was released on March 6, 2012.[5] Casey Hudson commented that Mass Effect 3 "will be easier [to develop] because we don't have to worry about continuity into the next one."[6] However, decisions are routinely imported from the two previous titles to Mass Effect 3 in order to maintain continuity within the series.[7] In the final chapter of the trilogy, the Reapers have returned in force, and have begun their purge of the galaxy, attacking Earth. During this attack Commander Shepard is on Earth and forced to flee.[8] After fleeing Earth, Commander Shepard must hurry and rally the advanced races of the galaxy to make one final stand, not only to save Earth, but also to break a cycle that has continued for millions of years (hence providing the answer to Fermi's Paradox). The first official trailer was unveiled on December 11, 2010 during the Spike TV Video Game Awards.[9]

Downloadable content

Mass Effect Trilogy

On September 26, 2012, BioWare announced the Mass Effect Trilogy, a re-release of all three games in one pack. The bundle included a new premium foil box featuring artwork of Commander Shepard, and the multiplayer component of Mass Effect 3 was still available. The pack was released on November 6, 2012 for Xbox 360 and Microsoft Windows, and on December 4, 2012 for the PlayStation 3 (coinciding with the PlayStation Network release of the first game).[10][11]

Spin-offs

Mass Effect Galaxy

Mass Effect Galaxy (2009): This is a backstory set between the events of Mass Effect and Mass Effect 2 and exclusively on the iOS platform. The story is focused around two characters who appear as squad members in Mass Effect 2: Jacob Taylor and Miranda Lawson. When the passenger liner Arcturian Jade is attacked by Batarian raiders with Jacob on it, he takes on the task of defending the ship. After safely arriving at their destination on the Citadel, Jacob's former CO contacts him about an undercover Alliance operation in the Nemean Abyss to investigate the Batarians' increasingly aggressive activities.

Mass Effect Infiltrator

Mass Effect Infiltrator (2012): A third-person shooter released on the Android, BlackBerry 10, iOS and Windows Phone 8 platforms. The story for Infiltrator involves Randall Ezno, a Cerberus agent, who discovers Cerberus's cruelty and goes rogue, killing Cerberus troopers and freeing prisoners from a hostile base. Players will "receive rewards" for collecting evidence of Cerberus' crimes. According to EA, "Every completed rescue and intelligence discovery in Infiltrator will increase a player's Galactic Readiness rating directly through the 'Galaxy at War' system in Mass Effect 3."[12]

Mass Effect: Datapad

Mass Effect: Datapad (2012): A free app for iOS devices. Datapad will allow players to check the status of the galaxy map in Mass Effect 3 and receive messages from characters. Datapad will also contain information about the characters, races, vehicles, weapons, and storyline of the Mass Effect universe, as well as mini-games that interact with the Mass Effect 3 'Galaxy at War' system.

Future of the franchise

On November 12, 2012, BioWare announced that they are working on a new Mass Effect project and that it would use the Frostbite 3 engine, much like Dragon Age: Inquisition.[13] The game will be produced in Montréal. In March 2013, BioWare Montreal executive producer Casey Hudson revealed at PAX East that BioWare was beginning work on the next installment in the franchise. The game was officially announced at E3 2014 on June 9, 2014. According to then BioWare community manager Chris Priestly, BioWare does not want people to refer to the next game as Mass Effect 4.

To call the next game 'Mass Effect 4' or 'ME4' is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they’ll have to pick a canon ending.' No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it. I do not call the game ME4 when I talk about it ever, [because] that makes people think of it more as 'what happens after 'Mass Effect 3' rather than 'what game happens next set in the 'Mass Effect' Universe. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don’t get bogged down in 'well how are they going to continue ME3.'
Chris Priestly

This statement was followed up by BioWare Edmonton chief Yanick Roy, emphasing that the original trilogy was concluded and they are focusing on a new story in the Mass Effect universe. At E3 2014, the next installment in the Mass Effect franchise was briefly shown with early conceptual footage and information about the game.[14] On January 19, 2015, it was revealed that the next installment involved 200 developers and would be released in 2016.[15] It was suggested that the title would not be Mass Effect 4 and that the Mako, a six-wheeled vehicle used in the first Mass Effect, would make a return in the fourth installment.[16] A multiplayer component was confirmed also.[17]

As of August 7, 2014, Mass Effect creator Casey Hudson had left BioWare.[18]

BioWare has opened up to the idea of remastering the original trilogy for PlayStation 4 and Xbox One. Responding on Twitter, BioWare manager Aaryn Flynn said, "We have discussed that internally," Flynn wrote of a trilogy remastery. "If we can put solid plans together we'll share. Great to hear you're keen."[19]

The next installment of Mass Effect is predicted to be released by the end of March, 2016.[20]

Expanded universe

Novels

Fan novels

Mass Effect: Pick Your Path (2012) is a popular interactive fiction novel written by Mike Kayatta that runs parallel to the events of Mass Effect 2. It follows the exploits of an unnamed Citadel merchant who chases Commander Shepard around the galaxy to gain an endorsement for his shop. Encouraged by The Illusive Man for unknown reasons, the merchant becomes haplessly entangled with the dangerous aftermath of Shepard's various adventures. The story, considered similar to the Choose Your Own Adventure series of books,[28] features the same choice-driven format of the games, allowing the reader to choose between "paragon" or "renegade" actions, drastically affect the ending, and even romance a selection of unique party members. The full story was published by The Escapist in March, 2012.[29]

Comics

Writer Mac Walters in front of a Mass Effect poster at the Dark Horse Comics booth at the 2011 New York Comic Con.

Films

Fan films

Mass Effect: Assignment (2012) is a fan film set in the same timeline to the Mass Effect game series, but following a group of original characters. The film follows the story of two N7 Soldiers, Meer and Hale, who are hunting down Defoe, a smuggler whose cargo is of great interest to a lot of parties. The film was produced by filmmaking duo Sneaky Zebra and marks the first fan film set in the Mass Effect universe. The film features the unique element of being interactive much like the games series allowing the viewer to choose the path of the plot to four possible endings.[84] Three character based teaser trailers were released in December via Machinma with the full short being released in February 2012.[84][85]

Red Sand (2012) is a fan film that serves as a prequel to the Mass Effect series. It is set 35 years before the plot of the games and tells the story of the discovery of the ancient Prothean ruins of Mars. The film stars Mark Meer, voice of the male version of Commander Shepard in the games, as Colonel Jon Grissom. It was produced by the students and faculty of the Digital Video Program at the University of Advancing Technology in Tempe, Arizona.[86][87][88]

Action figures

Two series of action figures were released by DC Direct and Big Fish Toys for Mass Effect 2 and Mass Effect 3. Series one included action figures of Commander Shepard, Grunt, Tali, and Thane. Series two included Garrus, Legion, Miranda, and Mordin. Each figure features game-accurate accessories and can be found in game and hobby shops and various online retailers. The figures tied to Mass Effect 3 include bonus downloadable content, which is exclusive and different for each character.

Board games

Risk: Mass Effect Galaxy at War Edition (2013) was announced by USAopoly and was released in Fall 2013.[89][90]

Art books

Two Mass Effect art books have been released: 2007's Art of Mass Effect,[91] published by Prima Games and 2012's The Art of the Mass Effect Universe,[92] published by Dark Horse Comics. The former book showcases the design sketches and concept art which was created for the original Mass Effect game, while the latter includes art, sketches and paintings for the entire trilogy, including several pieces originally published in the first book.

Characters

Main game series characters

Note: Some characters may or may not appear in Mass Effect 2 or Mass Effect 3, depending on their fate in the previous games. Some of the characters only appear if the player has installed the relevant downloadable content (DLC).

Spin-off game series characters

Novel series characters

Comic series characters

Movie characters

Reception

Aggregate review scores
As of December 20, 2014.
Game GameRankings Metacritic
Mass Effect (X360) 91.24%[93]
(PC) 89.70%[94]
(PS3) 82.00%[95]
(X360) 91[96]
(PC) 89[97]
(PS3) 85[98]
Mass Effect 2 (X360) 95.77%[99]
(PC) 94.52%[100]
(PS3) 93.09%[101]
(X360) 96[102]
(PC) 94[103]
(PS3) 94[104]
Mass Effect 3 (X360) 92.17%[105]
(PS3) 91.65%[106]
(PC) 87.75%[107]
(WIIU) 86.22%[108]
(X360) 93[109]
(PS3) 93[110]
(PC) 89[111]
(WIIU) 85[112]

The Mass Effect series, particularly the second game, has received universal acclaim.[113] Colin Moriarty who worked at IGN at the time stated that "the Mass Effect series is one of the defining video game franchises of [the seventh] generation."[114] IGN also rated the Mass Effect trilogy the best Xbox 360 game(s) out of a list of 25, despite being multiplatform.[115] Video game website GamesRadar called Mass Effect the "best new franchise of the generation, saying the galaxy was so well-constructed that it felt like a decades-old franchise and represented "a high-water mark for video games as a story-telling medium."[116]

Mass Effect 2 is widely considered to be one of the greatest games of all time. It garnered numerous game of the year awards and is critically the most successful game in the series. It received over 70 perfect review scores.[117]

While Mass Effect 3 also garnered critical acclaim from reviews, controversy surrounded its release due to the public's reaction and refusal to accept the game's (and the trilogy's) ending. This eventually led to BioWare releasing an "extended cut" patch to the ending of Mass Effect 3 which would expand upon, but not replace it.[118]

Sales

Two weeks after the game was release, Mass Effect 2 shipped two million copies to retailers.[119] The game itself sold over 500,000 copies on the month of release, despite being released at the end of the month.[120] As of November 2014, Mass Effect 2 has sold 4.8 million copies.[121] Before the release of the third game, the series sold a total of 7 million copies worldwide.[122]

Mass Effect 3 sold over 800,000 copies in its first 24 hours,[123] and its opening month sales were twice that of its predecessor's,[124] selling over 900,000 copies on the Xbox 360 version, outselling the PlayStation 3 version 4 to 1 and bringing in over $200 million in revenue.[125]

As of July 5, 2014, the Mass Effect series has sold a total of 14 million units.[126]

See also

References

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External links