List of million-selling game consoles

Sony's PlayStation 2 is the best-selling game system overall with over 155 million units worldwide.[1]

A video game console is a boxlike standardized computing device tailored for video gaming that requires a monitor or television set as an output.[2] Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. They weigh between 2 and 9 pounds on average and their compact size allows them to be easily used in a variety of locations with an electrical outlet.[3] Each are usually developed by a single business organization.[2] Dedicated consoles can only play built-in games.[4] Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.[5][6][7] Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.[8]

A handheld game console is a lightweight device with a built-in screen, games controls, speakers,[9] and has greater portability than a standard video game console.[3] It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles.[10] Mattel introduced the first handheld electronic game with the 1977 release of Auto Race.[11] Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices.[12] The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979.[13] Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989[10] and continues to dominate the handheld console market.[14][15]

PlayStation 2 has over 10,828 software titles, and 1.52 billion units of software were sold worldwide as of December 2010.[16] Nintendo DS has over 2,000 software titles (as of August 2013),[17] and 945.48 million units of software sold worldwide as of September 2014.[18]

Million-selling game consoles

The following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. Dedicated consoles are marked with an asterisk (*) next to the platform's name, while     indicates current generation consoles on the market. The years correspond to when the home or handheld game console was first released—excluding test markets. Each year links to the corresponding "year in video gaming". Hardware firms labelled   Atari ,   Microsoft ,   Nintendo ,   Sega  or   Sony  have more than two consoles listed; those with a white background do not.

The Nintendo DS product line are the best-selling handheld consoles, selling 154.01 million units worldwide. The original (left) sold 18.78 million units. The majority of sales came from the DS Lite (right) at 93.86 million units.[18]
The last two members of the DS product line, the DSi (left) and DSi XL (right) helped to further drive sales, moving 41.37 million units combined.[18]
Million-selling game consoles
Platform Firm Released[‡] Units sold Ref.
PlayStation 2 Sony 2000 >155 million [note 1]
Nintendo DS Nintendo 2004 154.01 million [18]
Game Boy Nintendo 1989 118.69 million [note 2]
PlayStation Sony 1994 102.49 million [31]
Wii Nintendo 2006 101.44 million [18]
Xbox 360 Microsoft 2005 84 million [note 3]
PlayStation 3 Sony 2006 >83.8 million [note 1]
PlayStation Portable Sony 2004 82 million [note 1]
Game Boy Advance Nintendo 2001 81.51 million [18]
Nintendo Entertainment System Nintendo 1983 61.91 million [18]
Nintendo 3DS current generation consoles Nintendo 2011 50.41 million [18]
Super Nintendo Entertainment System Nintendo 1990 49.10 million [18]
Sega Genesis Sega 1988 40 million [note 4]
Nintendo 64 Nintendo 1996 32.93 million [18]
Atari 2600 Atari 1977 30 million [50]
Xbox Microsoft 2001 24 million [51]
PlayStation 4 current generation consoles Sony 2013 22.3 million [25]
GameCube Nintendo 2001 21.74 million [18]
Master System Sega 1986 13–14.8 million [note 5]
Sega Game Gear Sega 1990 11 million [56]
Dreamcast Sega 1998 10.6 million [57]
TurboGrafx-16 Hudson Soft/NEC 1987 10 million [58]
Xbox One current generation consoles Microsoft 2013 10 million [note 3]
Sega Saturn Sega 1994 9.5 million [59]
Wii U current generation consoles Nintendo 2012 9.20 million [18]
PlayStation Vita current generation consoles Sony 2011 >4 million [note 1]
Atari 7800 Atari 1986 >3.77 million [note 6]
Sega Pico Sega 1993 >3.4 million [note 7]
WonderSwan Bandai 1999 3.2–3.5 million [note 8]
Color TV Game *[70] Nintendo 1977 3 million [71]
Intellivision Mattel 1980 3 million [72]
N-Gage Nokia 2003 3 million [73]
ColecoVision Coleco 1982 >2 million [note 9]
Magnavox Odyssey² Magnavox/Philips 1978 2 million [77]
Atari Lynx Atari 1989 >1 million [note 10]
Philips CD-i Philips 1991 >1 million [note 11]
Telstar *[82] Coleco 1976 >1 million [note 12]
Atari 5200 Atari 1982 1 million [84]

Home game consoles

Only the PlayStation (top) and Wii (bottom) join the PlayStation 2 in home consoles surpassing 100 million units sold.
The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.[85]
Million-selling home game consoles
Platform Firm Released[‡] Units sold Ref.
PlayStation 2 Sony 2000 >155 million [note 1]
PlayStation Sony 1994 102.49 million [31]
Wii Nintendo 2006 101.44 million [18]
Xbox 360 Microsoft 2005 84 million [note 3]
PlayStation 3 Sony 2006 >83.8 million [note 1]
Nintendo Entertainment System Nintendo 1983 61.91 million [18]
Super Nintendo Entertainment System Nintendo 1990 49.10 million [18]
Sega Genesis Sega 1988 40 million [note 4]
Nintendo 64 Nintendo 1996 32.93 million [18]
Atari 2600 Atari 1977 30 million [50]
Xbox Microsoft 2001 24 million [51]
PlayStation 4 current generation consoles Sony 2013 22.3 million [25]
GameCube Nintendo 2001 21.74 million [18]
Master System Sega 1986 13–14.8 million [note 5]
Dreamcast Sega 1998 10.6 million [57]
TurboGrafx-16 Hudson Soft/NEC 1987 10 million [58]
Xbox One current generation consoles Microsoft 2013 10 million [note 3]
Sega Saturn Sega 1994 9.5 million [59]
Wii U current generation consoles Nintendo 2012 9.20 million [18]
Atari 7800 Atari 1986 >3.77 million [note 6]
Sega Pico Sega 1993 >3.4 million [note 7]
Color TV Game *[70] Nintendo 1977 3 million [71]
Intellivision Mattel 1980 3 million [72]
ColecoVision Coleco 1982 >2 million [note 9]
Magnavox Odyssey² Magnavox/Philips 1978 2 million [77]
Philips CD-i Philips 1991 >1 million [note 11]
Telstar *[82] Coleco 1976 >1 million [note 12]
Atari 5200 Atari 1982 1 million [84]

Handheld game consoles

Sony's PlayStation Portable signified the company's debut in the handheld market. Forbes editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."[14]
Million-selling handheld game consoles
Platform Firm Released[‡] Units sold Ref.
Nintendo DS Nintendo 2004 154.01 million [18]
Game Boy Nintendo 1989 118.69 million [note 2]
PlayStation Portable Sony 2004 82 million [note 1]
Game Boy Advance Nintendo 2001 81.51 million [18]
Nintendo 3DS current generation consoles Nintendo 2011 50.41 million [18]
Sega Game Gear Sega 1990 11 million [56]
PlayStation Vita current generation consoles Sony 2011 >4 million [note 1]
WonderSwan Bandai 1999 3.2–3.5 million [note 8]
N-Gage Nokia 2003 3 million [73]
Atari Lynx Atari 1989 >1 million [note 10]

Million-selling game consoles by firm

Total amount of every console with at least 1 million units sold.

Million-selling game consoles by firm
Manufacturer Home
console sales
Handheld
console sales
Total sales
Nintendo 279.32 million 404.62 million 683.94 million
Sony >357.69 million >86 million >443.69 million
Microsoft 118 million 118 million
Sega 73.174.9 million >14.4 million >87.5 million
Atari >34.77 million >1 million >35.77 million
Hudson Soft/NEC 10 million 10 million
Bandai 3.2–3.5 million 3.2–3.5 million
Coleco >3 million >3 million
Magnavox/Philips >3 million >3 million
Mattel 3 million 3 million
Nokia 3 million 3 million

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Sony stopped divulging individual platform sales in their fiscal reports in 2012.[19][20] PlayStation 2: 138.8 million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).[21] Sony sold 16.2 million units from Q2 FY2009 until March 31, 2012.[22] It was discontinued worldwide on January 4, 2013.[23] PlayStation 3: A Sony press release reported 80 million sold as of November 2, 2013.[24] 3.4 million were shipped in 2014 and 0.4 million in the first quarter of 2015.[25] PlayStation Portable: 52.9 million units sold as of Q1 FY2009.[21] Sony sold 23.4 million units from Q2 FY2009 until March 31, 2012.[26] On June 3, 2014, IGN reported a sales figure of 80 million,[27] but the Associated Press noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."[28] Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe will end during the latter part of 2014.[28] On November 17, 2014, IGN reported that 82 million PSP were manufactured and shipped at end of production.[29] PlayStation Vita: 4 million reported by The Guardian on January 4, 2013.[23]
  2. 2.0 2.1 Nintendo only provided a combined sales total.[30] Before Game Boy Color's release in late-1998,[‡] previous models sold 64.42 million units combined worldwide.[18]
  3. 3.0 3.1 3.2 3.3 Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[32] Xbox 360: Sold 84 million as of June 2014.[33] Xbox One: The company announced in mid-November 2014 that they "shortly [...] will have sold in to retailers more than 10 million Xbox One consoles."[34] Microsoft CEO Satya Nadella unveiled 10 million units were sold at a shareholder presentation on December 3, 2014.[35]
  4. 4.0 4.1 Sega sold approximately 40 million units worldwide.[36] Former Sega Senior Vice President of Product Development Joe Miller elaborated this figure; it includes the model 1, model 2, Sega Nomad, and others, but not those released by Majesco.[37] According to Man!ac magazine, the Sega Genesis sold 29 million units with 14 million of those in North America by the end of 1994.[38] Famitsu reported 3.58 million in Japan and 25 million for the United States and Europe by the end of March 1996.[39] Computer and Video Games '​ November 1996 issue reported 8 million sold in Europe.[40] The 29 million figure was later published by other sources, including IGN and Wired.[41][42] However, Sega continued to sell the Genesis worldwide through 1997.[43][44] Reports of the Genesis reaching 20 million units sold in the United States started as early as 1998.[45][46][47] Different console variations, including those by Tectoy, were later sold.[48][49]
  5. 5.0 5.1 13 million according to a 2009 article by IGN's Levi Buchanan.[41] Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, Germany at 700 thousand, the Netherlands at 200 thousand, Spain at 550 thousand, the United Kingdom at 1.35 million, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.[52] 1 million were sold in Japan as of 1986.[53] 2 million were sold in the United States.[54] 5 million were sold by Tectoy in Brazil as of 2012.[55]
  6. 6.0 6.1 United States sales only.[60] It was released in Europe the following year.[61]
  7. 7.0 7.1 Sega sold this amount as of April 2005.[62] Its successor launched on August 6, 2005.[63] Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.[64]
  8. 8.0 8.1 Bandai released three WonderSwan iterations.[65] A March 2003 Famitsu article reported the original (March 1999)[66] and color (December 2000)[66] versions sold approximately 3 million units combined,[67] while the SwanCrystal (July 2002)[65] sold over 200 thousand units.[67] Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.[68] Average weekly Famitsu sales during the transition were only a couple hundred units,[§] and the SwanCrystal went build to order starting in autumn 2003.[67] WonderSwan hardware designer Koto claimed over 3.5 million were sold.[69]
  9. 9.0 9.1 The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly[74][75] with most inventory gone by October 1985.[76]
  10. 10.0 10.1 The Wall Street Journal reported in November 1992 approximately 1 million were sold.[78] Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.[79]
  11. 11.0 11.1 This Philips-reported figure was in The New York Times on September 15, 1994.[80] The CD-i was discontinued in 1998.[81]
  12. 12.0 12.1 Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year[75]—almost bankrupting the company.[83]

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  75. Associated Press (October 19, 1985). "Coleco's Net In Sharp Rise". The New York Times. p. 45. ISSN 0362-4331. Retrieved January 13, 2014. Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
  76. 77.0 77.1 "Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2)". IGN. Archived from the original on September 8, 2009. Retrieved October 31, 2013.
  77. Pereira, Joseph (November 16, 1992). "Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While". The Wall Street Journal. p. R10. ISSN 0099-9660. Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
  78. Dvorak, John (September 1999). "The Riddle of the Lynx". Computer Shopper (SX2 Media Labs): 97. ISSN 0886-0556. Retrieved February 13, 2014. (subscription required (help)). The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.
  79. Elrich, David (September 15, 1994). "Video-Game Wars: Fighting It Out Off-Screen". The New York Times. p. C2. ISSN 0362-4331. According to Philips, there are 1 million CD-i owners worldwide.
  80. Townsend, Allie (November 4, 2010). "Top 10 Failed Gaming Consoles". Time. Retrieved July 23, 2014.
  81. 82.0 82.1 Dillon, Roberto (April 12, 2011). The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. pp. 22–23. ISBN 9781439873236. Retrieved November 26, 2013.
  82. Mehegan, David (May 8, 1988). "Putting Coleco Industries Back Together". The Boston Globe. p. A1. ISSN 0743-1791. Retrieved April 23, 2014. (subscription required (help)). When the game [Telstar] crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.
  83. 84.0 84.1 Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post: C3. ISSN 0190-8286. Retrieved July 29, 2009. (subscription required (help)). The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
  84. Reimer, Jeremy (October 10, 2005). "The evolution of gaming: computers, consoles, and arcade". Ars Technica. Retrieved May 10, 2014.
§ WonderSwan Famitsu sources
Release year sources
  • Atari consoles
    • Forster 2011, p. 92: "The test release of the Atari 7800 went by practically unnoticed [...] And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System quickly changed the minds of Atari's new management. [...] Atari shipped the now slightly outdated 7800 across the world. [...] Only a few thousand 7800 consoles were shipped in the US during the first marketing attempt."
    • Forster 2011, p. 240: Atari VCS 2600, Atari 5200, Atari Lynx.
Bibliography